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Messages - NinjaWilko

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1
I could host a dedicated for you, although you probably wouldn't want to build on a server hosted in Australia. But looking very good, I'll have to come play this when its done.

2
Gallery / Re: OpaqueTV Editor
« on: November 28, 2010, 07:32:26 AM »
Update 2
Black-pixel glitch has been fixed. Saving and Loading are both fixed, and have been enabled. You can start making animations now ready for the final release. Next I will start working on exporting the animation to a .bls file. I also added an animation tutorial to the original post so that you know how to properly animate for the OpaqueTV.

Download:

Change Log
 - Fixed Black-pixel Glitch
 - Fixed Saving-Loading
 - Enabled Saving-Loading

Known Errors
 - It appears that there is nothing here. Can you add to this list? I hope not.

3
Gallery / Re: OpaqueTV Editor
« on: November 27, 2010, 08:09:00 AM »
Ok, here's a very early alpha test. Lots of bugs which you probably find, but thats what I'm counting on. If a fatal error occurs, please take a screenshot and upload it for me.

Saving and loading is currently eating CPU due to a memory leak, which needs to be re-written, so the buttons are disabled and the functions removed.

Download:

Change Log
 - Added New, Save, Load Buttons
 - Added auto-load of last file
 - Added frame-saving
 - Added support for .bls saving [Not yet implemented]

Known Errors
 - All coloured pixels turn black upon loading and switching frames

4
Gallery / Re: OpaqueTV Editor
« on: November 26, 2010, 04:35:26 PM »
make sure to not event colors on the bricks that don't change color, as then you'll limit how many frames you can have by a lot
The event is only added if the colour of the pixel differs from the colour of the pixel from the previous frame.
Looking for a download link on OP
Otherwise, it's great.
The program is still in-development, but a download link should be available soon.

5
Gallery / Re: OpaqueTV Editor
« on: November 26, 2010, 04:16:55 PM »
 
Yeah, that shouldn't be too hard. Just make it generate a save by writing to a text file with the extension .bls.
I took a look into the save files, and I will be making a function to save directly into a .bls file.

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Gallery / OpaqueTV Editor
« on: November 26, 2010, 07:43:07 AM »
OpaqueTV Editor

About
This is a graphical editor for the OpaqueTV made by IcyGamma/Sheath. Many users had suggested an easier way to edit the tapes used.

The Editor
To use the editor, select a frame, select a colour, and draw straight onto the image. After a movie is created, a .bls file of the OpaqueTV is created with the events changed accordingly.

Download:

Animating
Drawing: To draw, select a colour draw directly onto the large pixels into the centre of the screen. Left clicking will colour the pixel, right clicking will clear that pixel. Holding the mouse button and dragging over multiple pixels also works.
Animating: To animate draw over multiple frames. You can change frame by clicking the arrows at the bottom of the program. If a pixel is left blank on Frame 1, it will automatically turn red, so it is recommended you colour it yourself (But only for Frame 1). The pixels with a red x (x) in the corner of them means that they will be automatically kept as the same colour as the pixel from the previous frame. Colouring all of the pixels on every frame is a quick way to surpass the 200 event limit.

Change Log
Code: [Select]
- 26/11
 - Project Started
 - Drawing implemented
 - Colour Selection implemented
 - Preview implemented
 - Frame Selection implemented
Code: [Select]
- 27/11
 - Added New, Save, Load Buttons
 - Added auto-load of last file
 - Added frame-saving
 - Added support for .bls saving [Not yet implemented]
Code: [Select]
- 28/11
 - Fixed Black-pixel Glitch
 - Fixed Saving-Loading
 - Enabled Saving-Loading

Known Errors
Code: [Select]
- It appears that there is nothing here. Can you add to this list? I hope not.

7
Gallery / Re: TSC Security monitor
« on: November 26, 2010, 02:19:30 AM »
So, you basically made something that can be made in like five minutes?

EDIT:They are not copyrighted.
Just by creating something you automatically copyright it.

8
Gallery / Re: Isar Tower: More Than Just A Build
« on: November 25, 2010, 06:49:04 PM »
I know, I've been following the thread.
But I must say this is a very lovey tower.

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Gallery / Re: Isar Tower: More Than Just A Build
« on: November 25, 2010, 07:45:56 AM »
You don't respond to it because its not your build.

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Gallery / Re: pack a punch (a simple example of VCE)
« on: November 21, 2010, 02:32:19 AM »
The Pack-a'-Punch machine from CoD:BO is meant to increase the overall fire-power of a gun in the Zombies gamemode so that the player can survive longer.

The machine in the OP takes your gun and upgrades it to give more fire-power.

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