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Suggestions & Requests / Re: Macro-ing Movement
« on: February 08, 2011, 12:58:49 AM »
i know some one who made this client sided, and it worked 90%
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Field of view. It is the cone shaped area that the bot can see in front of it.
Vector math. Loop through objects, and only actually react to them if their position is "visible" from the bot, aka that you do some magic with your rotation, the enemy's position, and the default FOV (~70-95)
Bump. Any more contestants?me, you should update the rules, and make it alot more clear