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Messages - ZyronnSorrow

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1
Add-Ons / Re: Breakable Bricks (V6) [Baseplates, Cubes & Rounds]
« on: September 12, 2012, 06:29:52 PM »
If at all possible, this should be made so that it will work with any brick instead of just the defaults (minus the water bricks of course)

2
Add-Ons / Re: Parkour Playertype (Update! [03.08.12])
« on: August 04, 2012, 09:53:38 AM »
Well, I tried this addon in my server on LAN game mode (maybe I'll investigate both the internet connection and the singleplayer modes), and absolutely nothing works for me (in terms of climbing, wall jumping, and ledge grabbing). I've looked at all of the comments on this thread and tried everything, but none of it works. I also checked my console; the addon was loaded in perfectly fine, and I received no errors during my test. I will go ahead and try to disable all but default addons and if it works, try to pin a certain addon that breaks it.

EDIT: So I just tried it with only the default addons and the parkour player addon enabled. It still did not work, so as far as I know there is not an addon that breaks this.

3
Add-Ons / Re: Uber Terrain Colorset
« on: June 09, 2012, 09:19:07 PM »
I think he meant Youtube hopefully.

Ha ha I was talking about how much I failed in thinking that there was a "like" feature on Blockland (doesn't matter whether it was Facebook or Youtube). Anyways, I'm so grateful for the feedback from Khorde, curiousblockland6, and otto-san. That's what I'm talking about!! Hearing that helps me to know how I can make this colorset better. Of course, I also am grateful for the generally positive feedback. I'll go ahead and add a poll for changes to be made in v2.

4
Add-Ons / Re: Uber Terrain Colorset
« on: June 07, 2012, 11:04:50 AM »
Me gusta. Very nice.

The moment when I am looking for a "like" button for this comment, then remembering that it is the Blockland Forums. I am glad that this colorset pleases you.

5
Add-Ons / Re: Uber Terrain Colorset
« on: June 07, 2012, 10:52:39 AM »
I hope you guys enjoy this colorset, and don't be shy to make requests for future updates! This colorset is definitely not perfect (nor did I expect it to be for the first version), but I don't know what you guys want to see changed unless you let me know.

Also, thanks Cookiez. So far the overall response has been pretty positive.

6
Add-Ons / Uber Terrain Colorset
« on: June 07, 2012, 10:50:17 AM »
Uber Terrain Colorset (v1)
A colorset dedicated to terrain creation.

Description
Greetings, fellow Blocklandians!! Zyronn Sorrow here (although since I can't change my RTB Username, it remains "Aber Purchai" on RTB) with a brand new colorset for your enjoyment! I know that many people are sick and tired of all these freakin' new colorsets being released, but I believe that this one will be very beneficial when v21 comes out and players must build their own terrain. That being said, despite the fact that this colorset is mainly focused on terrain, I have included other colors that may prove useful as well. Here's a breakdown of what my colorset is composed of:

| Terrain |

- A few shades of "green-blue" for water
- Light and dark sand colors
- Dirt
- 2 different shades of green for grass

| Terrain Trans |

- As the name indicates, it is the same colors above, only transparent.

| Grayscale |

- A simple grayscale from white to black. Includes transparent versions and...the beloved "invisible" color!! (a bonus because you guys are awesome enough to deserve it!!)

| Brownscale |

- An advanced brownscale that includes many shades of brown that could be used for anything you need to be brown!

| Specials |

- This contains three shades of pure red, green, and blue.

| Specials 2 |

- This is where a lot of the bonus colors come in. Yellow, pink, purple, orange, and transparents for each.

Whew! Anyways, feel free to comment and rate (just don't flame please). I would love to hear any and all suggestions to make this colorset the best and most useful that it can possibly be.

Regards,

Zyronn Sorrow

7
Help / Re: "EsternQuest" Help Thread
« on: June 03, 2012, 09:16:34 AM »
That's a good idea, thanks! And the reason that I am using zones for all of this is because if I simply used onPlayerTouch then the introduction would be triggered too many times. By using the player variable "Intro_Heard" I can use zones and make it so that when the player first enters the zone, the introduction will initiate and change the "Intro_Heard" variable so that the introduction will only be played once. I can use a similar system (although maybe not using zones, the zones are just for the information that shows up during the character creation process) for keeping track of the NPCs that players have met, the quests they've done, etc.

