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Messages - Scientific Squid

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1
Modification Help / Milkshape 3D modeling and animation question.
« on: June 29, 2012, 09:51:23 PM »
Do you make the reloading animation in the same Milkshape file that has all of the other animations in it, (other animations being recoil or chamber slide going backwards) or in a different file with just the reload animation and no other animations with it? Also, Can anyone tell me if you have to keep the weapon welded until the very end where you have to unweld it and export it? I asked these questions on the forums earlier but I didn't get a reliable answer and I need one soon.

2
Modification Help / Re: Weapon animation reload question milkshape
« on: June 29, 2012, 08:21:00 PM »
Also, Can anyone tell me if you have to keep the weapon wleded untill the very end where you have to unweld it and export it?

3
Modification Help / Re: Weapon animation reload question milkshape
« on: June 29, 2012, 08:19:43 PM »
Can anyone tell me if you make the reloading animation in the same Milkshape file that has all of the other animations in it, (other animations being recoil or chamber slide going backwards) or in a different file with just the reload animation and no other animations with it? I know I asked this question before, and I am sorry I'm repeating myself so much, but I never got a really clear answer for this.

4
Modification Help / Re: Weapon animation reload question milkshape
« on: June 29, 2012, 07:27:25 PM »
You need to make it in milkshape
In the same Milkshape file that has all of the other animations in it, (other animations being recoil or chamber slide going backwards) or in a different file with just the reload animation and no other animations with it?

5
Modification Help / Re: Weapon animation reload question milkshape
« on: June 29, 2012, 06:28:48 PM »
Can someone tell me if you need to make the reloading animation in milkshape or if you need to do make it in another milkshape file or something.

6
Modification Help / Re: Weapon animation reload question milkshape
« on: June 29, 2012, 06:01:26 PM »
Actually, I still have all of my questions unanswered.

7
Modification Help / Re: Weapon animation reload question milkshape
« on: June 29, 2012, 05:50:02 PM »
Link below is from the big list of tutorials, first page of this section.
http://forum.blockland.us/index.php?topic=34554.0

Second one is second page, from a guy who does really good anims in milkshape
http://forum.blockland.us/index.php?topic=187942.0

There's a lot of stuff that can answer your questions, you just have to look for it.
Thanks, I have figured out one of my questions. But I still have one of my questions unanswered. I looked all over on those suggested pages and couldnt find anything. My question is, do you have to keep the gun welded the whole time untill the very end when you unweld and export the gun?

8
Modification Help / Weapon animation reload question milkshape
« on: June 29, 2012, 01:47:26 PM »
I was wondering if when you animate a gun in milkshape if you have to add joints and animations for when you reload the weapon.

Also, does your gun need to be welded untill the very end when you have to unweld it and export it?

9
Modification Help / Re: Scientific Squid's weapons
« on: June 29, 2012, 12:28:54 PM »
Looks good, but I have a suggestion about the stock of the shotgun.
Try making it thinner than the rest of the shotgun, not too thin though.

Alright, I changed the stock so its thinner then the rest of the shotgun like you asked.

10
Modification Help / Re: Scientific Squid's weapons
« on: June 29, 2012, 12:14:32 PM »
Looks good, but I have a suggestion about the stock of the shotgun.
Try making it thinner than the rest of the shotgun, not too thin though.

Yeah, thats a good idea! Will do.

11
Modification Help / Re: Scientific Squid's weapons
« on: June 29, 2012, 11:20:18 AM »
If my brother cant script them for me I may consider that.
Nvm, my bro will script for me for sure.

12
Modification Help / Re: Scientific Squid's weapons
« on: June 29, 2012, 08:11:07 AM »
I think it's neat. if it's ok with you i may be able to get them in-game for you ;p.
If my brother cant script them for me I may consider that.

13
Modification Help / Re: Scientific Squid's weapons
« on: June 29, 2012, 02:24:04 AM »
Thanks for the advice! I appreciate it.

14
Modification Help / Scientific Squid's weapons
« on: June 28, 2012, 02:16:00 PM »
Scientific Squids Weapon Topic

This is my topic where I will post all of my weapon mods, their progress, and credits on who scripted them and who modeled them.

Current weapons in progress
-Shotgun (I do not have an official name for this weapon yet)

Pictures


This is a picture of the current weapon im working on. I think I might name it the Combat Shotgun.

These are my first weapons I have made for blockland, so don't expect them to be extremely well modeled just yet. I have been practicing with milkshape 3D for a while now though. Also, NO FLAMING!

If you have any suggestions, then post comments on what I should do, and I may take them into consideration.

Modeling: Scientific Squid         Scripting/packaging: Scientific Squid

15
Help / Re: Help with RPG server
« on: October 24, 2011, 02:57:56 PM »
Thank you all for the quick replies and for answering my question. A  :cookie: for all of you.

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