Author Topic: Breakable Bricks (V6) [Baseplates, Cubes & Rounds]  (Read 12565 times)

doubt it, it's just like trench digging

That is practicly what my arena is. You can dig with a gun and a rocket.

EDIT: Is it possible for breakable ramps?
« Last Edit: July 29, 2012, 10:08:10 AM by Darkmaster20 »

EDIT: Is it possible for breakable ramps?

While possible, it might not end up looking pretty.

EDIT: By the way, guys, please notify me if any of the Mediafire direct links stop working.
I'm not entirely sure if it works permanently or if the link breaks after a day or so.
« Last Edit: July 29, 2012, 12:33:35 PM by Xalos »

Bump. Coming soon is v6, which automatically clears fragmented bricks and rebuilds the originals when a minigame is reset.

Already in Version 6? Lol...

Quick question, what do the Brick Division and Explosion Damage Scaling do?

Bump. Coming soon is v6, which automatically clears fragmented bricks and rebuilds the originals when a minigame is reset.
This topic shouldn't have required a bump, its getting WAY less hype than it should be considering how cool it is.

Bump. Coming soon is v6, which automatically clears fragmented bricks and rebuilds the originals when a minigame is reset.
wont that cause mass lag

wont that cause mass lag

It's basically like clearing bricks with normal ones, then replacing them, I guess.

Quick question, what do the Brick Division and Explosion Damage Scaling do?

Brick division is the way the bricks want to divide. If it's set to "brick", they'll fragment into bricks before plates (causes more vertical lines than horizontal) whereas if it's set to "plate", they'll fragment into plates immediately (causes more horizontal lines than vertical).

Explosion damage scaling is totally useless unless you have giants/midgets in your minigame. The default game uses what I call linear damage - in other words, damage * Z scale. The other mode is cubic - damage * X * Y * Z scale. It's more realistic, but I don't recommend using it on a public server. The RL at 2x scale with cubic scaling creates a 24 TU blast crater. (That's 96 brick studs in diameter, roughly.)

Um can you make it so the bricks that are floating clear too?


Thanks, Xalos.
Now to build a really large field.
Then nuke it.

Um can you make it so the bricks that are floating clear too?

This is inherently part of "clear shards and rebuild old bricks".

This is inherently part of "clear shards and rebuild old bricks".
yes but when I shoot a brick and it splits and part of it is floating in the air will it clear right away
« Last Edit: August 08, 2012, 02:07:54 PM by Aide33 »

If at all possible, this should be made so that it will work with any brick instead of just the defaults (minus the water bricks of course)