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Topics - Kniaz

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1
Gallery / Survivor Base - Save Included
« on: February 07, 2018, 11:59:13 PM »
Survivor Base
A Bluzone Classic



Been a while since I last booted up Blockland! Thought I'd dig through some of my old saves, and came across this one.
Went through and patched it up, tweaked a couple little things, and here we are!

Features working lamps and fireplaces, a couple easter-eggs, and a totally-vanilla brick and paint set.

Feel free to use this, or parts of it, on your server.
Find the save attached to this post.














2
General Discussion / Tips for building with ModTer?
« on: January 24, 2016, 07:46:17 PM »
I'm starting a new project, and it requires heavy investment in ModTer.
Anyone got some great pointers, or must-have mods that'll help me in building?
I'm mostly interested in large, open interiors for players to explore and build in.

Or, if you just have any cool builds that you've made with ModTer that you are willing to share, that'd be awesome too!
Any sort of visual references won't go unappreciated (:

3
Help / Blockland Authentication Stuck on "Loading"
« on: April 02, 2014, 12:43:49 AM »
Been playing Blockland on steam a bit recently, and I've run into a problem of not being able to authenticate.

I'm absoloutely certain my key hasn't been revoked or anything, because I haven't done anything malicious... But I can't seem to authenticate at all?

Are there any methods of trouble-shooting, or just being able to play offline?

I'd like to build some stuff in single player, but the game is convinced I don't own it.

I'm not having this problem in the standalone version of Blockland, only with steam.

4
General Discussion / Blockland in the Spotlight
« on: March 28, 2014, 09:10:16 PM »
When have you seen Blockland reviewed or mentioned in the media spotlight?

I was watching a TV show called Good Game: Spawn Point, a child-targeted video game review/commentary show that gets broadcasted nationally by the Australian Broadcasting Company.

It starts with someone sending in a question about good sandbox games, and Blockland gets the final mention as a pure, and fun building game.

You can watch it here.

It's always a little treat seeing a game you know so well getting a little mention.
But back to you, have you got any instances of reviews or similar?

5
Help / A method to export key.dat files?
« on: February 17, 2014, 04:48:35 AM »
It's coming to a time where I need to change my computer, an unfortunately I lost my key an access to the email I used a long, long time ago.

I do, however, have the key.dat file.

Does anyone know if there's a method to decrypt, or export the key?

I'd like to make the move over to Steam, and would like to keep my current ID...

6
Suggestions & Requests / SUGGESTION: Disable Crosshair
« on: January 27, 2014, 07:14:59 AM »
I've been wondering for a while if this is actually possible?
For a while, I've been working on a couple projects where being able to disable the crosshair could make for a neat little effect...

Thoughts?

7
General Discussion / What makes a good Renderman Hunt?
« on: January 26, 2014, 09:18:37 PM »
I was browsing around servers just now, and I joined a renderman hunt.
I've never been in one before-- and I actually found it kind of creepy, and a little exciting.
Now, this may be because it's something new to me, and I've never played in one before, but I really want to know...

What makes a good renderman hunt?

What would it take, to get you to join a renderman hunt?
If I were to make and host a game mode, what would you like to see in it?
What kind of map would you like?
Do you want it to be a survival, or an actual hunt with weapons?
Should it be a big open environment, or an enclosed interior?

I'd like to know what you think (:

8
Off Topic / The Lego Movie -- offical Lego film!
« on: July 16, 2013, 12:23:16 AM »
So, I'm a little late to this, and haven't seen a topic yet,
But Lego are making a film!

Teaser Trailer

There's not too much to go on, but it's seeming like it'd be pretty good. It's about how a standard-joe minifig is mistakenly thought to be the MasterBuilder, and is sent on a quest to stop an evil tyrant from gluing the world together.

There's some pretty big names in the cast, including; Liam Neeson, Morgan Freeman and Will Ferrell.

One thing that's really standing out to me is, despite it being CGI, they've kept a really cool looking stop-motion style, and not given the minifigs elbows and knees-- something that always irked me a little.
RELEASE DATES:
USA - 7 February, 2014
Australia - 6 April, 2014
UK - 14 February, 2014

It's going under the working title "Lego: The Piece of Resistance" in the US, however... So keep an eye out for it!

So, what are your thoughts on the film?
Got anything to add?
Like the style, hate the style?

