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Messages - RobbinsonBlock

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1
Forum Games / Re: Describe the above user's avatar with one word v2
« on: November 10, 2025, 11:49:52 PM »
Bump

2
You receive the dilapidated keyboard of a compulsive preteen video game rager. Many keys are missing, but the E and J appear brand new.

I insert an index card with a written date: "08/30/2017"

3
Back in December of 2013, I watched the (now gone) 'blockland zombies' series. I really liked Legos and Left 4 Dead, so I bought it.

4
General Discussion / Re: How in the hell are any of you still here?
« on: May 02, 2022, 07:51:51 PM »
It's not like he's not logging in anymore, I still have hope.
Yeah, about that...

5
Modification Help / [Support Script] Hole-Bot Hooks
« on: April 27, 2022, 09:09:17 PM »
Hole-Bot Hooks

This is an overhaul of Bot_Holes's AIPlayer::hLoop that aims to make holebots much more extensible while retaining compatibility with current holebot mods.
It does this by breaking up the components of hLoop (player searching, brick "pathing", etc.) into many functions, which check the bot's datablock and armor for hook variables that specify if the function is to be overridden, or disabled. If a hook variable is set to 0 or doesn't exist, the default behavior will be used.

Examples:
Code: [Select]
//
// Hooking a bot so it sends a chat message instead of pathing its way to a brick.
//

function botTalk(%obj)
{
     talk("Hello, World!");
}

// Datablock method:
datablock PlayerData(HoleBot : PlayerStandardArmor)
{
     hooks_ifPathBrick = "botTalk";
};

// Armor method:
%obj.hooks_ifPathBrick = "botTalk";

//
// Disabling a bot from pathing its way to bricks.
//

// Datablock method:
datablock PlayerData(HoleBot : PlayerStandardArmor)
{
     hooks_ifPathBrick = -1;
};

// Armor method:
%obj.hooks_ifPathBrick = -1;

If a bot has both a datablock and armor variable for the same hook, the armor variable will be prioritized.
Also important is that each hook will pass the bot's player object as an argument, with the hooks tooFarFromSpawn and guardAtSpawn also passing in a %chaseDist variable.

To use this script, simply include it in your Add-On and execute it before the rest of your code.

6
General Discussion / Re: A Final Plea to Fix Blockland
« on: April 03, 2022, 10:39:45 PM »
I'm still waiting on him to release perrenial lol
I'm still waiting for him to finish his story.

7
... It got declined. What else did you expect?

I insert a DMCA takedown notice.

8
General Discussion / Re: the stagnation of blockland
« on: February 28, 2022, 07:22:12 PM »
Blockland now requires multiplayer to be fun. Everything about Blockland is built to lean against multiplayer.
Back in the Pre V21 days, with all the maps, builds and content available, even if you were on the game alone,
Blockland could be fun.
Rosy retrospect.

9
Forum Games / Re: Describe the above user's avatar with one word v2
« on: December 22, 2021, 12:30:07 PM »
Tux

10
Forum Games / Re: Describe the above user's avatar with one word v2
« on: December 19, 2021, 10:37:19 PM »
Gun

11
You receive acknowledgment.

I insert Conan's IP address.

12
Off Topic / Re: dang ive been here for 7 years
« on: December 18, 2021, 09:29:45 PM »
9 years, starting post Shader update. Pretty valuable $20 in retrospect.

13
General Discussion / Re: Biggest Regrets?
« on: December 09, 2021, 10:38:40 PM »
Playing more when it was more populated.
Remember when the server browser had a scroll bar?

Started modding too late

14
Add-Ons / Re: [Server] Hit Direction Indicator
« on: November 05, 2021, 01:31:14 AM »
Nice mod, you should add a client flag so other scripts can detect when this one is displaying a center print and check for that to minimize conflicts.
I've pushed an update adding this flag to Glass.

15
Add-Ons / [Server] Hit Direction Indicator
« on: November 04, 2021, 04:02:59 PM »
Hit Direction Indicator

A mod that displays arrows in the Centerprint of players taking damage to show them where the damage is coming from. It's pretty simple, but I hope it will serve some utility in finding the weirdo taking potshots at you from across the map.
A line above the arrows means damage is coming from above, and vice versa.

Important Notes
  • Connecting players who do not have this mod must have "Download Textures" enabled to see the arrows.
  • This may conflict with other mods that rely on Centerprint.




Download From Glass

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