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Messages - Twizzle

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1
Help / Re: Problem with the camera moving constantly in first person
« on: March 15, 2014, 12:28:13 PM »
If it were a momentum setting, it would almost certainly be handled by software, not hardware.
i looked it up and all i could find was how to change it on a mac. im on windows 8. only blockland does this, no other game. this makes no sense!

2
Help / Re: Problem with the camera moving constantly in first person
« on: February 15, 2014, 12:18:33 PM »
No, it has to do with your mouse software. Google how to disable your mouse's momentum and inertia settings.
how can it be a problem with my mouse if its unplugged?

3
Help / Re: Problem with the camera moving constantly in first person
« on: February 15, 2014, 11:45:34 AM »
This sounds like the "momentum" setting in your mouse driver options.
actually, it cant be anything to do with my mouse because I unplugged it while it was rotating and it still carried on rotating. this is really confusing

4
Help / Re: Problem with the camera moving constantly in first person
« on: February 15, 2014, 11:39:06 AM »
This sounds like the "momentum" setting in your mouse driver options.
Alright, i'll try and turn that off or modify it. How would I go about doing that? It also only ever happens on blockland, nothing else. no games or anything

5
Help / Re: Problem with the camera moving constantly in first person
« on: January 05, 2014, 09:28:26 AM »
to show you what i mean, i'm hosting a server now so you can witness the problem first hand.

6
Help / Problem with the camera moving constantly in first person
« on: January 05, 2014, 09:25:50 AM »
In first person, moving the mouse and then stopping it will cause the camera to keep sliding in the direction i moved the mouse, and it never stops. with the camera sliding around all the time I find it very hard to play the game. Anyone with the same problem or anyone who can help?

it's very hard to explain what's happening but I hope you can understand.

7
Drama / Re: Twizzle's Fort Wars
« on: April 19, 2013, 04:12:10 PM »
Sorry for double.

I didn't notice the chain of reform posts.  Sorry about the above.
it's aight brother we cool

8
Drama / Re: Super sniper and assasin 1337
« on: April 19, 2013, 04:08:25 PM »
Assassin1337 has been on my server before, and he was extremely stupid (He built a shop in a fortwars, eugh) and then argued with me when I told him to get rid of it and turn it back into a fort. Sniper was alright though, with me.

9
Add-Ons / Re: CashmodII_Fixed
« on: April 18, 2013, 03:07:37 PM »
I didn't know that. That's rad! Is there a safe or something you can store money in, and is there any way to make items cost money to spawn or something? I don't really know what's included in this mod, but I need it.

10
Add-Ons / Re: CashmodII_Fixed
« on: April 18, 2013, 01:10:07 PM »
We don't need any other mod to run this, right? We don't need the old one do we?
Okay, it works. Is there a bank brick, and where is it located? That would be really handy.

11
Suggestions & Requests / Re: Ethereal/Alternate World
« on: April 18, 2013, 01:03:16 PM »
i would like this, it is possible to do with events but it could be very cool for TDMs because you'd have to traverse both worlds, or walk somewhere in one world to get to a specific point in the other world e.g behind someone. I imagine it would be hard to do though.

12
Suggestions & Requests / Re: Knockout Mod.
« on: April 17, 2013, 03:04:57 PM »
I think its a fine idea, but the waiting time is WAAAYY too long. 15-30 seconds tops. Or hey, an RTB pref?
DEFINITELY a pref.

13
Suggestions & Requests / Re: Knockout Mod.
« on: April 17, 2013, 02:30:01 PM »
You shouldn't need add-ons to RP.
That's true, but still I think this would be quite a fun mod to use and might be better than just dieing and respawning instantly, for example. If I had this mod, I would also put the respawn time quite high (60 seconds) so there is a fear of being killed/knocked out.

14
Suggestions & Requests / Re: Knockout Mod.
« on: April 17, 2013, 02:18:03 PM »
So then I'd rather just Self Delete than wait to get picked up.
I believe there's a mod that allows you to disable Self Delete, but even then if you were using it for an RP server I don't see that as happening as people would have to RP, you feel me?

15
Suggestions & Requests / Re: Knockout Mod.
« on: April 17, 2013, 02:13:44 PM »
As well as dying if you are left there for a while (200 seconds or such), maybe?
I was thinking about that, so yeah. 200 seconds would be very good because that's when people would begin to get bored, so yeah that would be realistic. But I don't want to have any type of urgency because if you were knocked out, you would be forgetin' knocked out not begging for your life. So maybe disabling speech would be very good.

And then what happens when you actually die? You respawn right?
Depends on the respawn time. But yeah, i think being kicked from the server would be kind of dumb.

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