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Messages - Bot man

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1
Modification Help / Re: Problems coding new playertypes
« on: June 27, 2014, 11:21:08 AM »
Just copy paste everything to server.cs and delete player_lightweight.cs
No.. you add the missing semicolons!

Ah, silly me! *Fixed*

2
Modification Help / Re: Problems coding new playertypes
« on: June 27, 2014, 11:09:31 AM »
1. If I place the datablocks in the server.cs, do I redirect the Player_Lightweight.cs to the server.cs?
2. So I put the "mass" and "maxdamage" values into the same stanza?

3
Modification Help / Problems coding new playertypes
« on: June 27, 2014, 10:55:56 AM »
Hello all, I came here because I'm working on a series of playertypes called "Lightweight" players; players with 1/3 of the mass of a normal player in order to make better use of jets. Unfortunately, I've run into a problem with these: they refuse to appear ingame. I've tried several times to look for syntax errors and make the code the most like other playertype's I could, but still no result. So, as a last resort, I turn to the FORUMS!

Here's the contents of the Player_Lightweight.cs I'm using:

Code: [Select]
//3x less mass with jets

datablock PlayerData(PlayerLightweightJet : PlayerStandardArmor)
{
maxdamage = 55

mass = 40

runForce = 5 * 70;
maxForwardSpeed = 50;
maxSideSpeed = 40;
maxBackwardSpeed = 18;

minJetEnergy = 90;
jetEnergyDrain = 2;
canJet = 1;

uiName = "Standard Lightweight Player";
showEnergyBar = false;
};

//3x less mass with limited jets

datablock PlayerData(PlayerLightweightFuelJet : PlayerStandardArmor)
{
maxdamage = 55

mass = 40

runForce = 5 * 70;
maxForwardSpeed = 50;
maxSideSpeed = 40;
maxBackwardSpeed = 18;

minJetEnergy = 5;
jetEnergyDrain = 2;
canJet = 1;

uiName = "Fuel Jet Lightweight Player";
showEnergyBar = true;
};

//3x less mass with no jets

datablock PlayerData(PlayerLightweightNoJet : PlayerStandardArmor)
{
maxdamage = 55

mass = 40

runForce = 5 * 70;
maxForwardSpeed = 50;
maxSideSpeed = 40;
maxBackwardSpeed = 18;

minJetEnergy = 0;
jetEnergyDrain = 0;
canJet = 0;

uiName = "No Jet Lightweight Player";
showEnergyBar = false;
};

And here's the server.cs:

Code: [Select]
exec("./player_lightweight.cs");
If you can help, that'll be great!

4
Development / Re: 2013/10/03 - Steam Status
« on: November 05, 2013, 10:02:02 PM »
CONFIRMED: RTB is still down. This I can say...

5
Suggestions & Requests / Re: Telescope & Binoculars
« on: February 16, 2013, 03:31:52 PM »
This isn't necessary. We already have the zoom feature. Unless the zoom is more powerful than said feature and if it's forced.

6
Help / Re: Help! Lost all addons in reinstallation!
« on: February 09, 2012, 04:08:15 PM »
I think sometimes the backup stuff wont work. Well, If you have a computer running the windows system, open the start menu and search for Add-Ons.

So what should I do?

7
Help / Help! Lost all addons in reinstallation!
« on: February 09, 2012, 01:07:40 PM »
So I reinstall Blockland to fix an issue where when I host, loading datablocks goes to about 3/4ths and then stops and sometimes gets very laggy, so when I start the game, all my addons are lost! I even backed up all my addon crap and put it back in the BL folder! Help is needed!

8
Modification Help / Re: Dragon Pack -V2 RELEASED--see p. 121-
« on: February 08, 2012, 11:23:32 PM »
Bump cause it's not dead


EDIT: or is it?

9
Modification Help / Re: Dragon Pack -V2 RELEASED--see p. 121-
« on: February 08, 2012, 06:06:31 PM »
Oh no! This topic is on the verge of being on the second page!

10
Modification Help / Re: Dragon Pack -V2 RELEASED--see p. 121-
« on: February 07, 2012, 12:17:25 AM »
Just in case you are all living in caves:

http://forum.blockland.us/index.php?topic=184263.0

This means we are going to need some good Dragons vs Knights TDM builds that use only bricks, since all the builds that I have so far use terrain.




Aww poop! Goodbye bedroom, you've been a great friend!

11
Modification Help / Re: Dragon Pack -V2 RELEASED--see p. 121-
« on: February 05, 2012, 09:57:49 PM »
I know.

12
Modification Help / Re: Dragon Pack -V2 RELEASED--see p. 121-
« on: February 05, 2012, 05:35:35 PM »
army unit gets no youtube, soup, or any other food until he releases Swifty!

True, my friend, true...

13
Modification Help / Re: Dragon Pack -V2 RELEASED--see p. 121-
« on: February 05, 2012, 01:01:42 PM »
So I brought all of those wonderful foodstuffs for nothing?! Oh, and at least give us an update.

EDIT:

If you guys don't stop asking for release, Swifty will go and hide in his cave and sleep for a thousand years.


Too bad, we already blocked off Swifty's cave, and we bribed Landy and Airy to go on strike.

14
Modification Help / Re: Dragon Pack -V2 RELEASED--see p. 121-
« on: February 05, 2012, 01:02:45 AM »


And yes, Swifty is most definitely ingame.

Then release? Oh, and the Togruta spleen has to come from a teenaged Jedi Toguta.... It's more flavorful that way.

15
Modification Help / Re: Dragon Pack -V2 RELEASED--see p. 121-
« on: February 04, 2012, 10:45:38 PM »
And don't forget the Togruta spleen!

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