Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - White Tiger (6224)

Pages: [1] 2
1
Help / Stadic Problems
« on: December 19, 2011, 03:00:06 AM »
Anyone know how to fix stadic problems? I don't hear it unless I do something that prompts the game to make noise, such as jumping or selecting paint or hitting something with a hammer or putting my mouse over a button on the main menu or escape menu. If you'd like a video to see, let me know, if you'd like my .log let me know.

Note: This started happening after the recent update, it worked 4 days ago (when I last played)

2
General Discussion / Operation: Ho-Ho [Help Needed] {MEMBERS VOTE}
« on: December 12, 2011, 02:33:52 AM »
    ----Announcements----
    • Participant Briefing: Meeting on Skype 4PM PST (1600 Military) Meeting went well.
    [
    • Progresso is sufficientiento
    • Map confirmed


    Intro:
    Me and a few of my other Blockland friends (that have skype) are starting a project I've been planing for a long time. I was going to attack the project myself, but I realised when I was on a Family RP with my Blockland/skype friends. That Instant communication can get jobs done extremely fast. We built 3 story house in about 15 minutes, and not a stuffty crappy (excuse my language). Typing just takes to long, and you have to summarize what your saying if you want to get the point across without boring the person.

    Other:
    So we are planning on building something really cool that will be released sometime darning winterbreak, (I'm thinkin Christmas eve) But we need help. Not from noobs though haha. It will be Christmas themed until winterbreak is over, but the server will continue on after that. I can't release any details because it will ruin the surprise, but the server will defiantly be a fun one. It will also be dedicated 24/7. Kinda like Pecon7's server has seemed to be doing.  Anyway if your skilled at blockland in anyway we'd love to have you. This will be legendary, haha.

    Download speed: 32 Mb/s (according to speedtest.net)
    Upload speed: 6 Mb/s (according to speedtest.net)

    Requirements:
    -Skype
    -Blockland
    -Skillz (no noobs, haha)
    At least 1 of the below
    -Building skillz
    -Eventing skillz
    -modeling skillz
    -scripting skillz
    Extreemly Prefered
    Mic (you better be pretty skilled to not have a mic and be a part of this project, if you are you can still listen to us though)

    Current Project Participants
    White Tiger [Guru Eventer] [Misc.] [Builder] [Noob-Scripter]
    Eternity [Builder]
    Zebok [Builder]
    erupter76 [Head Builder] [Noob-Scripter]
    Lugnut1206 [Master Eventer]
    Spectrum2 [Misc.]
    Kazami [Builder] [Modeler]
    ShadowsfeaR [Guru Modeler]
    darerd [Scripter] [Eventer] [Builder]
    Ipquarx [Guru Scripter] [Guru addon-maker] [Master Eventer]

    -Pending-
    Port (How good at scripting are you? Have any work you can show me?) (PM me Skype name)
    Ev Dowg (Examples of builds/work?) (PM me Skype name)
    GenaralSkar (how good are you at events? Do you know VCE?) (Other Skills?) (Skype Pending...)

    Current Project Inadequacies
    1. Good Scripters/Add-On makers
    2. Modelers
    3. Builders


    Progress
    Overall: 5%
    Planning: 76% [Updated]
    Building: 3%
    Eventing: TBD[/list]

    3
    Modification Help / Makeing non-windowed GUI's
    « on: September 06, 2011, 10:21:01 PM »
    How do you make non-windowed GUIs?
    Like so?

    I wouldn't be useing Ore or Wood as my variables, although I could, because I'm planing for the GUI to represent a VCE Variable. Is this possible? how?
    Anyway I'm not really makeing any kind of RP, I still need to find a way to display multiple VCE's on screen for what I'm doing, and preferably via GUI. I've read some GUI tutorials but none of them explain how to make a GUI like above. How is it done? Thanks! :)

    Edit: Please any help would be awesome!