9
Creativity / Kniaz's BandPage (Alternative Acoustic)
« on: May 28, 2013, 08:41:22 AM »

So, some people might know that I like to play guitar and kind of love music a lot...
Well, I just set up a band page!
A band page is pretty much a hub for me to upload completed tracks, and is pretty useful in getting stuff out there as I can make payment for my songs completely optional... So that's handy!


I've only got one four-track album up, and no, I'm not asking for any money.
It's absoloutely free to download and I hope you do!
I understand it sounds pretty raw, and has flaws, but it was all pretty much improvised so I can get some practice working through a DI.

Happy to hear feedback!

10
Creativity / Kniaz's Music: "Direct Inject"
« on: May 09, 2013, 08:51:58 PM »
So, I like to play guitar.
I'm not all that good at it, but it's fun and is something I enjoy.
I guess I'll use this thread as a place to post all of my songs in my currently incomplete EP-thing, titled "Direct Inject".
The genre is kind of like Post-Folk, so it's a bit different from what you might be used to.

1 - Finch


2 - Dawning


3 - Her Eyes


Please, share it around and give me feedback/criticism!
This is really just experimental stuff, too. It's pretty raw and the songs themselves have a few mistakes in them, especially since it was all improvised.

11
Suggestions & Requests / REQUEST: Lattice/Wire Door
« on: April 28, 2013, 12:02:00 AM »
Heya!

So, for a project I'm working on, I'm in need of a specific door;
A lattice/wire door.
Ideally, I'd like it to be very small, however a fully sized one could serve useful as well.
It would be awesome if it could be 1x3x2, both left and right similar to the ones found in the Interactive Brick Pack.

I'd like to use it for an side entrance to an air vent, and it fits the style better if it's a special door brick, and not evented.
Atop this, it saves a lot of eventing work.

Also, something similiar to this:
 [img][http://www.thebrickjungle.com/opencart2/image/cache/data/copy%20net%20ready%20pics/IMG_4021%20Lego%20Trap%20Door-500x500.jpg/img]
Would be endlessly useful!
Especially if it were a vent/grill also.

Not sure how to better explain this, and if you need more details I'll happily supply them :)

12



It's been a while since I've really built something, and my style of work is to work on projects (in case you haven't noticed.) Backup Plan is something I've been sitting on, and planning for a while, and while it's zombie survival themed, it is extremely different from all my other projects. Why is this? It's main mechanic won't be roleplaying. Instead, with this project, I'll be taking ideas from every other project, and putting it into one. While there won't be a very big roleplaying mechanic, there will still be a story. In fact, Backup Plan is a singleplayer campaign gamemode.

I'm planning for it to take a lot of inspiration from my other projects, and this might quite possibly be the last thing I work on. For those wondering what this will actually be, read on...



What is this?
Is it a multiplayer server?
A singleplayer campaign?
A roleplay?

Well, the answer is pretty simple:
All of the above.

For those of you who are familiar with the recent Bluzone server, you'll recall the key quest. This sent players across the map, searching for keys to unlock weapons and items while along the way unveiling a dark underlying sub-story, and the history of the shady underground labs and Mutalid lore. This was a really awesome idea, and one that I probably should have developed it more. In fact, it was back then I considered a project like this. At this current point in time, I'm not sure what the story will be; I only know how to pan out the campaign.

But, how could this incorporate a multiplayer experience?

This will be set in an open world, similar to the Bluzone. Players can do whatever they really feel like doing, and atop this, there will be a money system. How will this work? Well, you can complete quests and missions, you can hunt monsters or you can explore, finding secrets and stashes. What purpose does money serve? Nothing too important, but nonetheless, something helpful. With money, you can buy exclusive equipment and items, you can buy hints and 'rumors', and things to make your experience fleshed out and more enjoyable. Will you drop money on death? No. I do not want to create a very big incentive for player deathmatching. You can, however, still drop your items on death; so looting might very well be a possibility. You can co-operate with other players, hunt other players or just play the game very socially.

What about roleplaying?

There's nothing stopping you from roleplaying. Backup Plan will not use RPChat or set name. Instead, there will be a very simplified version of it. Standard Chat, is global talk. Team chat, is local talk. I also plan to incorporate this radio mod to spice things up. You can roleplay if you want, I'm not going to stop you, but if you choose to you need to understand that there will be other players who will not want to roleplay, and are just there for the gameplay.

To sum it up,

This will be a non-linear singleplayer campaign that will also be optimized for multiplayer.
It is, pretty much, an RPG.
There will be a money/shop system.
There will be secrets to explore and monsters to fight.
And room for a bit of roleplaying.


