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Gallery / Re: Furdle's Modern House
« on: November 16, 2013, 11:12:47 PM »
The roof curves up too high. Reduce the end height to 2/5ths its original.
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Which is why we were both: Persistence HuntingI almost used that wiki article as backup. :)
Also the title is a trick question, humans were not created, we simply happened.
Modern predators rarely use endurance running for hunting. And our eyes evolved for foraging, not hunting. This hypothesis apparently faces a lot of scrutiny.I don't really know that much about this stuff but I know that our eyes developed in the front of our head in order to create a field of depth perception, that unfortunately, isn't all that necessary when foraging. Eyes in the front of your head is a trait related to specifically to hunting predators, with maybe a few exceptions that I cant remember.
I would argue right now but I'm to tired. So here is a wiki article I found after a 5s search.
That's not really accurate, either. Unless it inhibits procreation, a trait will probably stick with us. If it doesn't, that's pretty much random chance.The random chances overtime will wash out traits. Having something that impedes reproduction only serves to increase the rate that a specific trait is removed from a species.
Humans are being born without appendixes. Our tail bone is getting smaller with each generation.They aren't getting smaller because evolution tells them to, its just because they aren't being used, and thus not a vital part for human success. Traits like a tailbone just get sorta washed out after a while, that's why they're go away.
Humans are fairly strong animals. But our better quality by far is how dexterous and intelligent we are. The reason we rule the planet today is our ingenuity in tough situations. IE: We wear a bear's pelt for heat when we are cold. We take baths when we are hot. We use a rock instead of using our bare hands when attacking something. We group together and can communicate ideas, combining all of our past experiences to solve difficult tasks. Other animals very rarely show any of these traits.Squirrels frustrate me. I'm bigger, stronger, smarter, and have greater endurance, yet they still manage to evade me. That's why I stopped trying to catch them after 11, I don't want to embarrass mankind anymore. :P
do parking garages play any use? like i thought people use em for multi style transits. or is that just overkill messy.Parking structures only hardly work. You have to like force your sims to use them or they won't even bother with them.
A GPU is a massively parallel processing unit. It crunches a lot of numbers, very fast.
The speed difference is brought about because a GPU has an enormously large number of transistors, many many more then a CPU. This introduces the large clock speed difference, but again the GPU can still process numbers faster then the CPU.
A CPU is built for general purpose operations. It can do a lot more things then a GPU instruction wise, but the fewer things a GPU can do it does them a hell of a lot faster.
I would also like to say that this probably wouldn't be much more difficult to do then multithreading. If a game isn't designed with multithreading in mind from the ground up, it's a rather large undertaking to make it multithreaded.
The GPU is much much faster at doing thousands of calculations extremely quickly compared to the the CPU, even when it's not for rendering things.
Dwarf Fortress does a huge amount of small calculations for everything from path finding to water flow simulation to dwarven psychology etc etc, if all that load was shifted from the CPU to the GPU, because the GPU is effectively totally free in the game, then I would expect the game would get a huge boost in fps.
As an example for clarification, take something like a graphics shader, which is a simple program that does a bit of math to modulate colours for every pixel on the screen, every frame. It can run on a graphics card thousands upon thousands of times per second, achieving hundreds of frames per second on the screen. If you write a similar shader to run on the CPU, you would be lucky to get maybe 0.5 frames per second.
Take the same idea and apply it to the simulation in the game. On newer graphics cards this is totally possible, and not exceedingly difficult to do.