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Topics - Plethora

Pages: [1] 2
1
Off Topic / I need new boots.
« on: July 31, 2017, 06:54:28 PM »
So I've been using my current pair of boots for three years now (not constant use), and they've about had it.

I'm wondering if any of you have any recommendations for a 6", preferably waterproof, work boot.

Thanks.

2
Off Topic / Fasting
« on: September 28, 2016, 03:30:08 PM »
So it's been a while since I had a good fast, after skipping breakfast today I decided I may as well go for the whole day.

Thoughts, experiences, etc. about fasting and the like?

3
Off Topic / Digging Tunnels
« on: August 10, 2016, 06:17:25 PM »
So I was out walking today, and I came across a nice steep embankment which I thought to myself would be excellent to dig a tunnel into if I only knew how to properly do so without it collapsing on me and killing me.  After a brief period of research, I've come to recognize that the internet seems to be largely devoid of any well put together articles on how to dig your own tunnel in such a way as to not get yourself killed in the process.  You folks wouldn't by any chance happen to know a thing or two about such things or be able to point me toward such information, would you?  Stuff like how to construct proper supports, how frequently to put them in, what kind of lumber I should use, how wide and tall such a tunnel could safely be, and the like.

That probably sounds strange, and I'm probably the weird one here, but whatever.

4
Off Topic / Stabbing in my Hometown
« on: May 11, 2016, 08:27:47 PM »
http://www.wcvb.com/news/state-police-respond-to-report-of-incident-at-silver-city-galleria-in-taunton/39477598

The friend I was with that night took off to check up on his girlfriend who works in one of the shops, and reported back that the lockdown at the mall had already ended and she was fine and the mall was pretty much deserted.

So this happened last night within easy driving (or even walking) distance from where I was at the time.  I drove past the house today and there were still news vans on the street.  We already have a bad rep from the heroin epidemic that killed like 50 people a couple Springs ago and made us the heroin capitol of the east coast (the US depending on who you ask), but I still don't expect this kind of madness.

But what I find really scary is that aside from local news, this doesn't really seem to be on the radar.  That something like this has to be terror related or claim even more lives to make real news, that it's apparently common enough that we're desensitized and it won't make a big enough splash to make big headlines is absolutely terrifying.

The times we live in.

5
Laclede's Apocalypse
Apocalyptic Township Simulator


In the year 2015, a series of events is unraveling to fabric of society.  You are in control of a town within Laclede County, Missouri.  Over the coming years, your town will undergo immense hardship, and the decisions you make will either save or destroy your community.
Imagine it kind of like Jericho without a gay second season.



With Major Routes


Date & Timescale Information
August 2015
1 Day = 1 Month
Date Accurate as of: 6/7/15


Town Posts


Town Format
Code: [Select]
[Flag if You so Choose]
[b]Town Name:[/b]
[b]Population:[/b] [Starting Max is 10,000]
[b]Trade Partners:[/b]
[b]Alliances:[/b]
[b]Enemies:[/b]
[b]Coalitions:[/b]
[b]Defense Info:[/b] [Not Yet]
Anything Else you want to add, feel free.


Rules & Information
1.The higher your population or more land your town has, the harder it will be for you to maintain control of your town's outer reaches.
2.You cannot roleplay as a town outside Laclede County, but you may interact with these towns.  You cannot create and roleplay as an entirely new town.
3.Military grade weapons are not by any means easy to come by.
4.The Federal and State Governments will attempt to maintain control and will meddle.
5.The closer you are to the government, the more likely you are to receive aid from them.  It will come at a price.
6.Don't powergame or metagame.
7.Please keep drama out of the thread.  Create a "Laclede Megathread" in Drama if you must, but try to keep it out of here.
8.The moderators are human too.  If you're reasonable and patient, odds are they will be too.
9.The map is rough (and possibly even inaccurate) because I had really rough source material and very limited geographical information to work with.  County borders are extra thick.  If you feel that you can improve it, you are more than welcome to try.
10.Use good judgment.