Zombies

What's a zombie server without zombies? Thanks to the new bot system, the infected are not only smarter and cooler, they are different types of them! Among the standard shambles of rotting flesh, you may come across something a little different, something that might require a different approach...

SOLDIER:

40% chance of dropping Pistol
Moderate moving speed (0.7)
Often found in groups

COMMANDO:

25% chance of dropping Ammo
10% chance of dropping Assault Rifle
Armed with Assault Rifle
Moderate moving speed (0.7)
Often found with Soldiers

SCIENTIST:


Exclusive to Labs
10% chance of dropping Pills

LAB GUARD:

Exclusive to Labs
5% chance of dropping Blue Key
Slow moving speed (0.5)
Armed with Handcannon

CRAWLER:


Found in vents
Fast Movement Speed
Does extra damage (20)
Slightly Smaller (0.8)
Six-Minute respawn

RADIOACTIVE ZOMBIE:

Explodes on death
Slow moving speed (0.5)



Planned Features

Item Saving
There will be camps/bases where players can save their inventory.
So, should you go out and get killed you can still recover your items should they be saved.
But, this also means if you get killed with an item before you could save it, you'll have to go get it again.
This is different from past projects where contributors, contests winners and admins could only have item lockers.

Storyline and Open Gameplay
Ever played an Elder Scrolls game before? Or STALKER? Or Far Cry 3?
This is the sort of feel I'm going for, while not quite as big and in-depth, it'll still have everything there.
There'll be lore for those who like reading into things, monsters to hunt and shoot, and missions that have multiple approaches be it run in and shoot things or stealth about your enemies.
The storyline will be completely optional, as well as being able to co-operate with other players.

Safezones
To help control player killing, there will be safezones where you will not be able to equip items (or at least deal/receive damage).
This is to make the gameplay feel more balanced, and so if you decide to go AFK you don't get hunted down and killed for your items.


more to come...


Teasers









Currently, I am not looking to collaborate.
If you wish you ask question, please do! I'll be happy to answer them.
For now, however, I'll be using this thread as a record of production and to help me stay organised.
MEOW!

13

So, it's been a while, so I thought I may as well release these. Included in this post is the music loops, sound effects, playertype, prints and day cycle used in the Bluzone.

MUSIC
Atmospheric loops used within the Bluzone.
To install, drop in Blockland/Add-ons/Music

Bluzone - Caverns
Eery loop used in the caverns. Blowing wind, dropping water and if you listen closely... Something more...

Bluzone - Day
The loop used during the day time, has blowing wind, scattered gunshots and odd animal noises.

Bluzone - Labs
Ambiance for the underground labs. Has the sound of a ventilation system, along with strange and scary noises.

Bluzone - Night
Loop used in the night time. Has crickets, blowing wind and scary noises.

Bluzone - Rain
When it rains, it pours. Rain loop used in the Bluzone.

Bluzone - Sewers
Flowing water and eery echoes, this is the loop used in the Sewers.

Bluzone - Waterfall
A simple, short loop of a waterfall. Can also be used for flowing water.

DAY CYCLE

Link

Simple, and staight forward. Colours are obvious, day is light, night is dark, dusk and dawn have a lovely shade of orange. Very scenic, and easy to apply.

Bluzone Player

Link

Special player used in the Bluzone. The player moves slightly slower than normal, and has an energy bar. This limits the player's jump until it charges again. On average, the player might be able to jump three times before needing to wait for it to recharge. The jump is also much lower, and the player can really only jump up about four-and-a-half blocks. To stop players from running-and-gunning, strafing is much slower.

The biggest appeal, however, is the health system. Players regenerate health over time, but at first slowly. As time passes, the health will start to heal quicker. Say, it will heal one point per second for the first five seconds, then go up to three points and so forth.

Well tried, and useful. To my understanding it's also being used in the roleplay WinterBite right now!

Prints



Link

A collection of 2x2f prints used within the Bluzone. Prints include a series of posters, all great for your apocalypse or survival roleplay. Others are miscellaneous, like advertisements or magasines.

RPCHAT

One of the most outstanding parts of the Bluzone, RPChat.
Developed by Clockturn, SolarFlare, Lugnut and myself, RPChat is a chat system designed for (you guessed it) roleplays.
RPChat can be a little difficult to get your head around at first, but put simply, here's how it works:

> This changes all communication to be in local talk. Talking normally, (default T) is talking locally, and will only be seen by those near you.
> To talk globally, or "broadcast", you can use Team Chat (default Y). This is like talking into a radio, or walkie-talkie.
> To do an action or a /me, simply put a "^" before what you say in normal chat.
> To talk OOC, or Out-Of-Character, place a "^" before what you say in team chat.
> To whisper, place a ">" before what you say in normal chat. Only those very, very close to you can see what you say.
> The default chat distance can be changed in RtB preferences.
> When you say something, a star will appear above your head. It will also appear above the heads of those who heard it.

