Author Topic: Why does this game's audio suck so much?  (Read 1321 times)

Seriously. Everything is mono and the best-quality most audio in the game is 22050Hz, and a few sounds are 10025Hz. I know the game engine can't do stereo, but really, how is 1/4th of CD sample rate excusable?
« Last Edit: August 07, 2011, 11:28:51 PM by Sefou »

I know the game engine can't do stereo
You've got to be kidding me.

Next time you're playing in-game, turn your left or right ear towards any sound.
Then, come back and tell me if Torque supports stereo

Using a headset = profit.

You've got to be kidding me.

Next time you're playing in-game, turn your left or right ear towards any sound.
Then, come back and tell me if Torque supports stereo
3D sound ≠ stereo sound sources. Obviously I meant that the game can't process stereo sound files. Why do you think the console yells at you if you try using stereo music?

Using a headset = profit.
This truthfully does nothing for the sound quality.
And the reason the audio quality is no higher than 22050Hz is for speedy downloading. Would you rather download a 0.8MB file containing 2 seconds of audio, or a 0.1MB file containing 2 seconds of audio?

And the reason the audio quality is no higher than 22050Hz
It actually is higher than 22050Hz in some cases. I was complaining about default sound effects. A few of the sounds I played in foobar2000 reported 44100Hz.
is for speedy downloading. Would you rather download a 0.8MB file containing 2 seconds of audio, or a 0.1MB file containing 2 seconds of audio?
You mean KB. No audio format encodes with such a ridiculously high data footprint; if audio really took up all that space, a three minute song in FLAC would take up gigabytes of space. Uncompressed waveform audio has the biggest footprint at about 10 MiB per minute.

This truthfully does nothing for the sound quality.
I did not mean that it would increase the sound quality, rather increase the atmosphere of the game by widening ones perspective of the 3D sound featured in the torque engine.

I did not mean that it would increase the sound quality, rather increase the atmosphere of the game by widening ones perspective of the 3D sound featured in the torque engine.
Through headphones it's MUCH easier to hear how absolutely terrible the game's audio quality is. When I switched from speakers to headphones years ago I was disappointed to hear tons of white noise in all of the game's audio.

Also @Kalphiter http://forum.blockland.us/index.php?topic=162442.msg4017625#msg4017625


3D sound ≠ stereo sound sources. Obviously I meant that the game can't process stereo sound files. Why do you think the console yells at you if you try using stereo music?
That's only for in-game sounds because the engine takes care of 3D sounds for you.

I literally just played a WAV file with no right channel perfectly in Blockland.