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Messages - |nf|n|ty

Pages: [1] 2
1
General Discussion / Re: Proof that RtB breaks the mod rules
« on: April 20, 2006, 06:08:26 PM »
This is just another attempt in the mod wars, that's all these things are ever about, it's been pretty realized by everyone that Badspot won't do anything about it, this is just a constant annoying war that won't die.

What are these wars you are talking about? I was just posting my evidence and stating my case, and suddenly i'm getting flamed and called all sorts of things. I don't understand why i am getting so much hate as i am. And i find it sad that Badspot is not willing to face up to his own rules he has put in place here. Shows you how much he cares about this community.

2
General Discussion / Re: Proof that RtB breaks the mod rules
« on: April 20, 2006, 05:57:03 PM »
Who ever said this had anything to do with TBM?

3
General Discussion / Re: Proof that RtB breaks the mod rules
« on: April 20, 2006, 05:29:28 PM »
Every little point you pointed out.
Quote
...
rtb/server/scripts/SWP/lightsabre.cs If you're so justified, why is that an invalid folder? Try again, its in there.
...
Quote
function ImprisonPlayer(%client,%victim)
{
if(%client.team $= "Cops" && %victim.team $= "Robbers") Yeah, so its for a gamemode, but did Badspot ever say it was ok to have a function like this, even if it was in a gamemode?
{
if(%victim.isImprisoned == 0)
{
for(%t = 0; %t < MissionCleanup.GetCount(); %t++)
{
%brick = MissionCleanup.getObject(%t);
if(%brick.isJail == 1)
{
if(%brick.JailCount < %brick.JailMaxCount)
{
if(isobject(%victim.player))
{
%brick.JailCount++;
%victim.isImprisoned = 1;
%victim.money = 0;
messageClient(%victim,'MsgUpdateMoney',"",%victim.money);
%trans = %brick.getWorldBoxCenter();
%x = getWord(%trans,0);
%y = getWord(%trans,1);
%z = getWord(%trans,2)+0.5;
%victim.player.setTransform(%x SPC %y SPC %z);
%victim.JailBrick = %brick;
messageAll("",'\c0%1\c5 was Imprisoned by \c0%2',%victim.name,%client.name);
%victim.player.unMountImage($HeadSlot);
%victim.player.mountImage(%victim.chestquote , $decalslot, 1, 'Town-Inmate');
%victim.player.mountImage(%victim.facequote , $faceslot, 1, 'smirk2');
%victim.player.setSkinName('orange');
%totalImprisonedPeople = %totalImprisonedPeople + %brick.JailCount;
if(%totalImprisonedPeople >= $TotalRobbers)
{
messageAll("","\c5COPS WIN!!!");
messageAll("","\c5Everyone swaps sides!");
schedule(5000,0,"RestartCR");
}
}
return;
}
else
{
%totalImprisonedPeople = %totalImprisonedPeople + %brick.JailMaxCount;
%JailFull = 1;
}
}

}
if(%JailFull == 1)
{
messageAll("","\c4We've run out of jails");
}
else
{
messageClient(%client,"","\c4There is no jail built...");
}
}
else
{
%victim.isImprisoned = 0;
%victim.player.setTransform(%victim.TeamSpawn.getTransform());
%victim.JailBrick.JailCount--;
messageAll("",'\c0%1\c5 was freed by \c0%2',%victim.name,%client.name);
%victim.player.mountImage($headcode[$RobHat],$HeadSlot,1,'black');
%victim.player.mountImage(%client.chestcode , $decalslot, 1, 'Town-Inmate');
%victim.player.mountImage(%client.facecode , $faceslot, 1, 'evil');
%victim.player.setSkinName('black');
}

