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Messages - Block_Dood

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1
General Discussion / Re: Wrench Events Tutorial (learn some stuff here)
« on: August 18, 2008, 01:04:12 PM »
Needs moar keypad tutorial.

2
Games / Re: Dwarf Fortress
« on: June 26, 2008, 07:13:42 PM »
Ahaha, my 2x2 regional square thing fort has a LOT of stuff now, mostly random masterpiece iron goblets (The traders really dig those xD) and narrow stuff the the gobbos left...

This will be interesting visiting in adventure mode xD

3
Games / Re: Dwarf Fortress
« on: June 25, 2008, 07:54:39 PM »
Agh, help, I'm addicted... xD

I'm probably not NEARLY as good as you guys at it, but I'm getting better. And remember kids: LOSING IS FUN.

Question: How do you guys deal with all the leftover stone that clutters your hallways? I usually just dump it all, mainly because using catapults is too damn slow... >_>

4
Drama / Re: Whos The Meanest Blocklander Of Them All?
« on: June 08, 2008, 02:57:01 PM »
As far as I can see, your meanness level is directly related to your epicness scale, so the meaner the better.

5
General Discussion / Re: best people
« on: May 21, 2008, 06:52:15 PM »
Snot :D obviously.

I have no idea who the hell half the people up there are.


6
General Discussion / Re: Compulsive jump/jetting between buildings
« on: April 19, 2008, 01:16:25 PM »
Damn, I tend to do that as well.

No idea why D:

7
General Discussion / Re: Supposedly 13 days until V9 comes out.
« on: February 21, 2008, 04:49:44 PM »
Fine, I guessed I phrased that wrong.
How many days until Blockland's anniversary?

-1 starting today.

8
Gallery / Re: Staircase of Doom
« on: February 18, 2008, 10:25:27 AM »
First of all, he didn't use any other way or mabob. He used roundheads.

Second of all, easy floating bricks are easy. F11, brickeraser, the support thing that someone mentioned earlier. All efficient ways. However, the most efficient way is to use roundheads...

9
General Discussion / Re: A Real FPS Test
« on: February 14, 2008, 05:59:02 PM »
I think you're all forgetting that the human eye can only register 60 fps... Anything higher has no effect...  :cookieMonster:

10
Modification Help / Re: Medieval Mod 2.0
« on: February 10, 2008, 05:14:00 PM »
I think that for building, it should cost resources (Say, you cut down trees for a bit, you get wood, wood = bricks,) but you should be rewarded in some way, such as, like someone said, Wallet's system.

Also, player houses plzocks. :D

Again, looks awesome, can't wait to try.

11
Modification Help / Re: Safe Zone Maker
« on: February 03, 2008, 11:43:05 AM »
lovecellent, I can see this mod expanding. *AHEMCOUGHCOUGHGRAVITYZONEAHEMCOUGH* :D

Anyways, this is good. Do like.

12
General Discussion / Re: Irk89's Ultimate Challenge
« on: January 30, 2008, 11:09:11 AM »
Yeah, that was fun. Loved the challenge, wherever the hell irk happens to be.

13
Drama / Re: Free Ace!
« on: January 24, 2008, 09:01:48 PM »
*AHEMBUMP*

Anyways, I'll probably get my ass banned for bumping this, but don't you think that you should have unbanned ace by now?

14
Modification Help / Re: Optimus Prime WIP
« on: January 21, 2008, 07:58:34 PM »
"Use the animation, Luke."

15
Modification Help / Re: Magic Server/Mod
« on: January 21, 2008, 07:56:52 PM »
Whoah, looks sick. Seeing as I fail at everything, I doubt that I can actually help, but I can at least look on in awe at the progress. Not to mention yell loudly, encouraging the team (To kill me.)

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