I know I'm randomly cutting into your guys' discusion, but for anyone wanting to hear... I've come up with a little more to:
Silent Dead
Recap: (or go to pg. 36.) The character had woken up in 3015 and is finding his way through a dark damp, empty facility, that he realises more and more he's not alone in. He later enters into a strange house in the facility, goes into a
room he claims looks like his, turns to leave, and is in another room, a living room. After he goes into the living room part, he goes past the tv and bathroom (or you can add anything you want to the tv or bathroom that the player might run into), and turns into his/her parents room, this is where I thought he should find his first gun... in his parents closet, near the parent's bed, A small lamp is in there for JUST enough light, and the gun in the closet can be anything varying from a hangun of somesort, to any rifle. (I dont want it to kill in one shot, because that would be too easy, O.o.)
After exiting the parents room, he continues down this dark nearly pitch black hall, (with dark light if possible) he then would tele in the pitch black darkness to eather a hall, or a ferly large room where, eather way, a zombie could maybe enter through a door on the side, from the ground, across from him, on the ceiling, you decide. (Maybe even more than one zombie, but I have to say, i need the zombies to be slow, or normal, but nothing more than those 2.) The *zombies*, are intended to be infected humans, the player would first get this clue by the entry log he reads near the beggining, stating how the sickness is spreading around, and that they are watching... apon killing the zombies he leaves through the, or a, door that one of the zombies came through, that got stuck open...
thats all for now, and I almost forgot, id like for the zombies to only enter once the player has clicked a strange pannel activating those doors... *keep me informed*