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Messages - TimSama

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1
Suggestions & Requests / Re: Chat bubbles addon?
« on: November 09, 2010, 12:44:48 PM »
Why not just simplify it to some image like a think bubble when they're typing (Doesn't have text in it.)
 And a talk bubble on Endchat (Nothing in it) My idea is that the main purpose is to replace the jiggle that happens when people talk?
Otherwise I don't see much need aside from an RPG stand point, which you could use the same basic outline for emotes and impliment a chat withen that. Don't know if it's possible, but that's how I'd go at it.

2
Modification Help / Re: More than one Particle
« on: November 09, 2010, 12:22:32 PM »
You can't that way, you would have to pass both particles through the function. Try calling the function twice with both particles? Or within the function.
1.
datablock ParticleEmitterData(Unusual_BullpupTrailEmitter)
{...}
datablock ParticleEmitterData(Unusual_BullpupTrailEmitter2)
{...}

Or

2.
datablock ParticleEmitterData(Unusual_BullpupTrailEmitter)
{
  ...
     datablock ParticleEmitterData(Unusual_BullpupTrailEmitter2)
     {...}
 ...
}



Also not tested, hope it works though.

3
Modification Help / Re: SpawnProjectile Function
« on: August 10, 2010, 02:29:05 PM »
Are you in the mini-game?

4
Off Topic / Re: 4chan
« on: August 08, 2010, 12:52:47 AM »
Explain all the boards on 4chan plox

just go to 4chan and look. It has then all listed.

5
Off Topic / Re: Inception discussion- Spoilers so don't bitch.
« on: August 08, 2010, 12:43:14 AM »
Knowing Leo
A) He didn't
B) He made it really hard to tell, however he made it.

I say B

6
Off Topic / Pans Labyrinth
« on: August 08, 2010, 12:41:51 AM »
<----
If you recognize this. Congratz.

Discuss: The Pale Man

7
Off Topic / Re: 4chan
« on: August 08, 2010, 12:34:10 AM »
Nothing of consequence.

8
Off Topic / Re: 4chan
« on: August 08, 2010, 12:31:46 AM »
You know, it's whatever. . .
I don't exactly agree with the communities habits and actions. Each to their own.

People however should not take it upon themselves to do a lot of thing Anon claims to have done.

9
Modification Help / Re: how to change a bot's datablock's health
« on: August 07, 2010, 12:04:17 AM »
From trolling around here for a couple weeks.
taken from the playerzombie datablock someone was trying to edit the health. Well show it, and edit it.
Space guy said maxdamage, try that?

10
Modification Help / Re: How do you make 2 projectiles fire?
« on: August 03, 2010, 11:30:18 PM »
Yeah. . . Sorry bout the bad help, pretty new to coding >.<
Worth a shot? Was it even a guess at a good idea?

11
Modification Help / Re: I want to start learning Torque
« on: August 03, 2010, 07:05:20 PM »
Best to learn something else first. I suggest C++ because it is closely related to TS. Other than that, good luck :D.

12
Modification Help / Re: How do you make 2 projectiles fire?
« on: August 03, 2010, 06:51:27 PM »
Find the function that fires the projectile and double it so it does it twice?
Like:
mousefire()
{
blah blah blah(%weapon == 1)
                {
                  FireProjectile()
                 }

}
You would make the FireProjectile() Function call twice instead of once.

13
Off Topic / Re: Massive headache
« on: August 02, 2010, 05:49:27 PM »
It could be allergies, chronic migraines, tumor(s).
Definitely see a doctor.

14
Modification Help / Re: Player Launching
« on: August 02, 2010, 05:25:33 PM »
I think the whole thing would be easier if TGE handled Euler well, It'd be easier to make it think more 2D that way, with just angles and distance in the X  and Y; Then setting the angle ratio to make the Z the dependent variable. You could find the ratio yourself with Cartesian, or look it up somewhere. And use For operator or something. I'm new to coding in general. That's just my idea

15
Off Topic / Re: lets make a nuclear reactor!
« on: May 18, 2010, 09:16:54 AM »
I'll build the electron accelerator!
You only need enriched uranium BTW's.
Contact your local US Government for information on all whereabouts of highly radioactive materials. Of course we keep tabs on this stuff.

Good luck!
And remember, don't over heat the reaction chamber, and then open it. I would still like to live here, and not have a second Chernobyl. 

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