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Messages - TheMiniCooper

Pages: [1]
1
Help / Re: Where to discuss in-game help?
« on: April 02, 2018, 02:52:37 PM »
Thanks for the help. Much appreciated.

2
Suggestions & Requests / Trigger event once per player?
« on: April 02, 2018, 10:27:31 AM »
I'm looking for an event (or structure, if it's possible without add-ons) that would give a similar effect to the treasure chest.

I'm essentially looking to integrate an 'Easter egg' function into my server, so, say, when a player activates a certain brick, such as a door that leads to a particular hidden or referential area, they receive recognition of this from the client, and then can activate the brick without this happening in the future.

Easy enough to do for one person by simply deactivating the relevant events, but is it possible, or is there an add-on that can help make it so the events triggered are specific to the person who triggered them? I.e, I open the door, trigger the event and then can use said door without the event re-occurring, but another person using the door for the first time would still trigger the event for them?

Hope I made that clear enough. Any pointers in the right direction appreciated.
 

3
Help / Where to discuss in-game help?
« on: April 01, 2018, 05:34:47 AM »
I've been on Blockland on and off for many years but I've rarely actually used the forums, and wondered where's the best place on here to discuss help with the actual game elements (e.g., and particularly, extremely complicated events systems) rather than troubleshooting issues and such. Is it in this help forum or another which I seem to be missing?

Thanks.

4
Help / Custom sounds not working
« on: September 05, 2012, 02:44:04 PM »
I recently made some sounds and added them to the Add Ons folder. They appear in the RTB overlay in Blockland, however, they don't actually work. I'm really not good at explaining, so I'll add the code I used for server.cs.

*I have made sure all the names are the same as in server.cs.*

Quote
datablock AudioProfile(TARDIS_Faulty_Takeoff_Sound)
{
   filename = "./TARDIS_Faulty_Takeoff.wav";
   description = AudioClosest3d;
   preload = false;
};

datablock AudioProfile(TARDIS_Landing_Sound : TARDIS_Faulty_Takeoff_Sound)
{
   filename = "./TARDIS_Landing.wav";
};

datablock AudioProfile(TARDIS_New_Console_Hum_Sound : TARDIS_Faulty_Takeoff_Sound)
{
   filename = "./TARDIS_New_Console_Hum.wav";
};

datablock AudioProfile(TARDIS_Old_Console_Hum_Sound : TARDIS_Faulty_Takeoff_Sound)
{
   filename = "./TARDIS_Old_Console_Hum.wav";
};

datablock AudioProfile(TARDIS_Stutter_Sound : TARDIS_Faulty_Takeoff_Sound)
{
   filename = "./TARDIS_Stutter.wav";
};

datablock AudioProfile(TARDIS_Takeoff_Sound : TARDIS_Faulty_Takeoff_Sound)
{
   filename = "./TARDIS_Takeoff.wav";
};

5
Help / Color Sets?
« on: August 11, 2012, 12:10:03 PM »
Ok, this is probably a derpy question and I'm missing something obvious, but how do you use color sets in v21?
-Thanks :)

6
Help / Re: 'Blockland.exe has stopped working'?
« on: August 10, 2012, 07:17:39 AM »
Never mind, found the issue.

7
Help / 'Blockland.exe has stopped working'?
« on: August 10, 2012, 07:08:57 AM »
Every time I try loading up Blockland, I get the background command promt-thing, and then just the error message 'Blockland.exe has stopped working', then it makes me close it down. It doesn't even get to the home screen. What should I do?

Also, I am unaware if this is necessary or not, but this is a copy of my 'console' file;


//-------------------------- 8/10/2012 -- 12:12:22 -----
Processor Init:
   AMD (unknown), ~2.10 Ghz
     (timed at roughly 2.11 Ghz)
   FPU detected
   MMX detected
   3DNow detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing 3DNow extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Syntax error in input.
Blockland v21 build 1682
Module Directory: C:/Users/Jordan/Documents/Blockland
Profile Path: C:/Users/Jordan/Documents/Blockland
Total Ram: 2942 MB
OS: Windows 7 Home Premium Edition (build 7600), 32-bit

--------- Parsing Arguments ---------
argc = 2
Parsing command line arguments:
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
Executing config/server/ADD_ON_LIST.cs.
Executing config/server/musicList.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client ---------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 1280 720 32 60 1
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 22
  maxWindowWidth  = 1360
  maxWindowHeight = 740
Setting screen mode to 1280x720x32@60hz (fs)...
  winState.hGLRC does not exist
  winState.appDC does not exist
  winState.appWindow does not exist
  newFullScreen...
Changing the display settings to 1280x720x32@60Hz...
  ChangeDisplaySettings worked
Creating a new full-screen window...
Acquiring a new device context...
  setting pixel format
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...
Making the new rendering context current (2)...
  wglMakeCurrent worked
  don't need to ressurect texture manager
  setting vsync 0
  done setting vsync
  destroying curtain

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