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Messages - howtoshotbillwetellyou

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1
Modification Help / Re: Delay Won't Work
« on: January 23, 2011, 01:32:43 AM »
oh, oops, that's what i was using while testing stuff, didn't mean to write that there :D
no wonder it didn't work...

edit: changed that to the right variable name, still isn't working :c

can you update your original post, and remove the crap that doesnt cause the error, like that whole first function, i believe

edit: also

Code: [Select]
$AutoLast = schedule(5000, 0, autolast);
cancel($AutoLast);

so, you call the schedule, and then you cancel it right after, why?
if anything, it should be cancel(this); schedule(this);

2
Modification Help / Re: Delay Won't Work
« on: January 23, 2011, 12:38:00 AM »
Code: [Select]
function autolast()
{
$quack = 0;
}

but where in the script is $quack used?

also, be sure to experiment with isEventPending($autoLast);

3
AoT General / Re: Do you REALLY want this?
« on: January 22, 2011, 08:05:37 PM »
Like his GF?

he is homoloveual, plus, he is far from having any girl like him

4
AoT General / Re: Do you REALLY want this?
« on: January 22, 2011, 04:19:16 PM »
can i join your server and own you on it until you ban me?

5
Modification Help / Re: CityRPG job help
« on: January 22, 2011, 01:40:13 AM »
It's probably Player_Duck or DuckPlayer

change yourself to the duck player, then in the console type

echo(findlocalclient().player.getdatablock().getname());

6
Suggestions & Requests / Re: Gungame
« on: January 22, 2011, 12:13:47 AM »
in black ops you buy attachments, he want's something more like a levelup system.

no, in blackops, there is actually a "Gun Game" mode, that when you get a kill, it switches your weapon.

7
Suggestions & Requests / Re: Gungame
« on: January 21, 2011, 11:31:19 PM »
i miiight make, its going to use rtb prefs though

8
AoT General / Re: What's going on AoT Today? Who's still alive?
« on: January 21, 2011, 04:24:28 PM »
I never got to use them! I was never around for them. I wish Badspot would bring boats and levels back.

Why? Then I'd have more things to own you at, and make you rage quit because of

9
Add-Ons / Re: onRapidActivate EVENT!
« on: January 19, 2011, 06:08:15 PM »
This is why I want you banned from the ban you are currently evading.

Well then, keep tattling to badspot, child  :cookieMonster:

10
Add-Ons / Re: onRapidActivate EVENT!
« on: January 19, 2011, 06:01:07 PM »
It works.
then why did you jump to such quick assumptions? Nvm, im dealing with a child I forgot.

User was banned for this post

11
Add-Ons / Re: onRapidActivate EVENT!
« on: January 19, 2011, 04:41:01 AM »
I looked at the code, and tested it on my server and it works nicely. Only problems I can see is this poorly written line:
Code: [Select]
parent::activateStuff(%a);
%player = %a;
and this:
Code: [Select]
%raycast = containerRayCast(%eyePoint,%RangeEnd,$TypeMasks::FxBrickAlwaysObjectType | $TypeMasks::FxBrickObjectType, %player);
if(isObject(%rayCast))
{
%brick = %raycast;
containerRaycast returns a set of details about the raycast results - not the object that it found. You need to use firstWord(%raycast) to find the object. The strange thing is it seems to work, so obviously torque takes the first word of a string as the object when handling strings being used as object IDs. It's possible that this could still break in cases, so you should fix it.

fixed.

12
Modification Help / Re: Setting Admin Levels
« on: January 19, 2011, 02:52:50 AM »
%client.isadmin = 1; %client.isSuperAdmin=1;

13
Add-Ons / Re: onRapidActivate EVENT!
« on: January 18, 2011, 11:10:58 PM »
Won't work.

You have a lot to learn.

it does work, perfectly at that, don't listen to kalphiter.

14
Add-Ons / onRapidActivate EVENT!
« on: January 18, 2011, 10:55:07 PM »
Input event to be triggered when both hands are activating.

Testers: Jetz


15
Suggestions & Requests / Re: Command: Emergency De-Admin
« on: January 17, 2011, 09:30:01 PM »
i might be able to make this, i'll look into it later

All i've ever seen you make is petty, annoying, useless chat spammers.

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