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Messages - Crusty_Cowboy

Pages: [1]
1
Help / Re: Blockland will not load.
« on: July 07, 2012, 11:00:15 PM »
OK, Sorry Badspot, I see where you responded. I didn't see your response until I went to reply to someone else. My appologies. Thanks for the responses and Badspot, I disabled my anti-virus and it seems to be working. Thanks again

2
Help / Re: Blockland will not load.
« on: July 07, 2012, 10:54:38 PM »
This is what I sent him last night. Maybe it will be enough.  A 50 50 chance are not good odds, ha!


Blockland will not load.
« July 05, 2012, 09:22:27 PM »   
 I'm new, so please excuse my noobie-ness.

I bought this game for my son. I updated his video drivers to the most current and we are still having issues. When he starts the program, it goes through the process of downloading, etc on the screen with the clouds. Sometimes it will not load the 999 +/- items. It stops at 998, or something like that. When it does download, etc. a command box pops up, along with another box that is blank, no picture,  and has Blockland in the top left corner. This is in the command box that pops up:

//-------------------------- 7/5/2012 -- 23:22:39 -----
Processor Init:
   AMD (unknown), ~2.93 Ghz
     (timed at roughly 2.93 Ghz)
   FPU detected
   MMX detected
   3DNow detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing 3DNow extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Syntax error in input.
Blockland v20 build 1511
Module Directory: C:/Users/Andrew/Documents/Blockland
Profile Path: C:/Users/Andrew/Documents/Blockland
Total Ram: 4094 MB
OS: Windows XP Professional Service Pack 3 (build 2600)

--------- Parsing Arguments ---------
argc = 2
Parsing command line arguments:
setModPaths: invalid mod path directory name: 'config'
--------- Loading Common ---------
setModPaths: invalid mod path directory name: 'config'
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server --------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client --------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 800 600 32 60 0
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 22
  maxWindowWidth  = 1354
  maxWindowHeight = 740
Setting screen mode to 800x600x32@60hz (w)...
  winState.hGLRC does not exist
  winState.appDC does not exist
  winState.appWindow does not exist
Creating a new window...
  moving window
Acquiring a new device context...
  setting pixel format
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...
Making the new rendering context current (2)...
  wglMakeCurrent worked
  don't need to ressurect texture manager
  setting vsync 0
  done setting vsync
  showing window
  setting forground window
  setting window focus
  done with OpenGLDevice::setScreenMode
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_compiled_vertex_array
  NV_vertex_array_range
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  3DFX_texture_compression_FXT1

OpenGL driver information:
  Vendor: NVIDIA Corporation
  Renderer: GeForce GT 220/PCIe/SSE2
  Version: 3.3.0
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_compiled_vertex_array
  NV_vertex_array_range
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  3DFX_texture_compression_FXT1

OpenGLDevice::setScreenMode 800 600 32 60 0
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 22
  maxWindowWidth  = 1354
  maxWindowHeight = 740
Setting screen mode to 800x600x32@60hz (w)...
  Already at this resolution
  Video::setDevice - activate call done
  Video::setDevice - resetting canvas

OpenAL Driver Init:
OpenAL
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script base/client/scripts/allClientScripts.cs.
Activating package: CanvasCursor
Loading compiled script base/client/ui/allClientGuis.gui.

--------- Loading Client Add-Ons ---------

Binding server port to default IP




 After that has loaded into the command box, nothing else happens. I can't type in the command box. I go to close out the cmd box and game by clicking on the top right hand corner of the command box and the black Blockland box disappears. The command box doesn't disappear. I try to close it by Ctrl+Alt+Delete, but task manager will not shut it down. My web browser wont even connect to his homepage, so I have to restart the computer. I read somewhere about opening up port 2800 but that didn't work either. Like I said, I've updated his video drivers. He installed the AMD patch. His video card is a couple of years old but mine isn't. I've downloaded it and tried it on mine with the same result and my drivers are up to date as well.
 I am not a complete idiot when it comes to this stuff. I know how to port forward. I had to do it for Minecraft and Teamspeak so he and I can play on our server. When I try to run Blockland on my computer, the Teamspeak or Minecraft server is not active.
 I've searched so many websites trying to find an answer. I've even e-mailed Blockland support and never got a response. He wants to play it and it's so irritating trying to get it right. I didn't think it would be this difficult.
 I think I've explained this the best I can. If anything is unclear, let me know and I will try my best to explain it better. I thank you in advance for any and all information that has us heading in the right direction, my son will deeply appreciate it, as will I.


