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Messages - percy795

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1
Suggestions & Requests / Re: No Line bricks.
« on: October 26, 2013, 06:23:51 PM »
Do you want something like blank brick textures for all bricks, if so, you can find that here:

http://forum.blockland.us/index.php?topic=242113.0

Just scroll down a bit

2
Suggestions & Requests / Air Treks (motorized roller blades)
« on: October 26, 2013, 06:18:56 PM »
So I just started watching Air Gear and I was thinking it would be pretty cool to have some sort of motorized roller blade add-on in Blockland. So here's what I was thinking:

-Similar to skis, an item which you can put on and take off
-I'd like them to have some drift but probably minimal
-brakes
-gradual acceleration also like skis, but have a faster starting speed, so for example, instead of starting at maybe like 0 velocity when you press the forward, you'd start off at like 10 or something and accelerate from there, hopefully that makes sense
-key controls as opposed to mouse control
-Gradual turn speed, I was thinking maybe the longer someone holds down the key to turn, the faster they will turn, with a turn speed cap of course, so it would allow for small adjustment turns to sharp u-turns
-ability to jump while wearing them, like maybe 3-4 blocks high, I'd also like it to be realistic in that you can't adjust your velocity or trajectory in mid-air, but maybe the position of your body so you could set yourself up for a turn while in the air
-custom animation possibly (this would probably be more of an "if you feel like making it and have the time" sort of thing)
-custom model (once again an "if you feel like making it and have the time" sort of thing) personally I don't really even care if there's a model, I'm more concerned with function than structure, but if someone feels like making a model I'd just ask that it's simple and actually resembles roller blades, hell, you could just add a few wheels to the bottom of the player's feet and I'd be satisfied lol
-I think I'd like a similar collision system to the skis, it'd be nice if it could be made in a way in which tiny changes in brick height wouldn't affect the ride, so like it could go from it's current height up to 1 brick higher without the ride being hindered, but anything higher than that would count as a collision and the player would wipe out
-Also, concerning collision, it would be nice if it was harder for you to lose your balance on the roller skates than like on the skis, especially when landing after going of jumps and the like

If someone did decide to make this, besides being overjoyed, I wouldn't expect it to have everything on this list, this is just sort of a culmination of my brainstorming so far, although I might like to have all of these, if someone else takes their time to make it I'm not going to complain if it isn't quite how I imagined it lol. Also, I'm no coder, I don't have a full grasp about how things work in Blockland in relation to coding, and I'm not quite sure how practical all of these ideas are, so please don't mock/rage at me because of my lack of knowledge and experience in these fields. I may edit or add ideas if I think of anything else, also feel free to make suggestions of your own, thanks for taking your time to read this, hopefully you guys like this idea too!

3
Gallery / Re: Something i made
« on: July 25, 2013, 10:57:45 AM »
Cool, I really like the foggy ambience, did you have something in mind to use this map for when you made it?

4
Gallery / Re: Robot Creations
« on: June 15, 2013, 10:47:41 PM »
If it's just a lack of effort and you have lots of experience then I agree with everybody else on the rating, but if it's just a lack of experience I'd encourage you to keep building, personally I've found that my building skills have improved with age and experience, not to say that I'm great, but I've improved, so if that's the case just keep building what you like to build and in time you can become better and make things bigger and more complex, don't be bogged down by other people's opinion's of your build, you should consider your own opinion on your build, like could I have put more effort into this or am I satisfied with what I built, and as long as you're satisfied with what you've built that's what matters.

5
Gallery / Re: High Altitude VTOL Dropship "Wasp" [Default][Download]
« on: June 14, 2013, 10:42:56 AM »
really does look like a wasp



color it yellow and black
Yah I rushed the paint job to release it, but I'd like to improve it

6
Gallery / Re: High Altitude VTOL Dropship "Wasp" [Default][Download]
« on: June 13, 2013, 10:30:16 PM »
In my opinion there's too much sticking out. I think it should be smoother. But otherwise it looks good.
Yah I wanted it to be fairly streamlined, but I also sort of had this idea of it looking like a wasp covered in spikes

7
Gallery / High Altitude VTOL Dropship "Wasp" [Default][Download]
« on: June 13, 2013, 12:35:51 PM »
This is just a small project I've been working on, as stated in the title this VTOL dropship is used for high altitudes where helis just won't cut it a.k.a. the outer atmosphere. It comes equipped with 6 lock-on missles, 4 drop pods, 54 cans of food, and 5 extra cans cans of gas for those extra long trips :). This is made with all default bricks so that anyone who wants it doesn't need any add-ons to use it and of course this comes with a download. I've also built it in a way so that if you want to duplicate it there won't be any event interference between any 2 VTOLs. I hope you guys like it! :D
         -Glade

Download:http://www.mediafire.com/download/ldm9406dmimgklc/The_Wasp.zip
-Installation: Extract zip file and move the contents of the folder into your saves folder under Blockland










8
Help / Zombie Bots not compatible with slayer?
« on: March 17, 2013, 09:07:44 PM »
So I'm trying to create a zombie minigame with the new zombie bots added, and I don't want friendly fire so i'm using slayer minigame, but the zombies don't go and hunt you down like in a normal minigame they just derp around like the normal bots, so is there anything I can do to get them to work with slayer?

9
Suggestions & Requests / Player emitters
« on: December 23, 2012, 09:11:29 PM »
So I was wondering if anyone could make an add-on that lets you set an emitter to your player, preferably coming out of the torso either out the back or straight up. I was also wondering if perhaps an add-on like this exists already or if it would be possible to do in the console, thanks!

10
Sorry I haven't followed your guys entire conversation up to this point so please bear my stupidity if I missed this lol, anyways I was wondering if you guys are thinking about hosting a Space RP anytime soon. Thanks! and sorry if you already answered this

11
Music / Nilla Wafer Top Hat Time
« on: October 21, 2012, 05:29:51 PM »
Hey guys, just made a loop for Rhett and Link's Nilla Wafer Top Hat Time, enjoy!

http://www.mediafire.com/?6i0wnq2twet559d

12
Help / Re: VCE help needed!
« on: October 19, 2012, 12:10:28 AM »
Thanks for the help guys, I figured it out!

13
Help / VCE help needed!
« on: October 18, 2012, 10:00:18 PM »
So basically I am trying to make a brick that can store a variable and I can add a certain amount of a variable to that brick, but I can't seem to be able to extract it from the brick once its there, if anybody knows how to do this I would greatly appreciate the help, thanks!

14
Faces, Decals, Prints / Re: Clear Face
« on: September 03, 2012, 03:54:59 PM »
people do know how to make it

This has been already made hundreds of times,lol
Yah but I didn't find anything when I searched the forums

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Faces, Decals, Prints / Clear Face
« on: September 03, 2012, 01:51:53 PM »
This is a face which is basically no face lol, it's just clear; I made it for my SlenderHunt server which should be up soon. Don't tell me "This is so useless, anyone could make this" because I already know that, I am simply making it so that you can DL it instead of having to make your own, and for the people who may not know how to make it.

http://www.mediafire.com/?fsodyca12mwa432

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