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Messages - africasballah

Pages: [1] 2 3 4 5 6 ... 8
1
Modification Help / Re: collision texture
« on: April 22, 2009, 06:55:35 PM »
First off, is this a vehicle?

Second, if you are working on vehicles, all LOD's must be 32 or 16 except the collision, because its LOD is -1.
yes it is, collision lod is -1 and all others are 32.

2
Modification Help / collision texture
« on: April 22, 2009, 03:02:31 AM »
my collisions mesh is showing from far away, its lod is -1. is there a texture it has to be to not show up

3
Add-Ons / Re: Protected Players v1.1
« on: April 21, 2009, 11:57:14 PM »
What about in Dedicated Servers? Would it say you're the host?
If not, I'd recommend you switch it to S-Admin.
i think he means that if you run a dedicated server, leave, and come back will it still let you protect others

4
Add-Ons / Re: Brick Presets Pack 1
« on: April 18, 2009, 07:02:43 PM »
dude it's the facts
ya, way to give into peer pressure

5
Add-Ons / Re: Brick Presets Pack 1
« on: April 18, 2009, 06:58:07 PM »
Lol you're right. :cookie: for you (stuff that was my last one. Oh well at least I got ice cream! :iceCream: :cookieMonster: :D  ). Nvm i'm not DL'ing. Sorry
funny how people will pretend to agree with most of the community to seem cool

6
Modification Help / wheels
« on: April 07, 2009, 11:23:35 PM »
are the wheel points joints called hub1, hub2 ect... or are they shapes you name hub 1 ect...

7
Modification Help / Re: car problems
« on: April 07, 2009, 09:21:24 PM »
Ok, here is your problem, collision should be named collision-1. Use torque DTS exporter plus and set LOD for all except collision to 0. Collision should be -1 LOD.
cool, thanks

8
Modification Help / car problems
« on: April 07, 2009, 09:10:58 PM »
This is a car ive been working on, there is no problem with the script but every time i try spawning it my server crashes, i have the joints named mount0 and mount1, the wheel joints are hub0, hub1, hub2, and hub3. there is a box around it called collision100.
Is there a model problem.
oh are all lod numbers supposed to be 100 on vehicles too.

9
Modification Help / Re: Decal Weirdness
« on: April 06, 2009, 10:00:31 PM »
blue part is supposed to be transparent

10
Modification Help / Re: string two sounds together
« on: April 06, 2009, 09:59:48 PM »
sure, thanks
could you combine glass break and splash sound

11
Modification Help / string two sounds together
« on: April 06, 2009, 05:43:20 PM »
in my molotov roostertail i want to string two sounds so they play at the same time when they explode. how do you do it. do you just make another datablock audio profile and another sound profile in explosion?

12
Modification Help / Re: molotov coctail explosion sound
« on: April 04, 2009, 09:11:24 PM »
that makes sense lol

13
Modification Help / molotov coctail explosion sound
« on: April 04, 2009, 07:24:12 PM »
hey im making a molotov roostertail and i cant find an explosion sound for it. does anyone have one or know of where i can get one?

idk if this is the right section tell me if it isnt

14
Add-Ons / Re: Save Saver
« on: April 01, 2009, 09:45:29 PM »
man i would have loved this earlier. this is great

15
Modification Help / Re: Pet mod
« on: March 30, 2009, 09:40:53 PM »
does ffc have to checked?

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