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Messages - kimawho

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1
Help / Re: How can i share my named bricks with others in event's target???
« on: February 25, 2013, 04:02:18 AM »
you can't, the only way for you to link the bricks together using the namedbrick target is to give ownership of the bricks to him or yourself
named brick only works for bricks with the same owner, otherwise it could break the trust system

if you wanted to though, you could use relays instead to do the same thing but without named bricks

then...if work with others.
1. i made brick & event and then others save without 'ownership'
2. clear brick, he loads his save with 'yours'
3. then he can make or change that brick, but i can't
right?

2
Help / How can i share my named bricks with others in event's target???
« on: February 25, 2013, 01:29:43 AM »
I'm building something with my friend.
i planted some named bricks and made event on other brick with that(target : named brick)
then my friend duplicated my brick that has event (not previous named brick)
when he opened brick's event window, he cant use my named bricks in target.

i searched forum with ownership, named brick, trust etc....
but i cant found correct answer.
plz help.
How can i share my named bricks with others in event's target???

3
i writed this in help topic. Someone suggest zone brick, but no one reply to me about VCE.
so I'm asking VCE one more time. plz help~
i tried before
1.Brick_set(named)
2.Brick_change(named too)

Brick_set event :
0. onminigamejoin > player > modvariable > change / set / 1
1. onminigamereset > player > modvariable > change / set / 1
2. onvariabletrue > player > changedatablock > XXXXX

Brick_change event :
0. onActive > Brick_set > ifvalue > <var:pl:change> / == / 1 [2 2]

then when i active 'Brick_change', it affect only to me(=activator), not all players in minigame. what's wrong in my event?
Ahh~ I almost forgot that...I have one more question.^^;;
1. Brick_123(named 123) is printblock and printed "1"
2. other block event :
onactive > 123 > ifvalue > <var:nb_123:printcount> / == / 1
onvariabletrue > client > centerprint > XXXX

and i activated but nothing happend. Did i misunderstand <var:br:printcount>?? What's wrong?? heeeeeelp~

4
Help / Re: Can i pause the game? or stop player?
« on: February 01, 2013, 01:40:47 PM »
then...
i cant change all player's datablock(in minigame) with out zonebrick, zone event.
really....does VCE cant build 'active->change all player datablock'...sry about that....
nevertheless VCE is most worthy event add-on i believe.
anyway thanks to advice

5
Help / Can i pause the game? or stop player?
« on: February 01, 2013, 11:14:32 AM »
I want to stop player's act(move, sit, crouch, shoot & Etc...) in minigame by active button(event)
i thought change timescale, but i heard that lowest timescale is 0.2
so im think about alternative plan, using No Move Player type(I know that player just cant move, so i said alternative) and  i tried eventing like this
1.Brick_Set
2.Brick_Pause

Brick_set
onminigamejoin > player > modvariable > pause / set / 1
onminigamereset > player > modvariable > pause / set / 1
onVariabletrue > player > changedatablock > nomoveplayer

Brick_pause
onactive > brick_set > ifvalue / <var:pl:pause> / == / 1 [2 2]
or
onactive > brick_set > ifvariable / pause / == / 1

but it affect to only actived player, not all player in minigame.
what's the problem.? (Yes i know im noob, so plz Advice to me, thanks)

6
Help / Re: [VCE] How to make events " Check the rank and print" ?
« on: February 01, 2013, 02:04:59 AM »
i mean "Target do(activate)" is  do or pass sequance by order(ex[4 4])

anyway i said ALLLLLLL RIGHT~

7
Help / Re: [VCE] How to make events " Check the rank and print" ?
« on: February 01, 2013, 01:28:24 AM »
in b bricks event : XXX > B brick > if <var:br:~~> = XXX > self > if <var:br:~~>....i understand it.

thanks and

until now I didn't understand Target category's role when 'VCE if' was activate.

your teaching "~it asks Brick_A a question about Brick_B.  And Brick_A answers by exploding."

Target(brick A) not also just target of question, it also do it(or activate something) resultant answer. Eureka!!!

your answer is really really help to me

thank you again.~

8
Help / Re: [VCE] How to make events " Check the rank and print" ?
« on: January 31, 2013, 01:49:42 AM »
punction X --> function
sry...

9
Help / Re: [VCE] How to make events " Check the rank and print" ?
« on: January 31, 2013, 01:46:27 AM »
then...

If lane 1 player wins the game=first arrive(in 1 shuttel game)

his(=his onw print block's) printcount will be 2 (add by comparison)

and lanecount will be 2.2 (2-add by wall + 0.2-add by comparison)

second arrived player will 1 & 2.1 and so on

in conclusion highest printcount( or lanecount) player win, Am i right?

thank you so much

If you don’t mind me asking more....I have 2 Question


1 :  in vce_ModVariable / Brick / printcount / add / .01  "printcount" is variable's name, right?
      Q= Does that have the punction - print to printblock?
            if it doesn't, these event cant print "printcount" to rank block(printblock)

2 : if named brick have brick variable (in this case Lane1_Rank's "printcount") and
     I want to use this variale as value then
     Q=Is value's name to be <var : nb_XXXX : variable's name>. not <var : br : variable's name>?
          (Simply : nb_XXXX = right / br = wrong ?)

10
Help / Re: [VCE] How to make events " Check the rank and print" ?
« on: January 30, 2013, 12:28:18 AM »
sry....im trying to check his rank...

not how many times he shuttle the lane.

when he touched first(touch on his own wall). he wins = gold medal

and someone touched later(touch on his own wall) he = sivel medal

11
Help / [VCE] How to make events " Check the rank and print" ?
« on: January 29, 2013, 01:43:14 PM »
I am building swimming pool with 8 lane.

(im noob and cant speak english well...sry)

i want to make the VCE event that when players return and touch his own wall(goal in spot),

then automatically check the rank and print that to their print block

i tried that : one block(walls) set like

onplayertouch > self > modvariable > brick / rank / add / 1

and copied to athoer walls intent to...

(Situation) A-player touch his wall then "rank" increase to 1 and then B-player touch his wall

"rank" will be increased to 2...

am i right?

if my try was right....i dont know next step.

if i was wrong...plz reply(i beg you the Screenshot)


12
Help / [VCE]
« on: January 29, 2013, 01:30:28 PM »
I building swimming pool with 8 lane.

(im noob and cant speak english well...sry)

i want to make the VCE event that when players retuen and touch his own wall(goal in spot),

then automatically check the rank and print that to their print block

i tried that : one block(walls) set like

onplayertouch > self > modvariable > brick / rank / add / 1

and copied to athoer walls intent to...

(Situation) A-player touch his wall then "rank" increase to 1 and then B-player touch his wall

"rank" will be increased to 2...

am i right?

if my try was right....i dont know next step.

if i was wrong...plz reply(i beg you the Screenshot)




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