    4
    Help / Add-Ons not loading
    « on: September 01, 2011, 06:27:07 AM »
    For some reason they'll show up in the "Updating Add-On List" but they wont execute, hell they wont even try to load.
    Code: [Select]
    --------- Updating Add-On List ---------
    Executing config/server/ADD_ON_LIST.cs.
    Executing base/server/crapOns_Cache.cs.
    Checking Add-On Weapon_Sword
    Checking Add-On Weapon_Spear
    Checking Add-On Weapon_Rocket_Launcher
    Checking Add-On Weapon_Push_Broom
    Checking Add-On Weapon_Horse_Ray
    Checking Add-On Weapon_Guns_Akimbo
    Checking Add-On Weapon_Gun
    Checking Add-On Weapon_Bow
    Checking Add-On Vehicle_Tank
    Checking Add-On Vehicle_Rowboat
    Checking Add-On Vehicle_Pirate_Cannon
    Checking Add-On Vehicle_Magic_Carpet
    Checking Add-On Vehicle_Jeep
    Checking Add-On Vehicle_Horse
    Checking Add-On Vehicle_Flying_Wheeled_Jeep
    Checking Add-On Vehicle_Ball
    Checking Add-On Tool_RespawnWand
    Checking Add-On Tool_FakeKillWand
    Checking Add-On Tool_Duplicator
    Checking Add-On System_ReturnToBlockland
    Checking Add-On Sound_Synth4
    Checking Add-On Sound_Phone
    Checking Add-On Sound_Beeps
    Checking Add-On Script_ClearSpam
    Checking Add-On Projectile_Radio_Wave
    Checking Add-On Projectile_Pong
    Checking Add-On Projectile_Pinball
    Checking Add-On Projectile_GravityRocket
    Checking Add-On Print_Letters_Default
    Checking Add-On Print_2x2r_Monitor3
    Checking Add-On Print_2x2r_Default
    Checking Add-On Print_2x2F_JG_CratesPlus
    Checking Add-On Print_2x2f_Default
    Checking Add-On Print_2x2f_Crate
    Checking Add-On Print_1x2f_Default
    Checking Add-On Print_1x2f_BLPRemote
    Checking Add-On Player_Quake
    Checking Add-On Player_No_Jet
    Checking Add-On Player_Leap_Jet
    Checking Add-On Player_Jump_Jet
    Checking Add-On Player_Fuel_Jet
    Checking Add-On Particle_Tools
    Checking Add-On Particle_Player
    Checking Add-On Particle_Grass
    Checking Add-On Particle_FX_Cans
    Checking Add-On Particle_Basic
    Checking Add-On Light_Basic
    Checking Add-On Light_Animated
    Checking Add-On Item_Skis
    Checking Add-On Item_Key
    Checking Add-On Emote_Love
    Checking Add-On Emote_Hate
    Checking Add-On Emote_Confusion
    Checking Add-On Emote_Alarm
    Checking Add-On Brick_V15
    Checking Add-On Brick_PrintCubes
    Checking Add-On Brick_Pole
    Checking Add-On Brick_Large_Cubes
    Checking Add-On Brick_ExtraPrints
    Checking Add-On Brick_Checkpoint
    Checking Add-On Brick_Arch

    ---------  Loading Add-Ons ---------
    Loading Add-On: System_ReturnToBlockland
    Executing Add-Ons/System_ReturnToBlockland/server.cs.
    Executing Add-Ons/System_ReturnToBlockland/RTBS_Authentication.cs.
    Activating package: RTBS_Authentication
    Executing Add-Ons/System_ReturnToBlockland/RTBS_ContentDownload.cs.
    Activating package: RTBS_ContentDownload
    Executing Add-Ons/System_ReturnToBlockland/RTBS_GUITransfer.cs.
    Executing Add-Ons/System_ReturnToBlockland/RTBR_GUITransfer_Hook.cs.
    Activating package: RTBS_GUITransfer
    Executing Add-Ons/System_ReturnToBlockland/RTBS_ServerControl.cs.
    Executing Add-Ons/System_ReturnToBlockland/RTBR_ServerControl_Hook.cs.
    Activating package: RTBS_ServerControl
    0 datablocks added.

    Loading Add-On: Weapon_Sword (CRC:727048105)
    Executing Add-Ons/Weapon_Sword/server.cs.
    8 datablocks added.

    Loading Add-On: Weapon_Spear (CRC:-1605153353)
    Executing Add-Ons/Weapon_Spear/server.cs.
    12 datablocks added.

