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Messages - blackrogue24

Pages: [1] 2
1
Suggestions & Requests / Re: decolitioned blocks
« on: December 21, 2007, 07:06:37 PM »
Does not work! Picture Message does appear but brick remains collisioned! Happens both in client and server!




2
Suggestions & Requests / Re: decolitioned blocks
« on: December 15, 2007, 05:16:58 PM »
Does anyone know how to get the brick id?


3
Suggestions & Requests / Re: decolitioned blocks
« on: December 15, 2007, 12:33:24 AM »
You put this script in the cs file that is created when you use Resonance's Brick Generator.

By the way...thank Mr. Pickle he came up with the script.

4
Suggestions & Requests / Re: decolitioned blocks
« on: December 14, 2007, 10:32:40 PM »
It's been done already.

Here's the script for it.

datablock fxDTSBrickData (brick3x3x3Data)
{
BrickFile = "Add-Ons/Bricks/Bricks3x3x3.blb";
Category = "Bricks";
SubCategory = "1x";
UiName = "3x3x1_Decollide_Brick";
IconName = "";

};

function brick3x3x3Data::onPlant(%this, %obj)
{
   schedule(100,0,decollideBrick,%obj);
}

function decollideBrick(%obj)
{
   if(isObject(%obj))
   {
      %obj.setColliding(0);
   }
}


5
Suggestions & Requests / Re: No saving.
« on: December 12, 2007, 06:48:46 PM »
To whom it may concern:

If you do not want your builds to be stolen, make those builds in single player.

Use online play for creating builds you do not care to have stolen.

6
Suggestions & Requests / Re: No saving.
« on: December 12, 2007, 04:10:26 PM »
Wait for version 9. It might have what you are looking for.


7
Suggestions & Requests / Re: Too Loud Script
« on: December 11, 2007, 07:02:41 PM »
Yes..it is possible. Human beings are more than capable of doing the impossible. Look at what humanity has achieved:

1. Humanity was able to harness the power of electricity.
2. Humanity was able to travel to the moon.
3. Humanity was able to take pictures of stars light years away from our galaxy.
4. Humanity invented the Personal Computer.
5. Humanity invented the I-Pod.



8
Suggestions & Requests / Re: Too Loud Script
« on: December 11, 2007, 04:51:48 PM »
Bricks should be made to stop sound then.


9
Suggestions & Requests / Re: Too Loud Script
« on: December 11, 2007, 03:40:38 PM »
Wouldn't a wall of bricks between two music boxes that are near to each other solve the problem of the hellish noise zone...not to mention the two music boxes  being on different floors (like floor 1 and floor 2)?


10
Suggestions & Requests / Too Loud Script
« on: December 11, 2007, 11:21:04 AM »
Can someone please make a too loud script? It's annoying when a music box cannot be activated since someone else nearby has activated their music box.


11
Modification Help / Re: Event Brick
« on: December 10, 2007, 12:04:56 PM »
Space Guy, could you please make it so we can save the wrench events?


12
Modification Help / Re: Click triggers won't work...
« on: December 09, 2007, 09:46:35 PM »
Can you please make it so we can save the wrench events?

After creating the wrench events on several bricks, i exited the game and when i came back, they were gone!


13
Modification Help / Re: Need help with some scripting
« on: December 09, 2007, 01:27:27 PM »
Thanks Mr. Pickle for the info.

By the way...is there a way to create a script that will get rid of the too loud message and allow you to place and active a music box even if another one is near by? If so, how would you create such a script?



14
Modification Help / Re: Wrench events: Click not working?
« on: December 09, 2007, 01:13:05 AM »
Will please someone update wrench events. I feel it can use improvements.

* When a brick is touched, clicked, etc., another brick appears.
* give the user the choice to make the alarm sound persistent.
* save the wrench events.






15
Modification Help / Re: Need help with some scripting
« on: December 08, 2007, 09:33:30 PM »
Is it possible to create a script that checks the distance a player is from a brick and if the player is far from the brick, make the brick transparent or totally invisible?

Better yet...is it possible to make the brick not spawn until the player is close to the brick?

In addition, is it possible to get rid of the too loud message? If so, how?




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