Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Sefou

Pages: [1] 2 3 4 5 6 ... 65
1
Help / Re: My client is resource intensive beyond anything logical
« on: September 24, 2012, 03:33:37 AM »
The issue seems to have abruptly fixed itself. o-o

2
Help / Re: My client is resource intensive beyond anything logical
« on: September 22, 2012, 08:12:46 PM »
There are plenty of guides to lowering computer temperatures
Apparently not seeing as the first few results I found dated to 2006 and were only relevant to GeForce 7000 series GPUs.

3
Help / Re: My client is resource intensive beyond anything logical
« on: September 21, 2012, 04:58:14 PM »
does your case have any form of cooling system in place (how many fans does it have, do you have liquid cooling?)
Noedit: I only have one case fan that isn't near the GPU, but I'm not sure how much it would help. My GPU has about a centimeter of clearance between it and my soundcard.

4
Help / Re: My client is resource intensive beyond anything logical
« on: September 21, 2012, 04:55:08 PM »
Did turning down your shaders help? What about if you turn them off?
I already stated that my shaders are completely off.
I think the overclock in this case is what's causing the absurd heat
I've only overclocked my shaders by 17 Hz, but the memory does have a boost of around 200 which I'm going to lower. I've been running an overclock for a long time though and only recently has this happened. If I run Blockland for long enough my room will smell like overheated electronics.
This makes me think that the fan is possibly clogged with dust; when's the last time you've dusted it out?
Though I don't see how that would affect CPU load
I've never dusted it seeing as I don't have an air blaster, but again this is a very recent development.

5
Help / Re: My client is resource intensive beyond anything logical
« on: September 21, 2012, 02:44:26 AM »
I've been able to reduce loads by near-minimizing everything. My GPU temperatures can mostly be accounted for seeing as it's been overheating with everything lately, but it's still completely absurd that I've had to do this on the highest-spec'd computer I've ever run Blockland on.

6
Help / Re: My client is resource intensive beyond anything logical
« on: September 19, 2012, 08:28:49 PM »
I'm fairly certain that did nothing.

7
Help / My client is resource intensive beyond anything logical
« on: September 19, 2012, 08:19:17 PM »
Somehow as of late, Blockland manages to push my computer to absurd loads and temperatures like it never has before in the three and a half years I've owned my copy and across four computers. Even in the menus just after launch Speedfan will report a GPU temperature of around 65C and Task Manager will report loads around 50-60%. When playing on someone else's server, loads usually hover around 75% and GPU temperatures around 70C. When hosting my own server that nobody is capable of joining, CPU load ends up around 90-95 if not 100% and Speedfan will report a GPU temperature of 80C while doing absolutely nothing with no bricks loaded and shaders completely off, and as high as 85C when loaded with around 200 bricks.

I've lowered settings for physics, particles, FX bricks, falloff, anisotropy and probably other features with absolutely no change. Typically I run Blockland with 4x AA via the NVidia Control Panel; disabling that also did nothing whatsoever.

My GPU is an NVidia GTS 450 with a slight overclock and my processor is an Intel Core 2 Duo E4400 at 2.66GHz. I run the game in fullscreen 1440x900 at 75Hz.

8
Help / Re: 3D sound works improperly
« on: August 07, 2011, 11:50:39 PM »
It seemed a bit louded in my right speaker.
Is that all?
Doesn't seem like a big deal, really.
I told you to use headphones. This was still noticeable though my crappy speakers when I tested it, but through headphones it renders the game unplayable due to massive annoyance.

9
General Discussion / Re: Why does this game's audio suck so much?
« on: August 07, 2011, 11:46:42 PM »
I did not mean that it would increase the sound quality, rather increase the atmosphere of the game by widening ones perspective of the 3D sound featured in the torque engine.
Through headphones it's MUCH easier to hear how absolutely terrible the game's audio quality is. When I switched from speakers to headphones years ago I was disappointed to hear tons of white noise in all of the game's audio.

Also @Kalphiter http://forum.blockland.us/index.php?topic=162442.msg4017625#msg4017625

10
General Discussion / Re: Why does this game's audio suck so much?
« on: August 07, 2011, 11:43:59 PM »
And the reason the audio quality is no higher than 22050Hz
It actually is higher than 22050Hz in some cases. I was complaining about default sound effects. A few of the sounds I played in foobar2000 reported 44100Hz.
is for speedy downloading. Would you rather download a 0.8MB file containing 2 seconds of audio, or a 0.1MB file containing 2 seconds of audio?
You mean KB. No audio format encodes with such a ridiculously high data footprint; if audio really took up all that space, a three minute song in FLAC would take up gigabytes of space. Uncompressed waveform audio has the biggest footprint at about 10 MiB per minute.

11
General Discussion / Re: Why does this game's audio suck so much?
« on: August 07, 2011, 11:38:52 PM »
You've got to be kidding me.

Next time you're playing in-game, turn your left or right ear towards any sound.
Then, come back and tell me if Torque supports stereo
3D sound ≠ stereo sound sources. Obviously I meant that the game can't process stereo sound files. Why do you think the console yells at you if you try using stereo music?

12
Clan Discussion / Re: /Vyx - Building meets lovey.
« on: August 07, 2011, 11:24:04 PM »
Your thread name is very much lacking a proper N.

13
General Discussion / Why does this game's audio suck so much?
« on: August 07, 2011, 11:22:45 PM »
Seriously. Everything is mono and the best-quality most audio in the game is 22050Hz, and a few sounds are 10025Hz. I know the game engine can't do stereo, but really, how is 1/4th of CD sample rate excusable?

14
Help / Re: 3D sound works improperly
« on: August 04, 2011, 03:44:36 AM »
Not to be annoying, but I would reeeeally appreciate some help here as this issue renders the game unplayable for me.

15
Help / Re: 3D sound works improperly
« on: July 29, 2011, 09:29:53 PM »
:/

Pages: [1] 2 3 4 5 6 ... 65