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Messages - RyanThunder

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General Discussion / Re: How hard was it to make Blockland?
« on: April 07, 2008, 01:07:15 AM »
I didn't necessarily mean the version number; I meant which version of the software he used

Here are all the different versions they have:

http://www.garagegames.com/solutions/beginner/
http://www.garagegames.com/solutions/experienced/

Out of those different packages, which one did he use?

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General Discussion / Re: How hard was it to make Blockland?
« on: April 06, 2008, 11:22:05 PM »
I bet it was, but which version of the Torque Editor software did he use?

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General Discussion / How hard was it to make Blockland?
« on: April 06, 2008, 07:07:25 PM »
Hey guys. RyanThunder here.

Knowing that this game was built with the Torque engine, it left me curious as to hard it was to make/code Blockland itself. More specifically (after looking at Garage Games' website), which version of the Torque Builder software was used to create the game?

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*clap clap* WooHoo! Another mature being on the board! :D I'm getting tired of noobs like ademo. Thanks for joining Ryan.

Haha thanks for the compliments guys; much appreciated!

This RTB 2.0 sounds pretty good, and it should keep things in line and prevent things like that Halo add-on from happening.

That reminds me: will there be anything improving server load? For instance, I'm sure people would like music longer than 30 second loops.

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You are 12; get over yourself.

Get over myself? The hell does that mean? I was simply stating that you were too stupid to use the SEARCH feature to find a solution to the problem.

I don't even have to argue with that post, since you clearly stated your incompetence on your own. Obviously, you haven't used the SEARCH feature either. If you did, you would know that doing a general search for "add-on system" brings up topics of questions of how to put mods in the add-ons folder, or topics showing off mods.

6
Quote
C:\Program Files\Blockland\Add-Ons\CI\a\d\d\o\n\s\blocklands\HALOS\HALO CHEIF\R WINRAR\MM CAKE\HOW I INSTALL ADD-ON\f\u\c\k\

Joke.

If you were smart enough to look around, you'd know that this is being fixed.

That's the second time you have posted up a completely useless post in one of my threads. Either you post something helpful/useful in the discussion, or get the hell out. You are 12; get over yourself.

Whatever. In any case, I'm glad to see that this is being looked into.

7
Yo guys. RyanThunder here.

I post today with a complaint of Blockland. You see, I'm really starting to get tired of having to load a dozen different add-ons for almost everyone's server. I don't understand why people don't simply put their mods into the Add-Ons folder and be done with it. For example:


C:\Program Files\Blockland\Add-Ons\Add-Ons\Add-Ons\shapes

Alright, we get it. You want you want your mod in the ADD-ONS folder.


C:\Program Files\Blockland\Add-Ons\hoverboard\blockland\Add-Ons\shapes\-=REDco=-\hov

A hoverboard...again? I already have this mod in another folder! Besides, that's way too many folders anyway.


C:\Program Files\Blockland\Add-Ons\CI\a\d\d\o\n\s\blocklands\HALOS\HALO CHEIF\R WINRAR\MM CAKE\HOW I INSTALL ADD-ON\f\u\c\k\

What the hell is this crap? Grow up.


Can you guys see what I mean here? This is just ridiculous. My point is, there should be a separate tool for Blockland that installs the Add-Ons for you, so that filepaths like the ones above cease to exist.

This clunky Add-On system is my one and only complaint of this game. Anyway, that's what I suggest on how this should be fixed.

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Suggestions & Requests / Re: Blockland as a game creator?
« on: March 28, 2008, 03:13:01 PM »
Hey all! RyanThunder here.

Just recently purchased this game, and I definitely like what I see. Seeing all you guys build your complex buildings and all, I thought of a pretty neat idea.

What if there was a feature in Blockland that allowed you to export all of your levels as one, cohesive stand-alone game? You could make cutscenes, enemies, and all sorts of stuff. You could even make it a RPG, platformer, or FPS.

I thought this would be really cool. What do you guys think?
I like your grammar :)

Same, this newb has some potential.

Btw you can try and make it on your own. If you do make something, and like what you have, don't be a noob and post it in the add-ons section saying, "THIS IS MY BEST ADD-ON EVER!!!!!!!11!" No one will respect that. Just a tip to help you out.

Haha, thanks for the compliments guys! I've been around the block more than once as far as MMO's and forums go, so I know what and what not to do. It also helps that I'm 22 years old, you know?

Yea, I saw the recent 2D_View add-on, and I'll probably just end up making a sweet 2D level for players to play in. I could use bots as enemies, and even have a multiplayer 2D deathmatch arena in the same level as well.

As far as making RPG's goes, I'll probably just tinker around with that Torque game creator in the future sometime and see if it's worth delving myself into.

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Suggestions & Requests / Blockland as a game creator?
« on: March 26, 2008, 06:13:38 PM »
Hey all! RyanThunder here.

Just recently purchased this game, and I definitely like what I see. Seeing all you guys build your complex buildings and all, I thought of a pretty neat idea.

What if there was a feature in Blockland that allowed you to export all of your levels as one, cohesive stand-alone game? You could make cutscenes, enemies, and all sorts of stuff. You could even make it a RPG, platformer, or FPS.

I thought this would be really cool. What do you guys think?

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