    Loading Add-On: Weapon_Rocket_Launcher (CRC:-189219625)
    Executing Add-Ons/Weapon_Rocket_Launcher/server.cs.
    Executing Add-Ons/Weapon_Rocket_Launcher/weapon_rocket launcher.cs.
    17 datablocks added.

    Loading Add-On: Weapon_Push_Broom (CRC:-926495476)
    Executing Add-Ons/Weapon_Push_Broom/server.cs.
    10 datablocks added.

    Loading Add-On: Weapon_Horse_Ray (CRC:-582878655)
    Executing Add-Ons/Weapon_Horse_Ray/server.cs.
      Loading Add-On "Vehicle_Horse"
    Executing Add-Ons/Vehicle_Horse/server.cs.
    Executing Add-Ons/Weapon_Horse_Ray/Weapon_HorseRay.cs.
    16 datablocks added.

    Loading Add-On: Weapon_Guns_Akimbo (CRC:1667490515)
    Executing Add-Ons/Weapon_Guns_Akimbo/server.cs.
      Loading Add-On "Weapon_Gun"
    Executing Add-Ons/Weapon_Gun/server.cs.
    Executing Add-Ons/Weapon_Guns_Akimbo/Weapon_AkimboGun.cs.
    19 datablocks added.

    Loading Add-On: Weapon_Bow (CRC:-660678751)
    Executing Add-Ons/Weapon_Bow/server.cs.
    Executing Add-Ons/Weapon_Bow/weapon_bow.cs.
    13 datablocks added.

    Loading Add-On: Vehicle_Tank (CRC:-759576991)
    Executing Add-Ons/Vehicle_Tank/server.cs.
      Loading Add-On "Vehicle_Jeep"
    Executing Add-Ons/Vehicle_Jeep/server.cs.
    Executing Add-Ons/Vehicle_Jeep/jeep_Tire.cs.
    Executing Add-Ons/Vehicle_Jeep/jeep_Explosion.cs.
    Executing Add-Ons/Vehicle_Jeep/jeep_FinalExplosion.cs.
    Executing Add-Ons/Vehicle_Jeep/jeep_Spring.cs.
      Loading Add-On "Projectile_GravityRocket"
    Executing Add-Ons/Projectile_GravityRocket/server.cs.
    Executing Add-Ons/Vehicle_Tank/Vehicle_Tank.cs.
    Activating package: TankPackage
    43 datablocks added.

    Loading Add-On: Vehicle_Rowboat (CRC:-687591740)
    Executing Add-Ons/Vehicle_Rowboat/server.cs.
    Executing Add-Ons/Vehicle_Rowboat/Vehicle_rowboat.cs.
    2 datablocks added.

    Loading Add-On: Vehicle_Pirate_Cannon (CRC:-1005272413)
    Executing Add-Ons/Vehicle_Pirate_Cannon/server.cs.
    Executing Add-Ons/Vehicle_Pirate_Cannon/Vehicle_Pirate_Cannon.cs.
    Executing Add-Ons/Vehicle_Pirate_Cannon/player.cs.
    Activating package: PirateCannonPackage
    19 datablocks added.

    Loading Add-On: Vehicle_Magic_Carpet (CRC:2049500167)
    Executing Add-Ons/Vehicle_Magic_Carpet/server.cs.
    Executing Add-Ons/Vehicle_Magic_Carpet/vehicle_magiccarpet.cs.
    1 datablocks added.

    Loading Add-On: Vehicle_Flying_Wheeled_Jeep (CRC:-485959350)
    Executing Add-Ons/Vehicle_Flying_Wheeled_Jeep/server.cs.
    Executing Add-Ons/Vehicle_Flying_Wheeled_Jeep/Vehicle_FlyingWheeledJeep.cs.
    1 datablocks added.

    Loading Add-On: Vehicle_Ball (CRC:1340538757)
    Executing Add-Ons/Vehicle_Ball/server.cs.
    Executing Add-Ons/Vehicle_Ball/Vehicle_ball.cs.
    1 datablocks added.

