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Messages - Alpherio

Pages: [1]
1
Modification Help / Playertype Help
« on: February 03, 2013, 06:18:36 AM »
Is there any way to detect if a playertype makes a kill, or edit their hurt sound and pain particles?

2
Suggestions & Requests / Re: Auto-Load
« on: February 01, 2013, 07:43:04 PM »
I wouldn't really want people to be brought back to their spawns every time, Plus this script probably wouldn't be longer than 5-10 lines.

3
Suggestions & Requests / Auto-Load
« on: February 01, 2013, 07:35:07 PM »
I'm hosting a salvage game-mode, and I'd like something that automatically reloads the resource bricks every 5 minutes or so.

4
Add-Ons / Re: Speedy Sock 2.6
« on: January 29, 2013, 11:08:07 PM »
Because you didn't give them what they requested to solve your crashing.

5
Modification Help / Re: Variable commands
« on: January 12, 2013, 08:08:33 PM »
It is.

6
Modification Help / Re: Variable commands
« on: January 12, 2013, 06:53:58 PM »
Could you tell me how I can then? I'm just looking at tutorials on the forums

7
Modification Help / Re: Variable commands
« on: January 12, 2013, 06:49:57 PM »
Its the same code as before, but the %heat changed to %obj.client.player.heat

   %obj.client.player.heat += 1
   
   if(%obj.client.player.heat >= 4)
   {
   %obj.spawnExplosion(AntimatterExplosion,"2 2 2");
   %obj.client.player.addhealth("-35");
   messageclient(%client, 'centerprint', "Overheating!"   2)
   }
   
   %obj.schedule(1000, %obj.client.player.heat -= 1)

8
Modification Help / Re: Variable commands
« on: January 12, 2013, 06:44:08 PM »
It's giving me a syntax error at

   if(##%##obj.client.player.heat >= 4)

9
Modification Help / Re: Variable commands
« on: January 12, 2013, 06:07:24 PM »
I'm trying to make a script for a gun overheating if you fire it too much, could anybody tell me whats wrong with it

   %heat += 1
   
   if(%heat >= 3)
   {
   %obj.spawnExplosion(AntimatterProjectile,"2 2 2");
   %obj.client.player.addhealth("-35");
   messageclient(%client, 'centerprint', "Overheating!"   10)
   }
   
   %obj.schedule(1000, %heat -= 1);

10
Modification Help / Variable commands
« on: January 12, 2013, 03:42:35 PM »
Sorry for being dumb, but what are the commands for adding, checking, subtracting, setting and displaying variables?

Also as a side note, how do I add a delay before a line of script is run?

11
Suggestions & Requests / Re: Inventory search
« on: November 16, 2012, 02:25:51 PM »
This breaks activating. Did you even test this?
Do you test anything you make?

All of your mods I tried breaks horribly or doesn't work right

12
Suggestions & Requests / Re: Search & Save
« on: November 14, 2012, 08:55:30 PM »
I like the idea.

However, a shop doesn't seem like a great idea outside of utility items,
If the SWAT get upgraded guns, that encourages them and makes them more effective at killing the Terrorists, which could easily turn into a TDM.

13
Suggestions & Requests / Inventory search
« on: November 14, 2012, 01:20:56 PM »
I'm thinking, An item that you click on a player with and it lists what the items/weapons/tools they have?

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