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Messages - superluigi123

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1
Add-Ons / Re: Medieval Weapons Repackaged (Medpack 1-3)
« on: February 26, 2015, 12:46:36 PM »
I think the only weapon i like from this pack is throwing daggers
I didnt like this pack at all

2
Add-Ons / Re: Instrument Weapons | BONUS: Hero Starter Kit
« on: February 25, 2015, 11:48:04 AM »
I would really like to see a Annoying Orangeet weapon. Thank mr. skeltal d00t d00t It should be an automatic weapon that shoots sound waves while playing (for example https://www.youtube.com/watch?v=s_2QdFrcTFU ).

Other than that, well done on these wep pack.

3
Modification Help / Re: How to make a projectile bounce?
« on: February 23, 2015, 01:27:23 PM »
Well Nvm thanks for ignoring this i managed it out myself, locking

4
Modification Help / How to make a projectile bounce?
« on: February 23, 2015, 01:00:32 PM »
Thats kind of self explanatory.
Im making a weapon and I have no clue how to make projectiles bounce.
Im not anywhere close to being a professional modder, so help would be appreciated.

5
Add-Ons / Re: Playertype_Shooter RELEASE (New player: Master Chief)
« on: February 23, 2015, 09:57:30 AM »
I like how people talk about blockoStrike even if these playertypes' mechanics have nothing to do with CS mechanics. And there is a CS playertype somewhere

6
Nice, but
If you sprint and change weps, weird stuff happens. you hold multiple weps at same time and can shoot one while running.
Other than that its great, well done

7
Could you please loop the chorus?

https://www.youtube.com/watch?v=SW-BU6keEUw

8
Add-Ons / Re: Instrument Weapons | Back from the dead
« on: December 29, 2014, 01:25:27 PM »
OFF TOPIC: Cordizap reminds me of Serbia somehow.

ON TOPIC: Great pack, i love these so much, remind me of good old days when addons were more creative than advanced weaponry and other modern military stuff.

9
Suggestions & Requests / Rocket punch addon
« on: October 10, 2014, 02:58:01 PM »
Hello.

So recently i came up with idea about a weapon that doesnt have a model, and when fired, smoke comes out of back of your right hand just like a launching rocket and then goes forward ( leaving long smoke trail and short fire one ) all the way to the enemy's face. Hand should be invisible after used and reappear when projectile hits target ( or its lifetime ends ).
Idk what i will use that for, i will scrub around with it on my server or something.

10
Add-Ons / Re: Gold Wrench V.3 (Updated)
« on: October 05, 2014, 09:58:37 AM »
Thx dropbox, great site 2/10  :cookieMonster:

Quote
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11
Modification Help / Re: I need help with my item changing playertype.
« on: July 14, 2014, 10:50:15 AM »
So you want to change the player to something, wait, and then change them back to what they originally were? (Like they were a horse, and then you change them into a tank, and then they change back into a horse). You could use Player::getDatablock() to get their datablock and schedules to wait to change them back.

Yes, thats exactly what i wanted to do.
Thanks, I'll try it out asap.

12
Modification Help / I need help with my item changing playertype.
« on: July 12, 2014, 12:52:27 PM »
I have been making an addon which changes user's playertype for few seconds, but i dont know how to make it change back into specific playertype,
for example: when i use it as a horse playertype it turns me back into standard player after item's effect finishes.
Im not really good at making addons, this is my second or third addon ever made.

Any help would be appreciated.

13
Suggestions & Requests / Re: Mjolnir weapon
« on: November 11, 2013, 10:23:33 AM »
Why do people model suggestions and not immediately post the link to the model

Hollywood star handicapness

14
Suggestions & Requests / Re: Mjolnir weapon
« on: November 11, 2013, 06:12:25 AM »

-snipshot-

Btw, I'm not going to put it in-game at all. If someone wants to, pm me for the model.

(Or if superluigi doesn't care, I'll just post a direct download to the .dts)

Very nice model, You can post it if you want tho.

15
Suggestions & Requests / Re: Mjolnir weapon
« on: November 09, 2013, 09:43:24 PM »
If anyone is going to make it, please reply, or just ask for more details

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