3
Help / Re: Blockland will not load.
« on: July 07, 2012, 12:37:38 PM »
Yes

4
Help / Re: Blockland will not load.
« on: July 07, 2012, 01:22:52 AM »
Oh, and here is my console.log file. It stops at the same place on my computer as it does his. Mine is saying Win 7. I tried installing Blockland in the C: Blockland folder. Thanks again"

//-------------------------- 7/7/2012 -- 00:58:37 -----
Processor Init:
   Intel Pentium III, ~3.07 Ghz
     (timed at roughly 3.08 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Syntax error in input.
Blockland v20 build 1511
Module Directory: C:/Users/Gary/Documents/Blockland
Profile Path: C:/Users/Gary/Documents/Blockland
Total Ram: 12279 MB
OS: Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit

--------- Parsing Arguments ---------
argc = 2
Parsing command line arguments:
setModPaths: invalid mod path directory name: 'config'
--------- Loading Common ---------
setModPaths: invalid mod path directory name: 'config'
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server --------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client --------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 800 600 32 60 0
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 22
  maxWindowWidth  = 1914
  maxWindowHeight = 1052
Setting screen mode to 800x600x32@60hz (w)...
  winState.hGLRC does not exist
  winState.appDC does not exist
  winState.appWindow does not exist
Creating a new window...
  moving window
Acquiring a new device context...
  setting pixel format
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...
Making the new rendering context current (2)...
  wglMakeCurrent worked
  don't need to ressurect texture manager
  setting vsync 0
  done setting vsync
  showing window
  setting forground window
  setting window focus
  done with OpenGLDevice::setScreenMode
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_compiled_vertex_array
  NV_vertex_array_range
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  3DFX_texture_compression_FXT1

OpenGL driver information:
  Vendor: NVIDIA Corporation
  Renderer: GeForce 8800 GTX/PCIe/SSE2
  Version: 3.3.0
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_compiled_vertex_array
  NV_vertex_array_range
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  3DFX_texture_compression_FXT1

OpenGLDevice::setScreenMode 800 600 32 60 0
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 22
  maxWindowWidth  = 1914
  maxWindowHeight = 1052
Setting screen mode to 800x600x32@60hz (w)...
  Already at this resolution
  Video::setDevice - activate call done
  Video::setDevice - resetting canvas

OpenAL Driver Init:
OpenAL
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script base/client/scripts/allClientScripts.cs.
Activating package: CanvasCursor
Loading compiled script base/client/ui/allClientGuis.gui.

--------- Loading Client Add-Ons ---------

Binding server port to default IP

5
Help / Re: Blockland will not load.
« on: July 07, 2012, 01:20:28 AM »
I went to the Blockland directory in documents. I did not see a directory called config. I did open the base directory. I then opened the client directory. There is nothing in there called pref.cs

I am going to bed. There is no sense in something being this complicated. You should be able to download a game, install it then play it. Thanks for your help and if you think of anything else let me know.

6
Help / Re: Blockland will not load.
« on: July 07, 2012, 12:41:42 AM »
Thank you for responding Koopa and Butler.

I am unsure why it is showing Win XP. He and I are both running Windows 7 Ultimate 64 bit.

When I installed Blockland, it put a Blockland directory in the documents folder as well as "C:\Program Files (x86)\Blockland\BlocklandLauncher.exe" The Blockland shortcut on my desktop leads to the C:\Program Files (x86) folder. I click on the short cut and it gives me the problem I originally described. If I open the blockland folder in the documents folder there is an exe file called Blockland.exe When I click on that exe file, it tells me that I need to use the BlocklandLauncher.exe which is in the x86 folder.

I haven't moved anything or switched anything around. It is installed default.

