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Messages - kyjus25

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1
Music / Re: Request: Ambiance Loops
« on: October 31, 2010, 10:02:07 PM »
Ambience Sounds.rar

Made this a long time ago. It has all the loops you requested, and more. Enjoy. Just unzip and place each one seperetly into your music folder.


2
Suggestions & Requests / Re: chat
« on: October 17, 2010, 05:09:54 PM »
well that was close but i dont want to have to be touching the block

Just make it a relay so you only have to be activate the block once?

OnActivate --> self --> FireRelay
Onrelay --> Player --> VCE_Value --> <var:client:lastmsg> --> (blah blah blah)
OnVariableTrue --> (whatever you want it to do)
Onrelay --> self --> FireRelay

Now keep in mind that after you say that, it will continue to fire unless you say something else. But all you have to do is say it again to ReToggle.

3
Suggestions & Requests / Re: Insta-House
« on: October 16, 2010, 05:15:54 PM »
I tried this already, I made it, it got failed. lol, brick_house.

Lol.

4
Suggestions & Requests / Re: Insta-House
« on: October 16, 2010, 05:14:23 PM »
Which I have a macro house. Thats great. But I think everyone is missing the point here.  And I agree, we are getting lazier and lazier. But as you surely have noticed, new people have joined blockland. People who's builds make you go OMFG when you see it. builds that are entirely made of 1x bricks. I'm just trying to limit that. Don't you think loading a macro is just as lazy as planting the brick?

5
Music / Re: Mad World
« on: October 16, 2010, 05:08:47 PM »
Piano

6
Suggestions & Requests / Insta-House
« on: October 16, 2010, 04:53:21 PM »
Perhaps a 16x brick that you could place that would be a house. Sort of like a prop. I realize you probably couldn't build in it, but you could make a bed, and stuff like that inside of the brick. Just for quick little camping/traveling rpgs (you could also make a tent) where you don't wanna take the time to build a house. you could make it blocko, just like the box train is. Wouldn't that also reduce lag by tons? Idk if i'm just childish, but i think its a good idea. May take alot of modeling though. But anyway, anybody like the idea?

8
Music / Mad World
« on: October 16, 2010, 04:41:21 PM »
This song was made by request from Medicat.
Ps- I forgot to test this and I realized It won't show up if there is a space inbetween! Sorry guys! I fixed it now, but if you have any problems, try that.

9
Suggestions & Requests / Re: Music request: Mad World Gary Jules
« on: October 16, 2010, 04:33:38 PM »
The song says by Gary Jules, but the music thing says "Michael Andrews - Mad World" :/

They sing the song together.

10
Modification Help / Re: Binding a GUI
« on: September 21, 2010, 04:48:34 PM »
IT WORKS! Thank you so much!!!! That was a very nice surprise to come home from school to!

11
Modification Help / Binding a GUI
« on: September 20, 2010, 10:47:39 PM »
HOPEFULLY this is the last post i'll have to make. So here's whats happening... I'm trying to make a GUI. It works. I want to bind a key to the console command instead of having to put in canvas.pushDialog(___); every single time i want to open the GUI. I named the script 'Kyjus' (for simplicity).

in the .gui file (the file that mission editor made), the bottom (which i added) looks like this:
_____________________________ ______________
//--- OBJECT WRITE END ---

function pushKyjus(%Gui)
{
   %Gui = canvas.pushDialog(Kyjus);
}
_____________________________ ______________

My .cs file looks like this:
_____________________________ ___________
exec("./Kyjus.gui");
moveMap.bind(keyboard, "m", pushKyjus);
}
_____________________________ ______________

when I open Blockland, and press M, it doesn't open. Nor does it open when i push ctrl-m, alt-m, or shift-m. There must be one little mistake that I made, but i just can't figure out what! Am I leaving something out? Help is GREATLY appreciated. (keep in mind it works perfectly if you enter the console command directly)

12
Modification Help / Re: Player speed console command?
« on: September 20, 2010, 07:24:31 PM »
Ok. Cool! Thank you!

13
Modification Help / Player speed console command?
« on: September 20, 2010, 06:41:49 PM »
I am wonder, is there a console command that would increase the speed of a player? Just like a console command for a vehicle..
possibly:
 StandardPlayerDatablock.maxFo rwardSpeed = ???;

Thanks. Just a silly question...

14
Modification Help / Easy Binding Script
« on: September 20, 2010, 06:25:59 PM »
I made a GUI, and I was just wondering that instead of having to type canvas.pushDialog(__); into the console, could anyone tell me a simple .cs script that would put a keybind into the options menu?

15
Modification Help / Re: Scripting a GUI
« on: September 20, 2010, 05:16:13 PM »
That worked! thanks everybody! locking topic.

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