From Lugnut's changelog:

+Seperated mod into multiple files because it's so goddamned big
+Added eval (for debugging)
-removed eval for release
+Added shorthand functions for use with eval (fcbn, fpbn, etc)
+Added method to remove ownership from saves. This is useful for when dumbass mcblock uploads a save with ownership. zombies are broked unless minigame host owns their spawns. /removeSaveOwnership
+Added logging to everything
+added /hearall. allows super admins to hear every chat that flows through the server.
+added /silentSetName. Does as it says on the tin.
+added /adminToggleOOC to allow disabling of OOC. // probably works
+added /toggleOOC, /toggleRadio, to allow client-sided toggling of ooc and radio.
+added /goCloak to allow super admins to spy on noobs.
+added /shutdown to allow super admins to kick everyone with the reason "the server was shutdown." It also sets the password to $Pref::Server::secretPassword.
+added /private and /public. /private passwords the server with a random alphanumeric string. /public removes the password.
+added /restoreBricks because for some stupid reason, people like to forget up and overwrite the temp.bls. /restorebricks takes base/server/temp/backup.bls and puts it in base/server/temp/temp.bls, allowing fast loads via /reloadBricks. You will have to manually create backup.bls, the game won't make it for you. (just rename temp.bls)
+/whois now accepts three inputs. None, a RP Name, and a character name. None lists all players.
+ADDED /CARRY. This tool allows you to "pick up" another player and carry them in your hands. Basically lets your rp look right. Player A uses /carry B, where B is the playername (not rpname) of the target player. you have to be within 2.5 blocks of the target. player B either does /acceptCarry or /declineCarry to accept or decline. on accept, B is placed in A's arms, and plays the 'playdead' animation which makes it look legit and stuff. player A must then do /drop to set down B. B cannot use /getDown to get down because I'm lazy. I might make this. I think B can jet to get out.
+Added rpstatus. do /status status message here to set your status. shown when someone clicks on you. clickmod taken from JazZ or Yola or yahoo or whatever the forget his name is
+Added whispers. do > before your message to whisper it. the sound travels 2 bricks.
--Modifications to /setname
+stupid parse. removes < and > from names, for idiots too illiterate to understand that basic concept. also capitalizes the first letter of the names. also automatically bans for 15 minutes.
+strips ml control characters. this means no stupidass coloured names.
+checks if the users name is in the rpname they tried to set. For example, if I do /setname Lugnut Seagull, it will deny me. If I attempt to do so again, the system will ban me for 15 mintues automatically.
+checks for swear words in rp name. I have nothing against swearing, as evidenced by this log. However, your name is not "richardbag Mcforget". You will be banned for 15 minutes for trying it.
+system saves all names when one user uses /setname. no more lost names because your neighborhood admin forgot to do /rpcsave.
+/silentSetName has a secret function: 3 word names. Do this: /silentSetName Captain Karan S'jet 1. your name will come out as "Captain Karan S'jet" instead of "Captain 'S'jet' Karan".
+added a little rtb pref for what the rp name is. X has entered the... [string]. This changes the X has entered the Bluzone! message so it's custom.
+fixed ooc chat not working. Thanks padmedog.
+added a pref so you can make last names not required.


Obviously, Lugnut did pretty much all of the work-- so thankyou Lugnut!!

Link



So, that's it!

If you have any questions, feel free to ask.

14
Off Topic / Good zombie films?
« on: March 01, 2013, 09:42:39 PM »
I'm hoping to start a new project in Blockland, and am seeking out films that might grant me some inspiration or ideas.
So, do you guys know any cool zombie films?
I'd list the ones that I know and have watched, but whatever.
If you want, you this can just be a general discussion about zombies and zombie movies.

15
So, as some of you might know, I'm in a band. A couple times, I've posted links to some songs that I've done with In Case of Emergency.
Just now, we've released another song called Dreams. This song is a little different, as it's acoustic and also has a short video clip to it.

View it here:
http://www.youtube.com/watch?v=P5FLACh-p-w

If you like the band, like our Facebook page!
http://www.facebook.com/InCaseofEmergencyAU

Feel free to give criticism, feedback and anything in the likes :P

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