}
}
...
i think that is for a certain game "type" or mode for RtB.  Ya think!? Sorry, i was explaining it for the less inclined to knowing what code does.
...
Quote
function serverCmdJailPlayer(%client,%victim,%time)
{
if(%client.isAdmin || %client.isSuperAdmin || %client.isTempAdmin)
{
if(%victim.isTimeout != 1)
{
%jailbricks = 0;
for(%t = 0; %t < MissionCleanup.getCount(); %t++)
{
%jail = MissionCleanup.getObject(%t);

if(%jail.isDetBrick $= 1)
{
%jailbricks++;
}
}
if(%jailbricks >= 1)
{
for(%t = 0; %t < MissionCleanup.getCount(); %t++)
{
%jail = MissionCleanup.getObject(%t);

if(%jail.isDetBrick $= 1)
{
%trans = %jail.getTransform();
%x = getWord(%trans,0);
%y = getWord(%trans,1);
%z = getWord(%trans,2);
%player = %victim.player;
%player.setTransform(%x SPC %y SPC %z);
%victim.isTimeout = 1;
%STime = %time*60;
%STime = %STime*1000;
%victim.TimeoutSchedule = Schedule(%STime,0,"FreeVictim",%client,%victim,%time);
messageClient(%victim, '', '\c3You have been jailed by an Admin for %1 minutes!', %time);
messageClient(%client, '', '\c3You have jailed %1 for %2 minutes.', %victim.namebase, %time);
messageAllExcept(%victim, '\c3%1 was Jailed by %2 (%3 Minutes).', %victim.name, %client.name, %time);
}
}
}
else
{
messageClient(%client, '', '\c3It appears no jails brick has been specified!');
}
}
else
{
cancel(%victim.TimeoutSchedule);
messageClient(%victim, '', '\c3An Admin has released you from Jail!');
messageClient(%client, '', '\c3You have released %1 from Jail.', %victim.namebase);
%victim.isTimeout = 0;
%victim.player.kill();
}
}
}
There isn't any preference that writes to the server and says that this person is in jail.  They can just rejoin... Still doesn't change the fact that its in there, and that it breaks the rules.

--------------------------New Post--------------------------------

Quote
function chatMessageClient( %client, %sender, %voiceTag, %voicePitch, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10 )
{
//see if the client has muted the sender
if ( !%client.muted[%sender] )
   commandToClient( %client, 'ChatMessage', %sender, %voiceTag, %voicePitch, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10 );
}
...
I did a quick test with a few other people to see what could happen if an admin was able to use functions like these.        Would you be happy to not ignore a spammer?Of course i would, but it breaks the mod rules.
...
This function breaks rule #1 and #4(and perhaps #5) as stated here-
Quote
1. Self-Contained -  A mod must run from its own folder within the blockland directory and be comepletely seperate from the fps/ folder. A mod cannot overwrite any of the default blockland files.  You try making a mod that doesn't run from the common folder.   Thats why the folder is called COMMON.  Also, the rule states you cannot modify the fps folder.  Nothing in there states anything about the common folder. Actually, its very easy to not edit the common folder. All you do is copy over the function you want edited into your mod. simple as that.

4. Free from Excessive "Punishment" -  A mod cannot contain any excessive administrative I'm sure administrative means admin, which clients can be.punishment functions such as muting, blinding, or immobilizing.  Power corrupts, and there is no need to give admins even more power.  I cannot stop you from doing this on your own server, but don't post it on the forum.  Never said anything about clients punishing each other.
Again, admin powers are abusive and break the rules, whether the local host or an admin does the abuse.
...
Quote
function serverCmdSelf Delete(%client)
{
   if (isObject(%client.player) && %client.isImprisoned == 0 && %client.isTimeout != 1)
      %client.player.kill("Self Delete");
}
This one i found in rtb/server/scripts/commands.cs on lines 58-62 and what it does is it will not let you Self Delete if you are jailed. This is in blatant violation of the mod rules, and i have no idea why a mod like this could possibly be allowed on these forums.  WELL DUH!  Whats the point of jail if you can Self Delete out!?  Really want to get out?  Just rejoin...What's the point of having a jail then if you can just get out? Also, as i said before, someone i had admined was able to put me into a jail, and mute me. How is this possible? Why is this even allowed?
...
Quote
function clientcmdPush(%gui)
{
canvas.pushDialog(%gui);
}
(found in rtb/client/scripts/client.cs lines 48-51) What if I was showing someone how to do something?
I must agree with Luquado on this one and say it is a stretch to think of it as breaking the rules, but it sure would be annoying to have windows popping up all the time.

