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Messages - Dglider

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Drama / locked
« on: May 21, 2014, 09:11:08 AM »
May 29 2009 to May 21 2014

I've been playing this game for 4 years, 11 months, and 22 days.

I've had fun before.

I started playing this game, because I wanted to be the little lego man I built things for.

And that was awesome.

I kept playing, because I made friends, and they had good ideas that were fun.

I kept playing because it was interesting.  I wanted to learn.  I wanted to do new things.

I kept playing because there was a social ladder to climb, I could become well recognized by all my peers.

I knew not to do it for fame.  They said not to do it for fame.  They never told me why.

Well now I know. ^.^  By the time you climb the pile and get close to the top, you may realize the people who really matter.  Who you really wanted to see you there, are all back down at the bottom.  And you can't see them.

If you've done it for the fame you've doing it for YOU.  And I'm not.  And I haven't.

My friends are all gone to climb other mountains.  And there are no new friends to find here.  So I'm gonna go climb elsewhere too.

User was banned for this post

Modification Help / Re: DTS Collision
« on: May 16, 2014, 01:43:41 PM »
Now it just goes to one of the zip files in the folder you linked to before.  This zip folder also does not contain the source models.

I turned the blb back into an obj.  Then exported it to .dts using 2.49b.  I forgot to flip the normals when doing that, so I kept getting stuck inside of the walls. :P But that's my own mistake.  Other than that it worked fine.

Modification Help / Re: DTS Collision
« on: May 15, 2014, 12:22:00 PM »
Add-On and source models
That link goes to a mediafire folder.  It does not contain the source models.

Add-Ons / Client_ToggleChatKeybind
« on: May 15, 2014, 09:49:57 AM »
Hit a button to hide the chat.  Hit the button again to show the chat.  The changes stick around even after you quit so try hitting your keybind first if you join a server and you can't see chat.

I stole some code from jes00's version to add the keybind to the communications section.  So credit to him as the source for that I guess.

This addon was requested here.

Suggestions & Requests / Re: Keybind to shut off chat
« on: May 15, 2014, 09:44:33 AM »
Done.  It works by setting the max chat lines to 0.

I stole some code from jes00's version to make it better.  Specifically his method of doing the keybind.

Look under communication for the keybind.  Press the button and lo and behold the chat disappears.  Press it again and the chat will appear again.  The the changes you make will stick around even after you quit.  So if you can't see any chat when you start the game try hitting your keybind first.

I'll share this in the add-ons section as well.

Suggestions & Requests / Re: Adjustable Brick Sizes?
« on: May 15, 2014, 08:26:04 AM »
I can't even see why such a brick would be needed, we already have all of those 5x, 7x, 11x, and such to fill in the gaps (since the brick width goes 1, 2, 3, 4, 6, 8, 10, 12, 16, etc.)
Ease of use.  It's easier to click and drag, or hit a button to change the size, than it is to scroll through a brick menu with 100+ specially sized bricks.

Suggestions & Requests / Re: Adjustable Brick Sizes?
« on: May 15, 2014, 08:14:01 AM »
If the Roblox people can do it, I'm pretty sure Badspot can.
I think it's possible, but it would be messy without an engine change.

Without the engine change I think it would involve either a re-sizable dts object which may not do textures correctly. Or some sort of brick grid system.  So when you place a brick it essentially just places down a bunch of unregistered 1x1f plates with special textures on the sides.  And then if you delete any 1 of the plates, it deletes all plates linked to it.  messy...

General Discussion / Re: Dglider's Brick-Making Service
« on: May 15, 2014, 07:48:59 AM »
Do you do old-style Content/JVS doors?
No, I do not.  But mostly just because I haven't tried that yet.

Nice hobbit thing. You should advertize over here.
But reddit is scawy. :(

I'll lurk there a while first...

Off Topic / Re: What makes a game fun?
« on: May 15, 2014, 07:23:14 AM »
The way I see it-

A game is a system people use to entertain themselves and increase their happiness.  That's what a game is- for.  And the further away from that a game gets, the more I ask myself, "Is this really a game?"

There are in general, two types of players.
Casual and Intense

The Intense player really cares about what's going on.  They're deeply invested in what's happening in the game, and are generally the ones who 'win'.  These are the people who like to accomplish things and get a great deal of happiness when they do so.

A Casual player cares more about the entertainment value of the game.  These are the type of people who would be fine just sitting back and watching a movie.  They're less about winning the game and more about just kinda, watching things happen.

The amount of fun a person has playing a game depends greatly on that person.  An Intense player needs clear goals, and something of a challenge.  A casual player needs some sort of entertainment.  Whether that entertainment is the story, or the other players.  Naturally a player looking for entertainment will have less fun in a challenging environment.  Even more so if they're tired.  The amount of effort a player desires to put in to achieve a result changes depending on that player.

