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Messages - Plasticman

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1
Add-Ons / Re: Plasticman's Weaponset
« on: May 21, 2011, 11:43:29 AM »
Im sorry i posted D:

2
Add-Ons / Plasticman's Weaponset
« on: May 21, 2011, 01:31:46 AM »
 Join the server: Click

3
General Discussion / Re: Bad Company Pack Auditions
« on: April 23, 2011, 12:35:39 PM »
I'd love to help out! (As a modeler)
-The assault rifles all have a red dot sight, and acog attachment.


Actually i don't anymore

4
Add-Ons / Re: Path Camera Events [V.1.5]
« on: April 03, 2011, 05:30:46 PM »
Does it say anything in console? What are the names of the bricks?

cam1,cam2,cam3,cam4...cam7 those are the names, but lemme check the console.

NVM, works now C:

5
Add-Ons / Re: Path Camera Events [V.1.5]
« on: April 03, 2011, 05:26:08 PM »
When I separated the brick names in the first field of SendPathCam, it doesn't do anything, and I am separating the names with only commas and no spaces in-between the names and commas.

Any suggestions?

6
Help / Re: additem NOT working
« on: March 29, 2011, 08:58:56 PM »
from where?

7
Add-Ons / Re: Barrett 50 cal (Troll Weapon)
« on: March 29, 2011, 08:53:10 PM »
Who's gun is that that's in the guy in the sight's hands? I want it!

That's a highly classified weapon of mine XD

8
Help / Re: additem NOT working
« on: March 29, 2011, 08:27:50 PM »
even when i check all but defaults... D:

9
Help / additem NOT working
« on: March 28, 2011, 10:58:19 PM »
I CANNOT find >player>additem>item
I thought that it was default! Its not in my list of actions at all! Neither is setItem >:O
Not even when i have EVERY addon checked to run. This is making a TDM impossible!

10
Modification Help / Re: Mesh transparency issues
« on: March 20, 2011, 11:45:47 PM »
have you tried checking NONE of them and just checking translucent?

11
Modification Help / Mounting Models?
« on: March 20, 2011, 11:40:55 PM »
Is there a way to mount other models onto  a weapon in Blockland. This would be good for making mods of weapons that you want ingame without making multiple models of the same gun with different attachments. So like, if i had an M4, and i wanted to make it have an ACOG sight, all I would need is the M4 model, and the ACOG model and then a script that mounts the ACOG to the M4 based on the position of a joint in the M4 model.

12
Add-Ons / Re: Barrett 50 cal (Troll Weapon)
« on: March 20, 2011, 02:15:55 AM »
somebody's compensating for something

LOL
I C WAT YOU DID THER

13
Add-Ons / Barrett 50 cal (Troll Weapon)
« on: March 20, 2011, 02:02:27 AM »
Barrett 50 cal sniper rifle
Features:
-Over Powered (when scoped)
-Scope
-5 shot clip
-Raytraces
-Animations
-Sounds

-Update: Shorter :O
-Note: sorry guys I made it a little shorter, but i think that if I made more short than it is now, it would start to look out-of-proportion and wrong. The picture below is the weapon when it was longer, it should be shorter now :D

Download and Troll Away
(By the way the model is absolutely 100% stolen because you've seen it all over Blockland before...)
Actually JK. The model is actually mine. I modeled, animated, and textured it. It's MINE!

Pic:

14
Modification Help / Re: iron sights help
« on: March 11, 2011, 12:44:34 PM »
There is no way to "measure it", just work around until you find it, or import the player model into your modelling program and adjust stuff.

I did import the player model into milkshape and moved the gun to the center of his head but any movement in milkshape i make does not translate into blockland at all. An example would be that if I had to move the gun 5.59(x), 1.9(y), and 0(z) if I wrote that down for the eye offset (swapping the y and z coords of course) it would not line up at all. I looked at HellsHero HK417 and his offset has like 2-3 decimal places. I'm wondering how he came up with that.

15
Modification Help / iron sights help
« on: March 11, 2011, 02:49:50 AM »
If you click here then you can see the post i referenced for making iron sights on one of my weapons. But I don't know how to determine the correct "eye offset" coordinates so the gun will have lined-up sights

Please help (HellsHero)

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