My opinions:
-You contradicted half of your own statements. Half you say? Can you give me some examples?
-If you're going to be posting an argument, or a debate, use correct grammar, and spelling.Show me where i did not use correct grammer and spelling, please. If you are going to be posting an agrument, i suggest you use examples :P

Ok, so most of these have been posted before, but this is a full brown townysis of his code posts.

--brown townyst Bleh

4
General Discussion / Re: Any word on badspot going with?
« on: April 19, 2006, 11:19:31 PM »
Could you please tell me where it says Lego's patents expired 20 years ago? Because i just google searched for LEGO brick patents and found a nice case that was located in China in which LEGO won. But whatever... I have read a bit more and have noticed that only a few of LEGO's bricks patents have expired, so as long as Badspot uses just these he should be fine.

Also, do not forget the minifig. Sure it can be replaced, but then the game wouldn't have the same feel.

5
General Discussion / Re: Any word on badspot going with?
« on: April 19, 2006, 10:43:16 PM »
Actually, LEGO does own the brick shapes in 3d(have you seen any other non-LEGO game that had bricks in it?). As long as Badspot doesn't sell anything w/ the bricks or minifig he should be fine.

6
General Discussion / Re: Any word on badspot going with?
« on: April 19, 2006, 09:51:09 PM »
I have two ideas on what could happen.

1. Blockland Retail never gets released

2. Blockland Retail does get released, but since LEGO has not given Badspot the right to use the brick models they will be replaces with something much different, thereby ruining the BL feel.

7
General Discussion / Re: Proof that RtB breaks the mod rules
« on: April 19, 2006, 09:46:49 PM »
And you know, if you don't like in-game functions, just remove them so people can't do them on your servers.

I'm not saying i don't like them, i was just wondering why they are allowed if they break the mod rules :\

8
General Discussion / Re: Proof that RtB breaks the mod rules
« on: April 19, 2006, 09:01:15 PM »
I was just trying to get the point across that the mod rules are a joke, and that RtB breaks them. I wasn't saying i didn't like RtB, sure it has its faults, but all mods do.

9
General Discussion / Re: Proof that RtB breaks the mod rules
« on: April 16, 2006, 12:52:51 AM »
"The guidelines. Those guidelines were written after TBM got banned. If TBM was posted on thisforum again for download. The download would get removed and the person who postedit would get banned"

I'm sorry, but i don't totally understand what you are saying here. Could you maybe explain further? Because, from what i understand you are saying TBM was banned before the mod rules, and since that TBM can no longer be allowed on these forums. Am i correct?

10
General Discussion / Re: Proof that RtB breaks the mod rules
« on: April 16, 2006, 12:07:09 AM »
So, Badspot isn't going to do anything? Then what is stopping TBM from posting their mod on the forum?

11
General Discussion / Re: Proof that RtB breaks the mod rules
« on: April 15, 2006, 06:05:55 PM »
Yes, because this whole thread isn't a big childish game that you're playing? Stop trying manipulate people, you're not proving anything, buddy.

I'm trying to manipulate people? I'm just showing them hard evidense that these problems do exist! Do you wonder why i give the location and line numbers for the functions? Its so any user can go in and see for themselves. And what? all i get for it is flaming and name-calling? Who do you think you are? I'm not proving anything? I just proved that RtB breaks the rules, and that it shoudl be taken off the forum because of this. I'm not trying to flame, troll, or anything. I'm just providing facts to the BL community.