    Loading Add-On: Tool_RespawnWand (CRC:-2126090471)
    Executing Add-Ons/Tool_RespawnWand/server.cs.
    registerOutputEvent() - Output event "fakeKillBrick" already registered on class fxDTSBrick - overwriting.
    Activating package: RWMinigame
    10 datablocks added.


    Executing config/server/musicList.cs.
    Now, you probably quickly noticed, there are in fact some add ons loading, but they're only Vehicles and Weapons. (given 1 tool)
    Why doesn't my server feel like loading bricks? or Sounds? or Emotes? ect.

    5
    Help / OpenAL
    « on: September 01, 2011, 03:42:57 AM »
    Is it worth installing OpenAL to fix this problem?
    Code: [Select]
    OpenAL Driver Init:
    OpenAL
    getComponentVersion could not resolve this component alias.
    getComponentVersion failed.
    getComponentVersion could not resolve this component alias.
    getComponentVersion failed.
    getComponentVersion could not resolve this component alias.
    getComponentVersion failed.
    getComponentVersion could not resolve this component alias.
    getComponentVersion failed.
    getComponentVersion could not resolve this component alias.
    getComponentVersion failed.
    getComponentVersion could not resolve this component alias.
    getComponentVersion failed.
    getComponentVersion could not resolve this component alias.
    getComponentVersion failed.
    getComponentVersion could not resolve this component alias.
    getComponentVersion failed.
    getComponentVersion could not resolve this component alias.
    getComponentVersion failed.
    getComponentVersion could not resolve this component alias.
    getComponentVersion failed.
    How seirous is this problem?
    What am I missing out on by not haveing it iinstalled?

    6
    Help / FullScreen not working, easy fix I assume
    « on: August 30, 2011, 07:40:30 PM »
    So when I switch to full screen...
    Lets see if someone can help me before badspot has to save the day.
    Anyway thanks!

    Code: [Select]
    Cleaning up the display device...
    Killing the texture manager...
    Making sure the rendering context is not current...
    Deleting the rendering context...
    Destroying the window...
    >> Attempting to change display settings to fullscreen 1344x840x32...
    Could not find valid pixel format
    Failed to set up AGLFullscreen support.
    DSp Error: Invalid attributes
    DSpContext_Reserve() had an error.
    Failed to establish DrawSprocket monitor control.

    7
    Modification Help / Print Brick not Acknowledging Printer
    « on: August 30, 2011, 09:18:55 AM »
    For some reason nothings poping up when I fire my printer at it. I'm pretty sure I've done everything correctly. Look below and let me know if you see anything thats wrong. Also if you need the Server.cs I'll post that too.
    Code: [Select]
    32 2 1
    SPECIAL

    dddddddddddddddddddddddddddddddd

    dddddddddddddddddddddddddddddddd

    1

    0 0 0
    32 2 1
    ----------------top quads:
    1

    TEX:PRINT
    POSITION:
    -16 -1 0.5
    -16 1 0.5
    16 1 0.5
    16 -1 0.5
    UV COORDS:
    0 1
    0 0
    1 0
    1 1
    NORMALS:
    0 0 1
    0 0 1
    0 0 1
    0 0 1
    ----------------bottom quads:
    5

    TEX:BOTTOMLOOP
    POSITION:
    -14 -0.5 -0.5
    14 -0.5 -0.5
    14 0.5 -0.5
    -14 0.5 -0.5
    UV COORDS:
    0 0
    0 7
    1 7
    1 0
    NORMALS:
    0 0 -1
    0 0 -1
    0 0 -1
    0 0 -1

    TEX:BOTTOMEDGE
    POSITION:
    -16 -1 -0.5
    16 -1 -0.5
    14 -0.5 -0.5
    -14 -0.5 -0.5
    UV COORDS:
    0.2 0
    0.7 0
    0.7 0.5
    0.2 0.5
    NORMALS:
    0 0 -1
    0 0 -1
    0 0 -1
    0 0 -1

    TEX:BOTTOMEDGE
    POSITION:
    -14 0.5 -0.5
    14 0.5 -0.5
    16 1 -0.5
    -16 1 -0.5
    UV COORDS:
    0.2 0.5
    0.7 0.5
    0.7 0
    0.2 0
    NORMALS:
    0 0 -1
    0 0 -1
    0 0 -1
    0 0 -1

