Author Topic: OpaqueTV Editor  (Read 2802 times)

make sure to not event colors on the bricks that don't change color, as then you'll limit how many frames you can have by a lot
The event is only added if the colour of the pixel differs from the colour of the pixel from the previous frame.
Looking for a download link on OP
Otherwise, it's great.
The program is still in-development, but a download link should be available soon.


But if it's an exe will it be allowed? :C

The event is only added if the colour of the pixel differs from the colour of the pixel from the previous frame.The program is still in-development, but a download link should be available soon.
Yayayay, this is going to be good

Ok, here's a very early alpha test. Lots of bugs which you probably find, but thats what I'm counting on. If a fatal error occurs, please take a screenshot and upload it for me.

Saving and loading is currently eating CPU due to a memory leak, which needs to be re-written, so the buttons are disabled and the functions removed.

Download:

Change Log
 - Added New, Save, Load Buttons
 - Added auto-load of last file
 - Added frame-saving
 - Added support for .bls saving [Not yet implemented]

Known Errors
 - All coloured pixels turn black upon loading and switching frames
« Last Edit: December 31, 2011, 05:06:34 AM by NinjaWilko »


He said he disabled it cause it forgets up your comp lrn 2 raed

Update 2
Black-pixel glitch has been fixed. Saving and Loading are both fixed, and have been enabled. You can start making animations now ready for the final release. Next I will start working on exporting the animation to a .bls file. I also added an animation tutorial to the original post so that you know how to properly animate for the OpaqueTV.

Download:

Change Log
 - Fixed Black-pixel Glitch
 - Fixed Saving-Loading
 - Enabled Saving-Loading

Known Errors
 - It appears that there is nothing here. Can you add to this list? I hope not.
« Last Edit: December 31, 2011, 05:06:42 AM by NinjaWilko »