6
Off Topic / Help with Corecursion in C - Problem Solved, Locking
« on: November 21, 2014, 07:17:15 PM »
Code: [Select]
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <conio.h>

void count_alph(char str[], int *ltrs, int *sm, int index);
void sum_digit(char str[], int *ltrs, int *sm, int index);

void main (void)
{
   char word[50];
   int sum = 0, letters = 0;

   printf("Enter a series of letters and numbers (50 character max):  ");
   scanf("%s", word);

   count_alph(word, &letters, &sum, 0);

   printf("\nThere are %d letters and the sum of the numbers contained is %d.", letters, sum);
   getch();
}

//count alphabetical elements of array
void count_alph(char str[], int *ltrs, int *sm, int index)
{
   // valid index?
   if (index < strlen(str))
   {
        // alphabetical?
if (isalpha(str[index]))
        {
           // increase number of letters
       *ltrs = *ltrs + 1;
             // check the next one
             count_alph(str, ltrs, sm, index++);
}
        else
        {
           // it's a number, handle accordingly
           sum_digit(str, ltrs, sm, index);
        }
    }
}

// sum digits in the array
void sum_digit(char str[], int *ltrs, int *sm, int index)
{
   // valid index?
   if (index < strlen(str))
   {
   // digit?
if (isdigit(str[index]))
        {
           // add the nimber to running sum
             *sm += str[index] - '0';
             // process the next one
             sum_digit(str, ltrs, sm, index++);
         }
         else
           // it's a letter, handle accordingly
           count_alph(str, ltrs, sm, index);
    }
}

I wind up getting this.

The error seems to spring up in whatever function the type of the first element is.  For instance, if I input "6tF" the error is in the sum function, and if I input "FFTTreyrty7" the error is in the alpha function.

Any and all help appreciated.  I don't even need to know how to fix it if you can just tell me what I did wrong.

Many thanks.

EDIT:
After messing around with it I see that I have infinite recursion.  If anyone wants to point out where I muffed up I'd be appreciative.
EDIT2:
I'm an idiot.  index++ should by ++index.
Thanks for nothing/making me figure it out on my own.  Locking.

7
Forum Games / Can anyone translate this?
« on: September 20, 2014, 05:54:01 PM »
I found the following in a space email.  I don't really know what language it is and I can't search it with google, I get some error or other.  I think it's some kind of poetry.  Translate if you can, please.

Zankoku na tenshi no you ni
Shonen yo, shinwa ni nare...

Aoi kaze ga ima mune no doa wo tataitemo,
Watashi dake wo tada mitsumete
Hohoenderu Anata
Sotto Fureru mono
Motomeru koto ni muchuu de,
Unmei sae mada shiranai itaikena hitomi

Dakedo itsuka kizuku deshou
Sono senaka ni wa
Haruka mirai mezasu tame no
Hane ga aru koto...

Zankoku na tenshi no te-ze
Madobe kara yagate tobitatsu
Hotobashiru atsui patosu de
Omoide wo uragiru nara
Kono zora wo daite kagayaku
Shonen yo, shinwa ni nare

Zutto nemutteru watashi no ai no yurikago
Anata dake ga yume no shisha ni
Yobareru asa ga kuru
Hosoi kubisuji wo tsukiakari ga utsustufferu
Sekai-ju- no toki wo tomete
Tojikometai kedo...

Moshi mo futari aeta koto ni imi ga aru nara,
Watashi wa, sou, jiyu- wo shiru
Tame no Baiburu

Zankoku na tenshi no te-ze
Kanashimi ga sostuffe hajimaru
Dakishimeta inochi no katachi
Sono yume ni mezameta toki
Dare yori mo hikari wo hanatsu
Shonen yo, shinwa ni nare

Hito wa ai wo tsumugi nagara rekishi wo tsukuru
Megami nante narenai mama
Watashi wa ikiru...