    TEX:BOTTOMEDGE
    POSITION:
    -14 -0.5 -0.5
    -14 0.5 -0.5
    -16 1 -0.5
    -16 -1 -0.5
    UV COORDS:
    0.2 0.5
    0.7 0.5
    0.7 0
    0.2 0
    NORMALS:
    0 0 -1
    0 0 -1
    0 0 -1
    0 0 -1

    TEX:BOTTOMEDGE
    POSITION:
    16 -1 -0.5
    16 1 -0.5
    14 0.5 -0.5
    14 -0.5 -0.5
    UV COORDS:
    0.2 0
    0.7 0
    0.7 0.5
    0.2 0.5
    NORMALS:
    0 0 -1
    0 0 -1
    0 0 -1
    0 0 -1
    ----------------north quads:
    1

    TEX:SIDE
    POSITION:
    -16 1 0.5
    -16 1 -0.5
    16 1 -0.5
    16 1 0.5
    UV COORDS:
    1 -0.09
    1 1.09
    0 1.09
    0 -0.09
    NORMALS:
    0 1 0
    0 1 0
    0 1 0
    0 1 0
    ----------------east quads:
    1

    TEX:SIDE
    POSITION:
    16 -1 0.5
    16 1 0.5
    16 1 -0.5
    16 -1 -0.5
    UV COORDS:
    -0.02 -0.09
    1.02 -0.09
    1.02 1.09
    -0.02 1.09
    NORMALS:
    1 0 0
    1 0 0
    1 0 0
    1 0 0
    ----------------south quads:
    1

    TEX:SIDE
    POSITION:
    16 -1 0.5
    16 -1 -0.5
    -16 -1 -0.5
    -16 -1 0.5
    UV COORDS:
    1 -0.09
    1 1.09
    0 1.09
    0 -0.09
    NORMALS:
    0 -1 0
    0 -1 0
    0 -1 0
    0 -1 0
    ----------------west quads:
    1

    TEX:SIDE
    POSITION:
    -16 -1 -0.5
    -16 1 -0.5
    -16 1 0.5
    -16 -1 0.5
    UV COORDS:
    1.02 1.09
    -0.02 1.09
    -0.02 -0.09
    1.02 -0.09
    NORMALS:
    -1 0 0
    -1 0 0
    -1 0 0
    -1 0 0
    ----------------omni quads:
    0

    Server.cs
    Code: [Select]
    datablock fxDTSBrickData(brick2x32FPData)
    {
    brickFile = "./2X32FP.blb";
    category = "RP";
    subCategory = "Miscellaneous";
    uiName = "2X32F Print";
    iconName = "Add-Ons/Brick_WTs_Special/WTicon";
    };
    Anyone know whats wrong? It would be very kind of anyone to help me, please I've spent soo long working on this, and this seems to be a hill I can't get over. Thanks!

    8
    Alright so I've come to a point were I really need a brick made for me, and no-ones done it. So I'll make this short and simple. The first person to make me a 2x32 flat print brick gets 3 dollars sent to them via pay pall, or I can mail it I guess. but pay pall will be easier. Anyway I've tried makeing it myself, I haven't been able to figgure out how. SO thats a TWO by THIRTYTWO FLAT PRINT BRICK (2X32F). Thanks, no I wont pay you before the jobs done, so don't even try to get free money.

    9
    Im trying to make a 2x32x1 print brick for a personal need of mine, but Im unaware on how to make print bricks. I do know how to make a simple brick but aparenlty print bricks are much harder to make. Im not really asking for someone to make this brick for me, although that would be cool too. Mostly I'm asking tips on how to make a print brick. For starters what are UV COORDS ? In relation to the task at hand. And "top quads" ? I don't know what its talking about when it wants POSITION either, position of what? the print template? Then whats NORMALS?
    Then theres omni quads..... ):