I definitely appreciate all of the help that I have received so far, and that no one has flamed me for having problems that are so easily fixed. If anyone could find out about the nodes for character customization, that would be awesome. Like I said before, I found a list on the Blockland Wiki, but I'm not sure how accurate it is. Also, if possible, I would like to remove the face so that the player is completely blank to begin with.

8
Help / Re: VCE Deposit/Withdraw
« on: June 03, 2012, 12:40:35 AM »
To deposit:

0. Input -> Player / Client -> VCE-ifVariable -> [money] [>=] [5] [1 3]  **Checks if the player has at least 5 dollars
1. onVariableTrue -> Player / Client -> VCE-modVariable -> [money] [subtract] [5]  **If true, then subtract 5 dollars from the player
2. onVariableTrue -> Self -> VCE-modVariable -> [money] [add] [5] **If true, then add 5 dollars to the brick that is acting as storage
3. onVariableFalse -> Client -> ChatMsg / CenterPrint / BottomPrint -> "You need at least 5 dollars to deposit" **Lets the player know if they don't have enough to deposit

To withdrawal would be pretty much the opposite:

0. Input -> Self -> VCE-ifVariable -> [money] [>=] [5] [1 3] **Checks if the brick storage has at least 5 dollars
1. onVariableTrue -> Self -> VCE-modVariable -> [money] [subtract] [5] **If true, subtracts 5 dollars from the brick
2. onVariableTrue -> Player / Client -> VCE-modVariable -> [money] [add] [5] **If true, adds 5 dollars to the player
3. onVariableFalse -> Client -> ChatMsg / CenterPrint / BottomPrint -> "The brick has insufficient funds!" **Lets the player know that the brick storage doesn't have enough money

Hope this helps! Play around with it a bit and it will help you understand better. I also hope that my reply is clear because it is very late at night right now.

Regards,

Zyronn Sorrow

9
Help / Re: "EsternQuest" Help Thread
« on: June 03, 2012, 12:28:44 AM »
Alright, turning down that RTB Pref worked. As long as people can wait like one second or so when they spawn (100 milliseconds to be exact) then they should be good to go. Of course, ghosting time will probably take care of that. Thanks for the help phflack!

10
Help / Re: "EsternQuest" Help Thread
« on: June 03, 2012, 12:06:16 AM »
Oh OK that makes so much sense!! Yeah, the zone that sets up the events is very close to the spawn, and the initializer is pretty close as well. I'll just change that RTB Pref and see what happens! Thank you so much!

11
Help / Re: "EsternQuest" Help Thread
« on: June 02, 2012, 09:52:28 PM »
I trigger it with onPlayerEnterZone, but I have also tried onPlayerLeaveZone. Neither of them work.

12
Help / Re: "EsternQuest" Help Thread
« on: June 02, 2012, 09:07:34 PM »
Okay thanks for the help. That's not good; I was really hoping to not have to spam this thread with questions.

Anyways, I've run into another problem. In order to set up the character, I have a zone brick that is set to initialize all of the player's variables. I have another zone brick that is roughly 2-4 bricks away from it. This brick detects if a certain variable is set and then initiates the introduction to the game. It works, but I often find that I have to go through the first zone that sets everything up multiple times before it will register. Does anyone know why? I think I'll try using different bricks rather than using plates.

13
Help / Re: "EsternQuest" Help Thread
« on: June 02, 2012, 08:58:02 PM »
Oh, shoot! Does anyone know how I can modify the posts that I make? I don't see the "modify" button anymore

14
Help / Re: "EsternQuest" Help Thread
« on: June 02, 2012, 08:34:18 PM »
Reserved just in case

15
Help / "EsternQuest" Help Thread
« on: June 02, 2012, 08:32:45 PM »
Hello,
I am currently working on a Blockland project (a medieval RPG called "EsternQuest"). I've decided to create a help thread for when I run into trouble (mainly with events). Anyways, here are my questions:

1. In the very beginning of the game, the player has the opportunity to completely customize their character for the game. Therefore, I have a zone right next to the spawn that makes the character completely white and blank (a "fresh" slate). In order to accomplish this, I need to know how I can make both the face and the decal blank (I know to use Bot Events, I just don't know what to put in for the face and decal). Additionally, if someone could give me a list of all the possible nodes so that I may fully complete my character customization (I found a list on the Blockland Wiki, but I don't know how complete it is).

Any help will be greatly appreciated and will certainly make this RPG fantastic!! I will continue to update this thread as I continue working and come across more problems. I will also notify when my server can be tested.

Regards,

ZyronnSorrow

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