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Modification Help / Re: [Blender Plugin] New DTS/DSQ importer and exporter (added WIP FAQ)
« on: February 07, 2017, 07:18:47 AM »its a lot easier to export with this system assuming you already know how to model/apply textures/animate in the modern blender.
Install the dts exporter as you normally would (file > user preferences > addons > install from file > select .zip you download off the github).
for items:
Make your model scaled to this reference model, and use empties instead of bones to represent positions like the muzzlepoint/ejectpoint (by default the mountpoint is automatically generated at the center). Export as .dts, and done.
I can provide reference .blends you can use to understand how to make animations/format the model if you need.
From what I remember, that is a whole lot less steps. Though in 2-3 years time, I've forgotten alot of the little bits. I never actually learned from a tutorial because I couldn't wrap my head around it, so I bugged someone into teaching me the process in realtime through steam chat. Meanwhile, people who never learned to begin with, it would still be good to have a proper tutorial with this method.
I'll try to re-learn what I can the next chance I get, but there was a reason I needed a tutor to begin with.