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Messages - wondercow11

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1
Suggestions & Requests / Re: Funky Shirt Add-on
« on: April 07, 2009, 07:07:33 PM »
I think I found the script in another thread but how do you load it on to BL?? cookiez 4 ME!  :cookie:


//Rainbow Shirt
//by boomlinde
// You can change/add body parts if you want...

if (!$RainbowPlayerBindings)
{
   $remapDivision[$remapCount] = "Rainbow Player";
   $remapName[$remapCount] = "Activate/Deacticate";
   $remapCmd[$remapCount] = "RainbowPlayerToggle";
   $remapCount++;
   $RainbowPlayerBindings=true;
}

$RainbowPlayerCount=0;
$RainbowPlayerFlag=0;
$RainbowPlayerTempPack=$pref::Player::PackColor;
$RainbowPlayerTempHat=$pref::Player::HatColor;
$RainbowPlayerTempHip=$pref::Player::HipColor;
$RainbowPlayerTempLArm=$pref::Player::LArmColor;
$RainbowPlayerTempLHand=$pref::Player::LHandColor;
$RainbowPlayerTempLLeg=$pref::Player::LLegColor;
$RainbowPlayerTempRArm=$pref::Player::RArmColor;
$RainbowPlayerTempRHand=$pref::Player::RHandColor;
$RainbowPlayerTempRLeg=$pref::Player::RLegColor;
$RainbowPlayerTempSecondPack=$pref::Player::SecondPackColor;
$RainbowPlayerTempTorso=$pref::Player::TorsoColor;
$RainbowPlayerTempAccent=$pref::Player::AccentColor;
$RainbowPlayerTempHead=$pref::Player::HeadColor;
function RainbowPlayerToggle(%val)
{
  if(%val) {
    if($RainbowPlayerFlag==0)
    {
        $RainbowPlayerFlag=1;
        $RainbowPlayerTempPack=$pref::Player::PackColor;
      $RainbowPlayerTempHat=$pref::Player::HatColor;
      $RainbowPlayerTempHip=$pref::Player::HipColor;
      $RainbowPlayerTempLArm=$pref::Player::LArmColor;
      $RainbowPlayerTempLHand=$pref::Player::LHandColor;
      $RainbowPlayerTempLLeg=$pref::Player::LLegColor;
      $RainbowPlayerTempRArm=$pref::Player::RArmColor;
      $RainbowPlayerTempRHand=$pref::Player::RHandColor;
      $RainbowPlayerTempRLeg=$pref::Player::RLegColor;
      $RainbowPlayerTempSecondPack=$pref::Player::SecondPackColor;
      $RainbowPlayerTempTorso=$pref::Player::TorsoColor;
      $RainbowPlayerTempAccent=$pref::Player::AccentColor;
      $RainbowPlayerTempHead=$pref::Player::HeadColor;
        RainbowPlayerLoop();
    }
   else if($RainbowPlayerFlag==1)
    {
        $RainbowPlayerFlag=0;
        cancel($RainbowPlayer);
        $pref::Player::PackColor=$RainbowPlayerTempPack;
      $pref::Player::HatColor=$RainbowPlayerTempHat;
      $pref::Player::HipColor=$RainbowPlayerTempHip;
      $pref::Player::LArmColor=$RainbowPlayerTempLArm;
      $pref::Player::LHandColor=$RainbowPlayerTempLHand;
      $pref::Player::LLegColor=$RainbowPlayerTempLLeg;
      $pref::Player::RArmColor=$RainbowPlayerTempRArm;
      $pref::Player::RHandColor=$RainbowPlayerTempRHand;
      $pref::Player::RLegColor=$RainbowPlayerTempRLeg;
      $pref::Player::SecondPackColor=$RainbowPlayerTempSecondPack;
      $pref::Player::TorsoColor=$RainbowPlayerTempTorso;
      $pref::Player::AccentColor=$RainbowPlayerTempAccent;
      $pref::Player::HeadColor=$RainbowPlayerTempHead;
        clientcmdupdateprefs();
    }
  }
}
function rainbowreset() {
cancel($RainbowPlayer);
$pref::Player::PackColor=$RainbowPlayerTempPack;
$pref::Player::HatColor=$RainbowPlayerTempHat;
$pref::Player::HipColor=$RainbowPlayerTempHip;
$pref::Player::LArmColor=$RainbowPlayerTempLArm;
$pref::Player::LHandColor=$RainbowPlayerTempLHand;
$pref::Player::LLegColor=$RainbowPlayerTempLLeg;
$pref::Player::RArmColor=$RainbowPlayerTempRArm;
$pref::Player::RHandColor=$RainbowPlayerTempRHand;
$pref::Player::RLegColor=$RainbowPlayerTempRLeg;
$pref::Player::SecondPackColor=$RainbowPlayerTempSecondPack;
$pref::Player::TorsoColor=$RainbowPlayerTempTorso;
$pref::Player::AccentColor=$RainbowPlayerTempAccent;
$pref::Player::HeadColor=$RainbowPlayerTempHead;
clientcmdupdateprefs();
}
function RainbowPlayerLoop()
{
        if($RainbowPlayerCount > 63) $RainbowPlayerCount=0;
        //Grejer
        $R=0.5+0.5*mSin($RainbowPlayerCount*3.14/16.0);
        $G=0.5+0.5*mSin($RainbowPlayerCount*3.14/16.0+21.0);
        $B=0.5+0.5*mSin($RainbowPlayerCount*3.14/16.0+42.0);
        $pref::Player::PackColor=$R SPC $G SPC $B SPC "1";
      $pref::Player::PackColor=$R SPC $G SPC $B SPC "1";
      $pref::Player::HatColor=$R SPC $G SPC $B SPC "1";
      $pref::Player::HipColor=$R SPC $G SPC $B SPC "1";
      $pref::Player::LArmColor=$R SPC $G SPC $B SPC "1";
      $pref::Player::LHandColor=$R SPC $G SPC $B SPC "1";
      $pref::Player::LLegColor=$R SPC $G SPC $B SPC "1";
      $pref::Player::RArmColor=$R SPC $G SPC $B SPC "1";
      $pref::Player::RHandColor=$R SPC $G SPC $B SPC "1";
      $pref::Player::RLegColor=$R SPC $G SPC $B SPC "1";
      $pref::Player::SecondPackColor=$R SPC $G SPC $B SPC "1";
      $pref::Player::TorsoColor=$R SPC $G SPC $B SPC "1";
      $pref::Player::AccentColor=$R SPC $G SPC $B SPC "1";
      $pref::Player::HeadColor=$R SPC $G SPC $B SPC "1";
        clientcmdupdateprefs();
        $RainbowPlayerCount++;
        $RainbowPlayer=schedule(100,0,RainbowPlayerLoop);
}

There, now remove whatever parts you don't want from each of the five segments.  Btw all you needed to do was open Rollands version to see this.

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