A story gives a player goals and direction, and if it's good enough, it entertains the player at the same time.  Some games don't really need a story.  If you're game involves throwing a ball into a basket using some sort of QWOP functionality, naming the main character Joe and giving him a tragic backstory doesn't really do as much.  Most of the entertainment value in that case would be in watching the character flip over backwards and spasm on the floor.

Off Topic / What makes a game fun?
« on: May 14, 2014, 01:47:46 PM »
I don't mean as in gimmicks or specific themes, but in general what makes a game playable?  What is a game for, even?

I looked at the script for the version I have(v1 from rtb).  It doesn't look like it'd be hard to modify.  What exactly is the problem with it?

The only thing I see is that this:
Code: (server.cs) [Select]
function GameConnection::VCEPrints(%this)
%this.centerPrint("<just:right>" @ $VCEPrints::CenterPrint,-1,"");
Might need an if statement in there to keep it from messing with your prints when the $VCEPrints variables equal nothing.

Large ones.

haha jk.

Probably either weapons or bricks.

Weapons usually have several sound resources that go with each weapon.  And each of those sound resources has its own datablock.  Plus they usually come in large packs.

Bricks usually just come in large quantities. Plus some bricks, such as door bricks, take multiple datablocks.  1 for each door position.

Vehicles are also worth mentioning since they can have custom sounds and such, but they rarely come with 12 variants in a pack.

General Discussion / Re: Dglider's Brick-Making Service
« on: May 09, 2014, 02:26:26 PM »
Can I PM you instead of email?
Yes, but I'll still need an email to send the invoice to.

General Discussion / Dglider's Brick-Making Service
« on: May 09, 2014, 12:15:23 PM »
This service is no longer available.  All current projects will be finished.

Hey there, I can make bricks, but I'd rather be doing other things.  But I also have a paypal account, and people get payed to do things they don't want to do, right?  No, I guess it's more of getting payed for doing things of value, whatever.

-Past Work-
This is some of the brick-related stuff I've posted in the past.
Old brickmaking tutorial(inefficient)

Here is a chart on how much these things cost.  This may change as I figure out how long it takes to make each type.

Easy     Medium   Hard
Modeled w/DTS Collision  $0.35$0.65$1.20

Paypal takes $0.30 out of every transaction I recieve, so the minimum for any transaction is $0.40.  So, three basic bricks would cost $0.40 even though if you go by the chart it should cost $0.30.  Five basic bricks would cost $0.50.

-The Process-

  • You send me the request.
  • I respond with questions comments whatever.
  • You answer said questions or whatever.
  • I send you an email with a breakdown of the pricing.  This is the price that will show up on the invoice.
  • You OK the pricing, or attempt further dealings.

I work on these bricks in the order the deals are finalized.  I will work atleast 1 hour a day, so things will always keep moving.

Payments go through Paypal.  They're one of if not the most predominant money-handling service on the web.  They handle all of the money related dealings credit card info etc.  All I see is a name and whatever amount of money is deposited in my account.
Paypal accepts Visa, MasterCard, American Express, Discover and, ehm, Paypal, if you have an account.
Paying goes something like this.
  • I send you an email containing pictures and information on the brick and the amount it costs.
  • You send me the OK.  Or ask for more work on it.  If you suddenly decide it needs dts collision, I can do that, but that adds to the overall fee.
  • I send an invoice to your email via paypal.  This invoice contains a button that brings you to paypal's website where you can pay.
  • Once I recieve payment, I will send the bricks to the same email I sent the invoice to via either a mediafire link or as an attachment.
  • If needed I can resend the link/file to the email I sent the invoice to.

Since digital content can be copied the moment it is recieved- If I have sent the brick, there are no refunds.  If, however, you catch me after you have paid but before I have actually sent the brick, I will refund all of the money I recieved.  That's whatever you sent- minus the $0.30 Paypal takes out.

You can contact me through my email.

Your message should contain:

  • Your name, ingame or otherwise.  Whatever you want me to call you.
  • What you're requesting.  How many bricks, what they should look like, what they should do, etc.  Include pictures or drawings if possible.
  • How much you're willing to spend on this.  We may have to simplify some of the bricks depending on this number. :o

-Other Things-
Functional doors have to be modeled 3 times(Closed, OpenCW, OpenCCW), so they cost 2.5 times whatever that brick's original price would be.(1 for the original, .75 for every model after that. 1+.75+.75=2.5)
This applies to other bricks that have to be modeled multiple times as well.

If you cannot pay, please don't bother requesting anything.  Even if I end up making the brick I won't be giving it to you until I get paid.

Anyhow- that's it.  gl hf

General Discussion / Re: Dglider's Brick-making Service.
« on: May 08, 2014, 11:20:08 PM »
Aight I've decided on the things I'm going to change and I'll be posting an updated thread tomorrow.  Locking this until then.

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