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Modification Help / Re: And another weapon pack
« on: December 17, 2010, 12:55:23 PM »
lol gravity cat you're the god!
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No, I will not stop doing that :D
Okay, here we go:
From top to bottom:
New ones:
Glock 19, M700, AT4, Binoculars
Old ones:
Glock 19, 44. Magnum, STK CPW, TDI Vector, SA80, M700, M1014, Striker (left), M249 (right), Milkor MGL, G3, M79
From left to right:
Smokegrenade, Flashgrenade, Teargas grenade, Breaching charge (ignore the model...)
Planned:
- Combat knife
- M1911 (pistol)
- XCR (assault rifle)
- M21 (semi-auto sniper rifle)
- Truvelo .50 (heavy sniper rifle)
- Scoped hunting bow
- C4
- Landmine
- Toxic gas emitting bricks
- Some kind of armor(s)
Done/WIP:
Weapons:
- Glock 19 +/- Suppressor (Done)
- Magnum (Done)
- STK CPW (Done)
- TDI Vector (Done)
- SA80 (Done)
- G3 (Done)
- M700 +/- Suppressor (Done)
- M1014 (Done)
- Striker (Done)
- M249 (Done)
- M79 (Done)
- Milkor MGL (Done)
- AT4 (Done)
- Stinger (Done)
Equipment:
- Gas mask (Done)
- Binoculars (Done)
Explosives
- Flashgrenade (Done)
- Smokegrenade (Done)
- Teargas grenade (Done)
- Breaching charge (Done)
Uhm, the models are just transitory models (very lowpoly, without any animations) until all final models are done and animated. The guns will have working sights, every sight will have it's own zoom factor. Emm, headshot ability, and all the other stuff like reload animations, worn on the back if not used and blah blah blah...
Some stuff can be turned on/off like gravity affect bullets, sights, disable zoom...
Still needed:
- moar equipment ideas!
No more weapon suggestions!
Except you have some exotic ideas like a scoped hunting bow.