Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Kyo

Pages: [1]
1
Modification Help / Re: Yuki's Weapon pack
« on: March 24, 2007, 11:17:47 PM »
Really? Why is that? I will stop posting for him now though.

2
Modification Help / Re: [REQUEST]Vehicle creation tutorial
« on: March 24, 2007, 10:21:45 PM »
"Sorry for bump, but i need help. I created a Vehicle that runs off of the Magic Carpet script, so i made 2 seats on it with the joint names in the tut. I used the Jeep bound box, just like the magic carpet and looked through the script. When i spawn it, it crashes my game. What did i do wrong?"
CODE:
Quote
if(!isObject(jeepExplosionSound))
{
   exec("./Support_Jeep.cs");
}

datablock ExplosionData(ChopperExplosion: jeepExplosion)
{
   debrisNum = 0;
};

datablock ProjectileData(ChopperExplosionProjectile)
{
   directDamage        = 0;
   radiusDamage        = 5;
   damageRadius        = 0;
   explosion           = ChopperExplosion;

   directDamageType  = $DamageType::ChopperExplosion;
   radiusDamageType  = $DamageType::ChopperExplosion;

   explodeOnDeath      = 1;

   armingDelay         = 0;
   lifetime            = 10;
};


datablock ExplosionData(ChopperFinalExplosion)
{
     //explosionShape = "";
   lifeTimeMS = 150;

   soundProfile = jeepExplosionSound;
   
   emitter[0] = jeepFinalExplosionEmitter3;
   emitter[1] = jeepFinalExplosionEmitter2;

   particleEmitter = jeepFinalExplosionEmitter;
   particleDensity = 20;
   particleRadius = 1.0;

   debris = jeepDebris;
   debrisNum = 0;
   debrisNumVariance = 0;
   debrisPhiMin = 0;
   debrisPhiMax = 360;
   debrisThetaMin = 0;
   debrisThetaMax = 20;
   debrisVelocity = 18;
   debrisVelocityVariance = 3;

   faceViewer     = true;
   explosionScale = "1 1 1";

   shakeCamera = true;
   camShakeFreq = "7.0 8.0 7.0";
   camShakeAmp = "10.0 10.0 10.0";
   camShakeDuration = 0.75;
   camShakeRadius = 15.0;

   // Dynamic light
   lightStartRadius = 0;
   lightEndRadius = 20;
   lightStartColor = "0.45 0.3 0.1";
   lightEndColor = "0 0 0";

   //impulse
   impulseRadius = 15;
   impulseForce = 1000;
   impulseVertical = 2000;

   //radius damage
   radiusDamage        = 30;
   damageRadius        = 8.0;

   //burn the players?
   playerBurnTime = 5000;
};

datablock ProjectileData(ChopperFinalExplosionProjecti le)
{
   directDamage        = 0;
   radiusDamage        = 0;
   damageRadius        = 0;
   explosion           = ChopperFinalExplosion;

   directDamageType  = $DamageType::ChopperExplosion;
   radiusDamageType  = $DamageType::ChopperExplosion;

   explodeOnDeath      = 1;

   armingDelay         = 0;
   lifetime            = 10;
};

datablock FlyingVehicleData(ChopperVehicle)
{
   //Tagged fields for mission editor
      category = "Vehicles";
      displayName = " ";

   //Shapebase Fields
      shapeFile   = "./shapes/Chopper.dts";  //.dts File
      emap        = true;
      mass        = 200;
      drag        = 1.7;
      density     = 4;
     
      maxDamage = 100.00;
      destroyedLevel = 100.00;
      energyPerDamagePoint = 160;
      speedDamageScale = 1.04;
      collDamageThresholdVel = 20.0;
      collDamageMultiplier   = 0.02;

   //Tagged fields for mounting
      minMountDist = 3;   
      numMountPoints = 7;
      mountThread[0] = "sit";
      mountThread[1] = "sit";

   lookUpLimit = 0.75;
      lookDownLimit = 0.35;

   //Vehicle Fields:
      jetForce          = 500;
      jetEnergyDrain    = 8;
      minJetEnergy      = 1;

      massCenter        = "0 0 -1";
      //massBox           = "1 1 1";
      bodyRestitution   = 0.5;
      bodyFriction      = 0.5;
      //softImpactSound   = ; //AudioProfile
      //hardImpactSound   = ; //AudioProfile

      minImpactSpeed    = 25;
      softImpactSpeed   = 25;
      hardImpactSpeed   = 50;
      minRollSpeed      = 0;
      maxSteeringAngle  = 0.785;

      maxDrag        = 40;
      minDrag        = 50;
      integration    = 4;
      collisionTol   = 0.1;
      contactTol     = 0.1;

      cameraRoll     = false;
      cameraMaxDist  = 13;       
      cameraLag      = 0.0;
      cameraDecay    = 0.0;
      cameraOffset   = 2.5;
      cameraTilt     = 0.0;