    This is what i got so far.... ):
    2 32 1
    SPECIAL

    10
    Help / Makeing a Print Brick
    « on: June 06, 2011, 11:57:59 PM »
    Im trying to make a 2x32x1 print brick for a personal need of mine, but Im unaware on how to make print bricks. I do know how to make a simple brick but aparenlty 2x32x1 bricks are much harder to make. Im not really asking for someone to do this for me, although that would be cool too. Mostly I'm asking tips on how to make a print brick. For starters what are UV COORDS ? In relation to the task at hand. And "top quads" ? I don't know what its talking about when it wants POSITION either, position of what? the print template? Then whats NORMALS?
    Then theres omni quads..... ):

    This is what i got so far.... ):
    2 32 1
    SPECIAL

    11
    Modification Help / ContainerMod_Chest {UNSOLVED}
    « on: April 22, 2011, 01:23:39 AM »
    Basically this mod is glitchy and I really, really, REALLY would appreciate it if someone would alter the script to make it run a little bit less glitchy. My idea for this would be to instead of making it add a item to your inventory when you withdraw a item, make it spawn the item on top of the chest. If any does this for me I can always do something in return I guess, idk what you'd want. but please do this for me, pretty please ;D Also would you be able to make it so it can hold multiple of the same item. If your a good scripter  and you know you could help me out but you just don't want to I guess I can give you like a buck on pay pall, or make a few oggs for you, or something else? idk please do this for me I am told it could be done quickly and easily.

    The Link to the Mod/Add-on Post: http://forum.blockland.us/index.php?topic=89961.0
    Working link to download the add-on: http://www.mediafire.com/?edlhqy0la1lr4x8#2

    12
    Modification Help / Admin Shields
    « on: April 20, 2011, 02:10:13 AM »
    Sorry if this is in the wrong section, I didn't know if it would classify as a request, although it is a request its a already made add on so I'm not sure. Because what I'm asking is, basically a extension on the abilities of a current add-on.

    Would someone edit the Admin shields script to make it have a third shield for moderators (moderators being the moderators you have from Tezuni's moderator add on) Theres a Golden Shield For Super Admins and a Silver for Admins, would someone please edit the script for me to make it so moderators have have Bronze? Also if they made the host have the other shield I made that would be cool to, I will love you forever if you edit the script for me and make this happen. I'll love you even more if you add the "[Loading]" next to players names when a person whom is loading is speaking, but this isn't as wanted as the other two things. I've already edited the shields, look below for them.
    Host Shield   Super Admin Shield   Admin Shield   Moderator
                                 
    • Shields are blury due to resize for easier viewing || Click here for a ZIP of the Normal Sized Shields: http://www.mediafire.com/?x8abz5hf2pj1ack
    • I know most of you probably already know what the SA shield and the Admin Shield look like


    Admin Shields Add-on: http://forum.blockland.us/index.php?topic=87480.0
    Moderator Add-on: http://forum.blockland.us/index.php?topic=114256.0
    Admin Tags Add-on(the one with the loading thing): http://forum.blockland.us/index.php?topic=88952.0

    If anyone would do this for me I would greatly appreciate it, or you could tell me how but I figure that would be even harder. lol
    If you don't want to do this for nothing, I can make a few oggs for you if you'd like or maybe you want something else? let me know. Cheers!

    13
    General Discussion / Event GUI (cant see chat)
    « on: April 18, 2011, 08:41:02 PM »
    [MM] - MunK's Mods - Event Reachability - Client Side
    Are you reachable?

    Description
    Announces to everyone when you open the event window, and when you exit out of the events window.
    So that they know if you are reachable, or not.

    Installation
    Put Client_EventReachability.zip into the Add-Ons folder in your Blockland folder.

    Download
    Client_EventReachability.zip
    This is a start of a good idea, but why have it tell everyone you are eventing if no one's trying to contact you? Don't you think it would be a good idea for someone to alter this to say the following message (If you are trying to contact me i am currently eventing and will be unable to respond) only when people are trying to contact you (so like anytime someone says your name in the chat) and maybe for flood protection, that can only happen once every 30 seconds?