Zankoku na tenshi no te-ze
Madobe kara yagate tobitatsu
Hotobashiru atsui patosu de
Omoide wo uragiru nara
O-zora wo daite kagayaku
Shonen yo, shinwa ni nare

Oops, meant to put this in off topic.  My mistake and apologies.  :/

8
Off Topic / Avatar Help - Thanks
« on: August 23, 2014, 10:17:19 AM »
I've tired of my current Avatar.  The gif I want to replace it with is 75x75 but when I upload the file and press change profile nothing changes.

The gif.

Help appreciated.

9
Off Topic / If you ruled the world...
« on: August 09, 2014, 02:59:13 PM »
If you ruled the world, what one forumer would you promote to your right hand man.  What forumer would you execute first?

Morningstar would be my right hand man.  Nobody I really want to execute right now, but that'll probably change.

First executed is kompresser to avenge the bedroom

10
Nations & Conquests
After his hiatus, the great and powerful Plethora said: "Let there be another Nation RP", and so Plethora formed Nations & Conquests from the bones and ashes of prior RPs such as Nations at War and Age of Chivalry.  And then Plethora remembered why he had previously vowed never again to do nation RPs and became frustrated.  And by this Plethora determined to abandon his creation to the direction of whomever once the RP year should become 2015.  So it is written, so let it be done.


Date, Timescale, &c.:
Date: 1879 as of 6/29/14
Timescale: 1 day = 1 year
Wartime Timescale: 1 day = 6 months


Map:
I will do my best to keep the map up to date.  Please upload any of your own map updates with imgur or something of similar quality.


Nations:


Alliance Networks:


People with Authority:


Nations Format:
Code: [Select]
-Insert flag here-

[b]Nation Name:[/b]
[b]Government Type:[/b]

[b]Economy Type:[/b]
[b]*Currency:[/b]
[b]*Currency in comparison to Euros:[/b]

[b]Population:[/b](Starting pop. max = 2,000,000)
[b]Religions:[/b]
[b]Languages:[/b]

[b]Map[/b]
[b]*Major Cities:[/b]
[b]Capital City:[/b]

[b]Trade Partners:[/b]
[b]Alliances:[/b]
[b]Organizations:[/b]

[b]*Defcon Level:[/b]
[b]Military Tech:[/b]

*= Optional


Gameplay Parameters:
Rules:
1. This isn't the future, you're not gonna be zipping through space in your fancy shuttles.
2. You may not use real life political figures as your own, ex. Riddler, Stalin...
3. Don't start off with an obnoxiously large nation; leave room for new people.  No AC sized nations.
4. You cannot asspull help from aliens or anything like that.
5. Names such as "Supergunnation" or "Minecraftland" or names too derivative of a real nation's are unacceptable.
6. You are not allowed to powergame, godmod, &c.  I will flip a coin or something if there's excessive arguing over the validity of something.
7. You are not allowed to metagame, ex. Billy tells Sam about something Chris told to Billy about Jim, and then Sam uses that info against Jim.
8. This is a roleplay, you are encouraged to roleplay out your actions and to keep drama out of the thread, what I mean is don't get mad when someone ICly takes an action or says something you don't like and flip out in the thread.
9. We will vote on nukes in the year 1940.  If the're allowed at that point, nations in a position to research them can begin immediately and use them no earlier than 1945.
10. You are not invincible.  Include casualties in your battles.
11. If you leave the RP you cannot return to your nation if another one has acquired the land unless you have permission from that person.
12. You may control small portions of another person's population (eg. small rebel groups, not Arab Spring sized rebellions).
13. Most of you have probably seen Swat and I go at it.  Don't be like that.

Rights:
1. You are allowed to upgrade your technology so long as it isn't excessive.
2. You are allowed to begin wars over racial or religious reasons.
3. You can perform secret missions in attempts to sabotage or obtain information.
4. You can play.
5. You can attempt to attack/sabotage trade routes.
6. You're allowed to expand in land, but not excessively or in a short amount of time.
7. Grace Period and Stasis Condition rules as exist they did in NaW.


