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Messages - Achoo

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1
Help / Re: Visible light distance issues
« on: August 01, 2016, 01:03:59 PM »
Well damn.

2
Help / Re: Me and my friend has no ping, need help
« on: August 01, 2016, 11:57:36 AM »
If it's still possible for your friends to connect to your server and vice versa, it's a non-issue; otherwise, you probably need to forward your ports, which you used to have to do anyway.

It's entirely possible this won't work, which could be because of other internet settings on either your side or your ISP. In that case, good luck!

3
Help / Visible light distance issues
« on: August 01, 2016, 11:49:57 AM »
In this picture, you can see the light shining as it should.



But if I move back even a little, it disappears:



But if I take off in height, it stays visible! It's visible even from the top of this cavern:



It does this with shaders off all the way to max. Any way to change/fix this, or does anyone have any idea why this happens? There are no invisible bricks blocking the line of sight either.

tyia, achoo

4
General Discussion / Re: Join Dates and BLID
« on: March 06, 2016, 01:32:08 AM »
12724
Sometime in April 2009. Don't know the date; e-mail is no longer active.

5
Suggestions & Requests / Re: Where can I find Achoo's colorset?
« on: February 04, 2016, 09:35:45 PM »
Haha, years old mistakes. It's a good thing you can't find it; I legit accidentally copied one of Trueno's colorsets. Personally, I prefer Trueno's original set, but I don't remember which one it is so here is his other one.

Sorry for the confusion.

6
Add-Ons / Re: [Server] Challenge Helper 1.0
« on: January 15, 2016, 05:11:09 PM »
Haha, never mind!

7
Add-Ons / Re: [Server] Lock Edit-level
« on: January 15, 2016, 03:21:37 AM »
More useful than it immediately seems.
Nice work.

8
Add-Ons / [Server] Challenge Helper 1.0
« on: January 15, 2016, 03:08:38 AM »
Includes events and functions useful for people creating challenges.

WARNING
This Add-On REQUIRES Event_SpeedRun by ottosparks AND Server_GoTo by jes00 or IT WILL NOT RUN


Features:
  • Level saving/loading
  • Speed-running events by use of Event_Speedrun
  • Quick level-changing by use of Server_GoTo
  • Speed-run exploitation prevention (by use of /goto)
  • Optional tags that show your level, color changes every 10 levels
  • Multiple challenge support (you can have multiple saves for different challenges on one server without deleting files)
  • Optional death by liquid
  • Preferences for either RTB or Glass (not sure if oRBs is good)


How to Use:

1: Build a challenge with distinct ends to every level with space for checkpoints between each level. Each checkpoint should be named Level_## where ## is the level

Example:

 

2: Add events to the end of the level

An example using Zones at the end of Level 3:



  • levelEnd is the most important function here, and is 100% required.
  • levelUnlock is used to unlock the level for use with /goTo
  • SpeedrunStart (not shown) under "Player" is used to start the timer. Place somewhere before the start of the level that is not obnoxious.
  • SpeedrunEnd is used to end a Speed-run. The name must match exactly as the name of the player's speed-run! The box at the end must be checked!
  • setCheckpoint sets your checkpoint to the named brick. Can be any brick, just know that you will be placed at the CENTER of that brick when you spawn!


3: Set the Level Count preference to the amount of levels you have.



  • Challenge Name is the name of your challenge. Saves and speed-run times are saved in config/server/challenge/ChallengeName . Changes will load the saves/times found there, and reset everybody to what was loaded.

The rest should be obvious.

4: Make sure everything is how you want it to be.

If any problems arise, feel free to add me on Steam (comment first) to ask.

It's entirely possible that I forgot to add some features on here, but ask me if you have any questions, or comment here if you have any suggestions.

Possibly coming soon (probably not):
 - Ability to change tag colors via prefs
 - Reduce/remove Self Delete delay

Here's an example map for you to examine if you want.
It uses Event_onBrickLoaded, Brick_VerticalPlatePack, Event_Zones and Brick_Zones (which you should get even if you aren't exploring, they're really good add-ons)

Download

*cough* Also, the code is heavily commented if you wish to scrutinize *cough*

9
General Discussion / Re: Redconer's 4th Year of Blockland!
« on: January 12, 2016, 07:03:04 PM »
the only true veterans are those <1000 that still play today
that still own those keys and haven't been revoked, that is...
Bisjac 175 and Hata 483 just to name a few.

of course this is all false but yknow

10
General Discussion / Re: Achoo's Challenge (UPDOOTS IN PROGRESS)
« on: January 10, 2016, 10:21:47 PM »
thats because i gave up
can't test levels past 6 until you beat 6

oh i should mention this controversial thing:

If you have not beaten a level that is being moved behind you (e.g. you are on level 21, but level 29 is being moved to 18) YOU WILL BE MOVED BACK TO THAT LEVEL!!!
No exceptions

11
General Discussion / Re: Achoo's Challenge (UPDOOTS IN PROGRESS)
« on: January 10, 2016, 08:49:18 PM »
can i test levels
no levels have been actually changed yet in terms of content (we get there when we get there)
by help I meant like if you want to help with building the walls or some stuff.

12
General Discussion / Re: Achoo's Challenge (UPDOOTS IN PROGRESS)
« on: January 10, 2016, 07:39:29 PM »
I'm changing things!

Click this for a video detailing what has happened in the past 7 days:


Let me know if you would be willing to help!


13
Drama / Re: Pokemon, 38451 - Speedhacks and bullstuff
« on: December 24, 2015, 10:16:15 PM »
If Roktortr smooth, he somehow has access to Metario's IP.



I looked up in my IP logger and found the same IP belonged to ID 52247, the only one with that IP to join my server.

Code: [Select]
$LoggedIP52247 = "108.226.254.173";

14
Drama / Re: Pokemon, 38451 - Speedhacks and bullstuff
« on: December 24, 2015, 04:38:22 PM »
his former alias was '8' and he was [is] loving handicapped.

Actually, he joined shortly after on an alt named 8 and was permabanned afterwards after I found that their IPs were the same. ID 104200.

15
General Discussion / Re: Achoo's Challenge
« on: December 24, 2015, 05:34:50 AM »
Crashed back up l8r

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