      //dustEmitter       = ; //ParticleEmitterData
      triggerDustHeight = 3.0;
      dustHeight        = 1.0;

      numDmgEmitterAreas   = 0;
     
      damageEmitter[0] = JeepBurnEmitter;
      damageEmitterOffset[0] = "0.0 0.0 0.0 ";
      damageLevelTolerance[0] = 0.99;

      damageEmitter[1] = JeepBurnEmitter;
      damageEmitterOffset[1] = "0.0 0.0 0.0 ";
      damageLevelTolerance[1] = 1.0;

      //splashEmitter[0]        = ; //ParticleEmitterData

      splashFreqMod     = 300.0;
      splashVelEpsilon  = 0.50;

      exitSplashSoundVelocity    = 2.0;
      softSplashSoundVelocity    = 1.0;
      mediumSplashSoundVelocity  = 2.0;
      hardSplashSoundVelocity    = 3.0;
      //exitingWater               = ;   //AudioProfile
      //impactWaterEasy            = ;   //AudioProfile
      //impactWaterMedium          = ;   //AudioProfile
      //impactWaterHard            = ;   //AudioProfile
      //waterWakeSound             = ;   //AudioProfile

      collDamageThresholdVel  = 20;
      collDamageMultiplier    = 0.05;

   //For Wrench Gui
      uiName   = "Helicopter";
      rideAble = true;
      paintable = true;
      
   //Flying vehicle fields
      //jetSound = ;      //AudioProfile
      //engineSound = ;   //AudioProfile

      maneuveringForce        = 6400;
      horizontalSurfaceForce  = 20;
      verticalSurfaceForce    = 20;
      autoInputDamping        = 0.55;
      steeringForce           = 1500;
      steeringRollForce       = 200;
      rollForce               = 10;
      autoAngularForce        = 1400;
      rotationalDrag          = 20;
      autoLinearForce         = 100;
      maxAutoSpeed            = 10;
      hoverHeight             = 2.0;
      createHoverHeight       = 2.0;

      //forwardJetEmitter    = ; //ParticleEmitterData
      //backwardJetEmitter   = ; //ParticleEmitterData
      //downJetEmitter       = ; //ParticleEmitterData
      //trailEmitter         = ; //ParticleEmitterData

      minTrailSpeed        = 1;
      vertThrustMultiple   = 1.0;
   
   //Tagged fields for damage
      initialExplosionProjectile = carpetExplosionProjectile;
      initialExplosionOffset = 0;         //offset only uses a z value for now

      burnTime = 500;

      finalExplosionProjectile = carpetFinalExplosionProjectil e;
      finalExplosionOffset = 0.5;          //offset only uses a z value for now

      minRunOverSpeed    = 2;   //how fast you need to be going to run someone over (do damage)
      runOverDamageScale = 5;   //when you run over someone, speed * runoverdamagescale = damage amt
      runOverPushScale   = 1.2; //how hard a person you're running over gets pushed
};



3
Modification Help / Re: Yuki's Weapon pack
« on: March 24, 2007, 09:27:15 PM »
Yuki says: Sure, also heres a minor update: I Made a fully auto (I made it myself, finally) M85 And tommygun!

4
Suggestions & Requests / Re: THE Delorian
« on: March 24, 2007, 07:43:26 PM »
Yuki says: MS3D (Not free)

5
Suggestions & Requests / Re: THE Delorian
« on: March 24, 2007, 07:40:37 PM »
Yuki says: UPDATE! I tried to make it cool and delorian-looking, but keep the bloko-feel.

Please constructive critiscism only!

6
Forum Games / Re: What is the person above you avatar saying?
« on: March 24, 2007, 06:45:35 PM »
Ima chargin mah apple juicer!

7
General Discussion / Re: im trying to get another comnity intrested
« on: March 24, 2007, 04:56:22 PM »
1) Halo? not exactly blockland's target group...
2) All of those spelling/grammar mistakes almost want me not to read your post.
3) The best publicity blockland can get is word of mouth. Play it in LAN with a couple of friends, or go to a lan party.
4) You make blockland sound boring.
5) "o and it cost 20 to play with no monthly fees" ==> 20 pennies? 20 pounds? 20 shells? 20 sand dollars?
20 Sand dollars... lemme see. OH FU- I'm broke.

8
Modification Help / Re: Scripting in game
« on: March 24, 2007, 04:51:01 PM »
(Yes i am now posting for yuki -_-)
Yuki says: Where do i install that to?


User was banned for this post

9
Modification Help / Re: [REQUEST]Vehicle creation tutorial
« on: March 24, 2007, 04:45:55 PM »
Yuki is banned so he asked me to post this too:
"I created a vehicle using that tut, and when i spawn it, it crashes the entire game."

10
Modification Help / Re: Making a weapon for Retail
« on: March 24, 2007, 04:44:50 PM »
Ok, yuki is banned so he asked me to post this:
"How would i make the weapon have no kickback? My M85 looks weird when your arm is moving upwards and is firing from the top of the kick."

11
Forum Games / Re: What is the person above you avatar saying?
« on: February 12, 2007, 06:02:05 PM »
Damn this topic is popular.

12
Forum Games / Re: What is the person above you avatar saying?
« on: December 19, 2006, 07:58:41 PM »
Get me a wii

Pages: [1]