And please stop it with the insults.

12
General Discussion / Re: Proof that RtB breaks the mod rules
« on: April 15, 2006, 05:36:07 PM »
Wish I could say the same. I guess not everyone wants to be an attention whore.

Again with the childish comments... :(

13
General Discussion / Re: Proof that RtB breaks the mod rules
« on: April 15, 2006, 05:27:29 PM »
Now, I'm not sure why you posted rule #1 there. Go to our website, download the zip file for RTB 1.04. Where are there files in there that edit the ones in the vanilla folders?
I had downloaded the complete package, you can check it out for yourself if you need to.

Pushing a GUI is a lot different than changing people's prefs and key binding files. I think you're REALLY stretching here.

And i argee, but wouldn't you find it at all annoying if you joined a server and constantly got flooded w/ popup windows?



It's a fuzzy line of where you can and can't cross, which is what makes that rule hard to follow.

4. Free from Excessive "Punishment" -  A mod cannot contain any excessive administrative punishment functions such as muting, blinding, or immobilizing.  Power corrupts, and there is no need to give admins even more power.  I cannot stop you from doing this on your own server, but don't post it on the forum.

I think the rule is pretty clear, it even says you cannot mute a user! RtB clearly does this! How on earth can you possibly say RtB does not break that rule?

I still say that RTB's admin abilities are no-where "excessive", which is why I don't worry.

As i said a few posts back on a test server i had run, an admin was able to mute me, lock me in jail and take away all my money. All this happened when i was the local admin. Anyways, nice talking to you.



14
General Discussion / Re: Proof that RtB breaks the mod rules
« on: April 15, 2006, 05:14:33 PM »
So, if i'm correct, you're saying that RTB should be banned because you can send players to jail for a set period of time?
I don't see what the big deal is, if the admin is generally abusive, then it's the person, but the majority of admiins won't even resort to this unless the player forces them to.
And, about the muted part, you can STILL whisper, and i think team chat as well.
i don't see it as a mojor problem, its not like PTTA (sorry ytud) PTTA has tons of abusive 'features'. Some people hate PTTA for it, yet PTTA is still here.
I really think this issue should be dropped.
Mod wars/arguments are stupid.

Lets take this line by line, shall we?

"So, if i'm correct, you're saying that RTB should be banned because you can send players to jail for a set period of time?"

Well, you see, in Badspot's mod rules it says this-
All mods posted on these forums must comply with these guidlines:

and this


4. Free from Excessive "Punishment"A mod cannot contain any excessive administrative punishment functions such as muting, blinding, or immobilizing.  Power corrupts, and there is no need to give admins even more power.  I cannot stop you from doing this on your own server, but don't post it on the forum.

I'm just putting out in the open what Badspot needs to hear. And that is that RtB breaks his rules for mods allowed on these forums.

"I don't see what the big deal is, if the admin is generally abusive, then it's the person, but the majority of admiins won't even resort to this unless the player forces them to."

"And, about the muted part, you can STILL whisper, and i think team chat as well."

That still does not change the fact that these functions are in there, whether people use them or not. Heck, not many people knew about TBM's exploit, but it was in there for months! I'm just showing what i've found, just like what people did to TBM. If you have a problem w/ that i suggest we talk about it elsewhere.

"i don't see it as a mojor problem, its not like PTTA (sorry ytud) PTTA has tons of abusive 'features'. Some people hate PTTA for it, yet PTTA is still here."

We can discuss PTTA later, and since i do not have its code to properly look for certain problems, i will not talk about it.

"I really think this issue should be dropped.
Mod wars/arguments are stupid."

I'm glad to hear your opinion.

15
General Discussion / Re: Proof that RtB breaks the mod rules
« on: April 15, 2006, 04:57:22 PM »
OR badspot can ban every single mod for minor infractions of the rules.

Minor infractions? RtB breaks half of the rules!

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