Author Topic: ► V12 Bugs  (Read 25995 times)

The map just got screwed over with my hud at random times

« Last Edit: July 09, 2009, 12:46:38 AM by LEGIONA1 »

It's not helpful unless you tell him how it happened.


Here's one: Whenever I change my charecter's look, it turns all black then it turns invisible when I go to change it again.

It does not show the to download textures models and whatever. Also can't find change ID show toggle.

I sent this as a PM, but I don't think Badspot reads all of the PMs he gets sent:
 
A while back, Ladios was explaining a problem where he saw a bunch of bricks get destroyed, but they still had collision.  Now, I'm in a server, and I'm experiencing the same thing.  I tried rejoining, and I saw the build.  About 2 minutes later, it was destroyed.  No one else was noticing it aside from me, and I could still walk on it, while having a very jittery walk.

Note:  StarHawk's Server

The "Jittery Walk" may be caused by the server thinking of it as still there and sending you position updates to place you on top of it where you should be but the client-side physics prediction (usually stops lag issues) thinking it's gone and you should fall through it.

In events, the Horse Ray explosion doesn't appear to work.

This is what I tried: onPlayerTouch -> Player -> spawnExplosion -> Horse Ray

All other explosions seem to work fine. Also there's a pinball explosion on the list but the pinball doesn't produce any particular explosion effects so it's a bit redundant.

The explosions list comes from the list of projectiles - every one will be shown there, whether it actually has an explosion or not.

The explosions list comes from the list of projectiles - every one will be shown there, whether it actually has an explosion or not.

Oh that explains it, since I double checked and the pinball doesn't even have an explosion to begin with.

Emitters and explosions do not appear through rendering transparent bricks.

Emitters and explosions do not appear through rendering transparent bricks.

This has been somewhat of an issue for ages, I've always wondered why it's like that with bricks. I know other Transparent/Additive shapes don't suffer that problem, even when recolored with doColorShift

Bricks don't render through transparent avatar nodes. (hat accents)

I don't know whether this is worth a mention but if you enter water on skis and then jet in any direction while in the water the skis will be stuck to your feet as you move normally both in and out of water.
Edit: On closer inspection I can only replicate this on Nitramtj's server, so it's probably a server-side problem.
« Last Edit: July 12, 2009, 11:17:53 AM by dUMBELLS »

It's a problem to do with Ephialtes' Vehicle Respawner, I believe.