News:
  • 06/20/14  -  RP Begins.  Avalonia becomes the first nation.  Waos-Peng becomes a nation.
  • 06/21/14  -  Democratic Kingdom of Tokyo becomes a nation.
  • 06/23/14  -  Toiulia becomes a nation.
  • 06/29/14  -  Svernland becomes a nation.
  • 07/05/14  -  NPC Nations are added.

11
Off Topic / Have you ever said anything quotable?
« on: November 30, 2013, 05:13:50 PM »
Ever said anything so good someone should put it on the inside cover of a book?  If so, put it here, or don't, doesn't really matter.

"Communism is the transition period between which people feel betrayed and taken advantage of by businessmen and when they feel the same about their leaders." -Plethora
"Deathagon." -Plethora
"Why are you coming to me with your problems? I have plenty of my own to deal with!" -Plethora
"People should yell about things more." -Plethora
"Rhinoceroses don't just kill things." -Plethora
"I don't feel the need to be loved, but to be admired, that is to die for." -Plethora
"When you're poor and living in a cardboard box I'll have my chauffeur run your box over with my limousine." -Plethora @ morningstar

12
Forum Games / Nations at War - Closing Time!
« on: July 16, 2013, 10:44:10 AM »
Since Blazer's gone and decided not to participate further, I'm going to try to upkeep this with all fairness and reasonableness. I may well appoint a moderator to make sure things run smoothly while I'm out living my life. All below was totally not stolen from the last incarnation of this.


Nations at War



I will attempt to keep the map up to date. Please use most up to date map version when altering the map, and upload your updated map with imgur.


Predecessors:
The Original
The Spinoff
And then there's us


Year: 2139 as of 3-24-14
Tech Year: 2039 as of 2-24-14
Timescale: 1 Day = 1 Year


Organizations:
- Tbilisi Pact
- Antarctica Pact
- Imperial Covenant


Nation Format:
Code: [Select]
-Insert flag here-

[b]Nation Name:[/b]
[b]Government Type:[/b]

[b]Economy Type:[/b]
[b]*Currency:[/b]
[b]*Currency in comparison to Euros:[/b]

[b]Population:[/b](Starting pop. max = 2,000,000)
[b]Religions:[/b]
[b]Languages:[/b]

[b]Map[/b]
[b]*Major Cities:[/b]
[b]Capital City:[/b]

[b]Trade Partners:[/b]
[b]Alliances:[/b]
[b]Organizations:[/b]

[b]*Defcon Level:[/b]
[b]Military Tech:[/b]

*= Optional


Grace Period:
The grace period allows people to join the game whilst the OP is absent, and are allowed to roleplay passively along with the other nations. However, if a nation within grace period attacks a player whilst being unprovoked can result in eviction from the thread, if a nation under grace period is attacked they are allowed to attack the nation(s) attacking them and invade them, if Grace Period is found to be abused, for example: A nation under grace period having their friend attack them so they can be big before they're officially implemented, Grace Periods shall cease to exist and no one new shall be able to enjoy any bit of roleplay whilst the OP is away.

Stasis Condition:
Rendering a nation in stasis is for the purpose of keeping your nation alive while you are unable to attend to your nation for extended periods of time for reasons such as vacations, prenatally imposed restrictions, inability to use a computer for an extended period, personal disasters, &c.  It is meant for long term scenarios, do not put your nation in stasis and come back the next day.  While in stasis your nation may experience growth in anything that a lack of progress would put your nation at risk when you return (population, technology, &c.).  During stasis your nation may not be attacked, attack another nation, or experience any huge events (this may also include rebuilding from a disaster, performing terrorist acts, or developing new technologies).  Stasis ends when you end it in a post, preferably by saying something like "[Your Nation Here] is no longer in stasis.", or by RPing something that breaks the terms of the stasis condition.  If you put your nation in stasis, please do not post for a few days so it is clear you are not frivolously putting your nation in stasis.


