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Messages - Randy

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1
Modification Help / Re: Dedicated Saving bug?
« on: November 14, 2009, 04:29:52 PM »
I think I updated that (and something else). Try this:

2
Modification Help / Re: Return to Blockland v3
« on: August 11, 2009, 05:49:23 PM »
Would it be possible to get back on the beta list since I was on then unfortunately had to go on holiday :panda:

3
Add-Ons / Re: New Script: Toggle Names
« on: July 08, 2009, 04:14:44 PM »
That script won't actually work in v12 because you can't use setShapeName.
Yeah but it's still the same script, he just altered it slightly without giving any credit or even acknowledging that he didn't make it.

4
Add-Ons / Re: New Script: Toggle Names
« on: July 08, 2009, 03:59:36 PM »
This is stolen. I had this same exact script about 3 months ago. Same code and everything, even the Mr.Toggle was in it.
Wrong, I wrote this script.

Please lock this, it's unnecessary and stolen.

5
General Discussion / Re: ► V12 Bugs
« on: July 01, 2009, 08:31:40 PM »
I believe if you are very close to a Zombie or bot that is moving towards you, the muzzle point is redirected upwards and to the side due to possible lag/compensation causing you to be extremely close to them.
It's not only zombies; try this (in the bedroom):

Spawn and don't move the mouse up or down
Pick up a bow
localClientConnection.player. setTransform("122.493 -56.9091 286.312 0 0 -1.001 0.00756443");

When you shoot in 1st person the arrow goes up and left, but in 3rd person it goes into the wall.

6
General Discussion / Re: Duplicator, Fillcan, and Brick-name-gun fix
« on: June 30, 2009, 03:37:25 PM »
The duplicator is now fixed and updated with other stuff.
http://forum.blockland.us/index.php?topic=74253.0

8
Modification Help / Re: Dedicated Server Autosave Script
« on: June 24, 2009, 02:09:22 PM »
If you're going to use that, I think you need to replace:
Code: [Select]
if(firstWord(getField(%paramList, %c)) $= "dataBlock" && %brick.eventOutputParameter[%b, %c + 1] >= 0)
%params = %params TAB %brick.eventOutputParameter[%b, %c + 1].uiName;
else
%params = %params TAB %brick.eventOutputParameter[%b, %c + 1];
with:
Code: [Select]
if(firstWord(getField(%paramList, %c)) $= "dataBlock" && isObject(%brick.eventOutputParameter[%b, %c + 1]))
%params = %params TAB %brick.eventOutputParameter[%b, %c + 1].getDataBlock();
else
%params = %params TAB %brick.eventOutputParameter[%b, %c + 1];

Also saving prints will work, but it doesn't save them in the way it should.

9
General Discussion / Re: ► V12 Bugs
« on: June 24, 2009, 02:03:32 PM »
Quote from: console

getSubStr(...): error, starting position and desired length must be >= 0: ("",1, -1)
BackTrace: ->escapeMenu::clickLoadBricks->Canvas::pushDialog->GuiCanvas::pushDialog->LoadBricksGui::onWake


getSubStr(...): error, starting position and desired length must be >= 0: ("",1, -1)
BackTrace: ->escapeMenu::clickLoadBricks->Canvas::pushDialog->GuiCanvas::pushDialog->LoadBricksGui::onWake


10
Modification Help / Re: Return to Blockland v3
« on: June 07, 2009, 02:40:27 PM »
I think you should add a 'Restore default values' button on the Server Control Preferences Gui.

11
I'll try and update the duplicator officially some time this week using $TrustLevel:: ... stuff.

12
General Discussion / Re: ► V11 Bugs
« on: May 30, 2009, 07:19:19 PM »
It seems that the function clearCurrentQuotaObject requires a pause in executing script or the ending of a function to work correctly (after its first call).

For example, this doesn't work correctly:
Code: [Select]
function testQuotas()
{
%quota = getQuotaObjectFromClient(localClientConnection);
setCurrentQuotaObject(%quota);
clearCurrentQuotaObject();
echo(getCurrentQuotaObject()); // echoes 0
setCurrentQuotaObject(%quota);
clearCurrentQuotaObject();
echo(getCurrentQuotaObject()); // echoes %quota (clearCurrentQuotaObject hasn't worked)
}

Whereas this does work (all the same but an extra nested function):
Code: [Select]
function clearQuota()
{
clearCurrentQuotaObject();
}
function testQuotas()
{
%quota = getQuotaObjectFromClient(localClientConnection);
setCurrentQuotaObject(%quota);
clearQuota();
echo(getCurrentQuotaObject()); // echoes 0
setCurrentQuotaObject(%quota);
clearQuota();
echo(getCurrentQuotaObject()); // echoes 0
}

And this also works:
Code: [Select]
function testQuotas()
{
testQuotasOnce(); // echoes 0
testQuotasOnce(); // echoes 0
}
function testQuotasOnce()
{
%quota = getQuotaObjectFromClient(localClientConnection);
setCurrentQuotaObject(%quota);
clearCurrentQuotaObject();
echo(getCurrentQuotaObject());
}


Also, between the time that a named brick is deleted and fxDtsBrick::onRemove is called, it's possible to spawn lights on it though events.

13
Modification Help / Re: These rotations are funny
« on: April 15, 2009, 08:22:28 PM »
The first three numbers represent a vector, and the 4th the the rotation about that vector.
ie. 0 0 1 180 is a rotation of 180 degrees about the z axis.

http://en.wikipedia.org/wiki/Axis_angle

14
Modification Help / Re: Need help with script for Weapon_Cheese
« on: February 27, 2009, 11:01:44 AM »
Unfortunately for most weapons you see in Coding Help, people just copy existing scripts and (unsuccessfully) change the name of it and a few values.

15
Modification Help / Re: CityRP jobs
« on: February 27, 2009, 10:58:53 AM »
Code: [Select]
$CityRP::jobs::tools3 = "hammerItem wrenchItem printGun lockpickTool";As long as lockpickTool is the name of the weaponImage.

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