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Modification Help / Re: Problems coding new playertypes
« on: June 27, 2014, 11:21:08 AM »Just copy paste everything to server.cs and delete player_lightweight.cs
No.. you add the missing semicolons!
Ah, silly me! *Fixed*
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Just copy paste everything to server.cs and delete player_lightweight.cs
No.. you add the missing semicolons!
//3x less mass with jets
datablock PlayerData(PlayerLightweightJet : PlayerStandardArmor)
{
maxdamage = 55
mass = 40
runForce = 5 * 70;
maxForwardSpeed = 50;
maxSideSpeed = 40;
maxBackwardSpeed = 18;
minJetEnergy = 90;
jetEnergyDrain = 2;
canJet = 1;
uiName = "Standard Lightweight Player";
showEnergyBar = false;
};
//3x less mass with limited jets
datablock PlayerData(PlayerLightweightFuelJet : PlayerStandardArmor)
{
maxdamage = 55
mass = 40
runForce = 5 * 70;
maxForwardSpeed = 50;
maxSideSpeed = 40;
maxBackwardSpeed = 18;
minJetEnergy = 5;
jetEnergyDrain = 2;
canJet = 1;
uiName = "Fuel Jet Lightweight Player";
showEnergyBar = true;
};
//3x less mass with no jets
datablock PlayerData(PlayerLightweightNoJet : PlayerStandardArmor)
{
maxdamage = 55
mass = 40
runForce = 5 * 70;
maxForwardSpeed = 50;
maxSideSpeed = 40;
maxBackwardSpeed = 18;
minJetEnergy = 0;
jetEnergyDrain = 0;
canJet = 0;
uiName = "No Jet Lightweight Player";
showEnergyBar = false;
};
exec("./player_lightweight.cs");
I think sometimes the backup stuff wont work. Well, If you have a computer running the windows system, open the start menu and search for Add-Ons.
Just in case you are all living in caves:
http://forum.blockland.us/index.php?topic=184263.0
This means we are going to need some good Dragons vs Knights TDM builds that use only bricks, since all the builds that I have so far use terrain.
army unit gets no youtube, soup, or any other food until he releases Swifty!
If you guys don't stop asking for release, Swifty will go and hide in his cave and sleep for a thousand years.
And yes, Swifty is most definitely ingame.