7
Help / Re: Blockland will not load.
« on: July 06, 2012, 11:14:38 PM »
Thanks for the advice. Sadly, it didn't help.

8
Help / Blockland will not load.
« on: July 05, 2012, 11:22:27 PM »
 I'm new, so please excuse my noobie-ness.

I bought this game for my son. I updated his video drivers to the most current and we are still having issues. When he starts the program, it goes through the process of downloading, etc on the screen with the clouds. Sometimes it will not load the 999 +/- items. It stops at 998, or something like that. When it does download, etc. a command box pops up, along with another box that is blank, no picture,  and has Blockland in the top left corner. This is in the command box that pops up:

//-------------------------- 7/5/2012 -- 23:22:39 -----
Processor Init:
   AMD (unknown), ~2.93 Ghz
     (timed at roughly 2.93 Ghz)
   FPU detected
   MMX detected
   3DNow detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing 3DNow extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Syntax error in input.
Blockland v20 build 1511
Module Directory: C:/Users/Andrew/Documents/Blockland
Profile Path: C:/Users/Andrew/Documents/Blockland
Total Ram: 4094 MB
OS: Windows XP Professional Service Pack 3 (build 2600)

--------- Parsing Arguments ---------
argc = 2
Parsing command line arguments:
setModPaths: invalid mod path directory name: 'config'
--------- Loading Common ---------
setModPaths: invalid mod path directory name: 'config'
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server --------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client --------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 800 600 32 60 0
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 22
  maxWindowWidth  = 1354
  maxWindowHeight = 740
Setting screen mode to 800x600x32@60hz (w)...
  winState.hGLRC does not exist
  winState.appDC does not exist
  winState.appWindow does not exist
Creating a new window...
  moving window
Acquiring a new device context...
  setting pixel format
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...
Making the new rendering context current (2)...
  wglMakeCurrent worked
  don't need to ressurect texture manager
  setting vsync 0
  done setting vsync
  showing window
  setting forground window
  setting window focus
  done with OpenGLDevice::setScreenMode
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_compiled_vertex_array
  NV_vertex_array_range
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  3DFX_texture_compression_FXT1

OpenGL driver information:
  Vendor: NVIDIA Corporation
  Renderer: GeForce GT 220/PCIe/SSE2
  Version: 3.3.0
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_compiled_vertex_array
  NV_vertex_array_range
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  3DFX_texture_compression_FXT1

OpenGLDevice::setScreenMode 800 600 32 60 0
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 22
  maxWindowWidth  = 1354
  maxWindowHeight = 740
Setting screen mode to 800x600x32@60hz (w)...
  Already at this resolution
  Video::setDevice - activate call done
  Video::setDevice - resetting canvas

OpenAL Driver Init:
OpenAL
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script base/client/scripts/allClientScripts.cs.
Activating package: CanvasCursor
Loading compiled script base/client/ui/allClientGuis.gui.

--------- Loading Client Add-Ons ---------

Binding server port to default IP




 After that has loaded into the command box, nothing else happens. I can't type in the command box. I go to close out the cmd box and game by clicking on the top right hand corner of the command box and the black Blockland box disappears. The command box doesn't disappear. I try to close it by Ctrl+Alt+Delete, but task manager will not shut it down. My web browser wont even connect to his homepage, so I have to restart the computer. I read somewhere about opening up port 2800 but that didn't work either. Like I said, I've updated his video drivers. He installed the AMD patch. His video card is a couple of years old but mine isn't. I've downloaded it and tried it on mine with the same result and my drivers are up to date as well.
 I am not a complete idiot when it comes to this stuff. I know how to port forward. I had to do it for Minecraft and Teamspeak so he and I can play on our server. When I try to run Blockland on my computer, the Teamspeak or Minecraft server is not active.
 I've searched so many websites trying to find an answer. I've even e-mailed Blockland support and never got a response. He wants to play it and it's so irritating trying to get it right. I didn't think it would be this difficult.
 I think I've explained this the best I can. If anything is unclear, let me know and I will try my best to explain it better. I thank you in advance for any and all information that has us heading in the right direction, my son will deeply appreciate it, as will I.

Pages: [1]