Author Topic: ► V12 Bugs  (Read 24585 times)

The only auto-updater problem I found is that it says I'm not connected to the internet even though I am. Also this only happens since I'm on a Mac. Although you won't fix this because I asked you this on your server and you replied, "Get a PC."

The only auto-updater problem I found is that it says I'm not connected to the internet even though I am. Also this only happens since I'm on a Mac. Although you won't fix this because I asked you this on your server and you replied, "Get a PC."

Exactly as above.

i had a fatal error. when i was on the tutorial (just for fun), he game locked up and i looke dat the console andit was full with the same error message "ERROR:  CSGPlane: :clipWindingToPlaneFront: error in polygon clipper" the game wouldn't close so i had to close it on the task manager. when i started it back up, it wouldn't load. then i tried to start a few times and it eventualy worked.

Can you give a scenario where I can duplicate this?  I am not seeing this as a problem.
I believe if you are very close to a Zombie or bot that is moving towards you, the muzzle point is redirected upwards and to the side due to possible lag/compensation causing you to be extremely close to them.

Please fix the bug with the vehicle engine sounds. It always crashes when you spawn a vehicle.
Code: [Select]

      // Sounds
//   jetSound = ScoutThrustSound;
//engineSound = HLbuggyidleSound;
//squealSound = skidSound;
softImpactSound = slowImpactSound;
hardImpactSound = fastImpactSound;
//wheelImpactSound = slowImpactSound;

http://www.garagegames.com/community/forums/viewthread/21938
Explaines it all

Badspot

  • Administrator
The only auto-updater problem I found is that it says I'm not connected to the internet even though I am. Also this only happens since I'm on a Mac. Although you won't fix this because I asked you this on your server and you replied, "Get a PC."
The auto updater does not work on the mac, however it never says "you are not connected to the internet" in any case that I am aware of.


I believe if you are very close to a Zombie or bot that is moving towards you, the muzzle point is redirected upwards and to the side due to possible lag/compensation causing you to be extremely close to them.
It's not only zombies; try this (in the bedroom):

Spawn and don't move the mouse up or down
Pick up a bow
localClientConnection.player. setTransform("122.493 -56.9091 286.312 0 0 -1.001 0.00756443");

When you shoot in 1st person the arrow goes up and left, but in 3rd person it goes into the wall.

ARGH GET RID OF THE PLAT FORM THING NEVER PLAYING BLOCKLAND AGAIN I EVEN LIKED V8 BETTER FOR forget SAKE AND ANSWER ME GTE RID OF THE PLAT FORM THING ARGH ITS PISSING ME OFF DUDE NOW ARGH

ARGH GET RID OF THE PLAT FORM THING NEVER PLAYING BLOCKLAND AGAIN I EVEN LIKED V8 BETTER FOR forget SAKE AND ANSWER ME GTE RID OF THE PLAT FORM THING ARGH ITS PISSING ME OFF DUDE NOW ARGH
http://forum.blockland.us/index.php?topic=74734.0

Why did you post here? You already made a topic at the time

Yes it does. 

let me explain that better: It doesnt light up, but it still works

When you put 2 arch bricks together, then delete one of them the bottom texture of the brick above it will gone.

i had a fatal error. when i was on the tutorial (just for fun), he game locked up and i looke dat the console andit was full with the same error message "ERROR:  CSGPlane: :clipWindingToPlaneFront: error in polygon clipper" the game wouldn't close so i had to close it on the task manager. when i started it back up, it wouldn't load. then i tried to start a few times and it eventualy worked.
I got this error too when I hit the underside of the window sill in the bedroom, I could load the map afterwords, but it crashed my game.

Opening and closing the brick menu with B, pressing a number corresponding to a favorite, and closing it with B (or maybe escape) sometimes won't update your bricks
The brick menu will sometimes clear your bricks on opening it ( I believe after a map change)
I have also gotten these errors, but when you press Escape, I believe Badspot made it so that it doesn't update your brick menu. I believe this would be caused by different functions to close the GUI. "B" closes the menu prolly using a special function that also updates the brick selection thing, whereas escape prolly just pops the GUI. But, if this is intentional, it would sorta be like a cancel button. But the other bug, I can't explain, it happens to me too, but I don't know why. Every once in a while, it will clear my bricks selection menu.

Pressing anything except "Done" to close it doesn't update the bricks you have, I think.

Click done or press B.