    14
    Drama / Please Unban User "Bot" (Nobot)
    « on: April 13, 2011, 01:22:32 AM »
    Now before I request this might I say I do this because Nobot is a great friend, and if theres any rule against requesting people to be unbanned I rescind my actions. I checked the forum rules, and I don't think I am breaking any by posting this, but again if i am, my most sincere apologies are given.
    Forum Rules: http://forum.blockland.us/index.php?topic=2856.0

    Reason Bot (Blockland name: Nobot) was banned: Made a Post about leaving the forums.

     Now theres a few other reasons that he should be unbanned other than just it seems plainly logical that he is. He's a good friend and I've in the past requested him to post on a few of my topics then he reminds me he can't because he is banned. Now this is quite vexatious because because I feel if someone is a active blockland player and desires to be a part of the community he/she deserves that right. I understand that there are rules and they aren't to be meddled with and as I'm reading over the rules I have now come to a understanding that he did in fact break a rule.
    Rule 5. Do not plea for sympathy
    - Do not make posts about how you are leaving the forums. Just leave.
    Now while I fully understand why this is a rule and that going against Forum Moderators/Admins is a bad I idea, I'm going to try.
    Don't you think someone should let other people know when they're going to be gone, when you move away to another country you usually tell your friends, otherwise they'll try to contact you and be like where the F**k is Jimmy? Now I know these are slightly different cases, but still, someone should still be allowed to let others know when its going to be useless to PM them.
    Now don't get me wrong I know that everyone hates Attention/Drama Queens but you can leave the forums without doing that. If your going to make a post about it, be sensible and mature about it, don't say "I'm going to be gone..... FOREVER (Now respond saying nooooooo)" Maybe consider "just letting everyone know, if you try to contact me anytime in the future, don't waste your time, I'm going discontinue playing this great game, I'm too addicted to it."  Now while I think that's  a better route I don't in fact think its the best, the best thing to do in my opinion would be to set your signature to something about you no longer playing, that way when someones on your profile they can go, oh thats why this persons on converting songs for anyone anymore or w/e.
    Keep in mind I'm not trying to convince anyone to change that rule, I think its a darn good rule. I don't quite think someone should get banned for it (maybe lock the post or delete the post) but hey if their quitting why does it matter. Thing is like in "Bot"s case he came back to playing Blockland, he plays it all the time, just today his server was up with about 15 people there, also he's a active user on RTB, so he's defiantly active in the community well as much of it as he can be that is. Now I told him I was going to try to come here and get him unbanned, but I also told him its unlikely because I bet it most likely is unlikely. When I told him this he said that would be awesome, he would love to once again be a part of the forums, I told him if he was allowed back in the forums he would have to make sure to read the rules, because lets face it, how many of use actually read the rules? Or maybe most of us did when we became a member but I doubt for all of those that did, remember all of those rules, I know I sure didn't I became a member back in July 03, 2009, and thats on this Account, my last forums account, "White Tiger" became a member in July 04, 2008. Now I know just because he didn't know the rule doesn't mean he's not at fault but doesn't he deserve a second chance? Like I always say Though no one can go back and make a brand new start, anyone can start from now and make a brand new ending.
    Please Consider this not only would I appreciate it I know he would very much too.

    15
    Help / Mini-Game Start/Reset/Update Crash
    « on: November 17, 2010, 05:53:26 PM »
    For some reason almost every time I reset or update my mini game my server crashes (Blockland doesn't crash, just the server, its dedicated.) , sometimes it happens when i start the mini game as well. This is one of those times.....

    ----LOG----
    Posting to master server
    Posting to rtb server
    Executing Add-Ons/Script_achievements/base_triggers.cs.
    Dedicated server is now running.
    White Tiger spawned.
    Sending map list to White Tiger
    White Tiger is uploading a save file.
    Save file uploaded in 0:07.55 (562 lines).  Processing...
    LOADING BRICKS:  (ColorMethod 3)
    /Users/******/Desktop/Blockland v19/dedicated.command: line 5: 85436 Segmentation fault      ./Blockland.app/Contents/MacOS/Blockland -dedicated -map bedroom
    logout

    [Process completed]

    It says map bedroom above but I wasn't on that map I was on Vice City, Weird.
    Anyone know why it keeps crashing? Im assuming because, Segmentation fault, but wtf is that?

    Pages: [1] 2