Rules:
1. This isn't the future, you're not gonna be zipping through space in your fancy shuttles.
2. You may not use real life political figures as your own, ex. Riddler, Stalin...
3. You are to start as a small nation, this is to provide room for other nations.
4. You cannot asspull help from aliens or western civilization, this is about europe, not the United States.
5. You must create your own empire, I don't want some half assed, "Union of Britain" I want something creatively made by your own individual mind.
6. You are not allowed to powergame, ex. taking land without properly battling.
7. You are not allowed to metagame, ex. Billy tells Sam about something Chris told to Billy about Jim, and then Sam uses that info against Jim.
8. This is a roleplay, you are encouraged to roleplay out your actions and to keep drama out of the thread, what I mean is don't get mad when someone ICly takes an action or says something you don't like and flip out in the thread.
9. By request, at the moment you are not allowed to create nuclear weaponry such as nuclear missiles and what not.
10. You are not invincible.  Something will get through.  This may not always apply to cyber-warfare.

Rights:
1. You are allowed to upgrade your technology so long as it isn't excessive.
2. You are allowed to begin wars over racial or religious reasons.
3. You can perform secret missions in attempts to sabotage or obtain information.
4. You can play.
5. You can attempt to attack/sabotage trade routes.
6. You're allowed to expand in land, but not excessively in a short amount of time.

If You Feel that the Current OP is Doing a Bad Job:
You are free and welcome to go make your own RP containing all the elements of this one, even to make the next incarnation of Nations at War.  Please inform the current OP if you do this.

13
Thanks in advance to all who will help.

I'm getting my feet wet and have little idea what I'm doing. Forgive the incompetence of a newbie.

Ok, I've been toying around with the bow, including taking out all the emitters and stuff; pure weapon now. Bow still overwrites it even after I've eliminated all ties to the bow as far as I know. What the devil am I missing?
Code: [Select]
//PlethBow.cs
//bow and arrow weapon stuff

//projectile
AddDamageType("PlethArrowDirect",   '<bitmap:add-ons/Weapon_PlethBow/CI_Pletharrow> %1',    '%2 <bitmap:add-ons/Weapon_PlethBow/CI_Pletharrow> %1',0.5,1);

datablock ProjectileData(arrowProjectile)
{
   projectileShapeName = "./Pletharrow.dts";

   directDamage        = 40;
   directDamageType    = $DamageType::PlethArrowDirect;

   radiusDamage        = 10;
   damageRadius        = 100;
   radiusDamageType    = $DamageType::PlethArrowDirect;

   explodeOnPlayerImpact = false;
   explodeOnDeath        = false; 

   armingDelay         = 10000;
   lifetime            = 10000;
   fadeDelay           = 10000;

   isBallistic         = true;
   bounceAngle         = 0; //stick almost all the time
   minStickVelocity    = 1.0;
   bounceElasticity    = 5.0;
   bounceFriction      = 0.3;   
   gravityMod = 0.65;

   hasLight    = true;
   lightRadius = 3.0;
   lightColor  = "9 0 0";

   muzzleVelocity      = 99.0;
   velInheritFactor    = 1;

   uiName = "Pleth Arrow";
};


//////////
// item //
//////////
datablock ItemData(PlethBowItem)
{
category = "Weapon";  // Mission editor category
className = "Weapon"; // For inventory system

// Basic Item Properties
shapeFile = "./Plethbow.dts";
rotate = false;
mass = 1;
density = 0.2;
elasticity = 0.2;
friction = 0.6;
emap = true;

//gui stuff
uiName = "Pleth Bow";
iconName = "./icon_Plethbow";
doColorShift = true;
colorShiftColor = "0.400 0.196 0 1.000";

// Dynamic properties defined by the scripts
image = PlethbowImage;
canDrop = true;
};

////////////////
//weapon image//
////////////////
datablock ShapeBaseImageData(PlethbowImage)
{
   // Basic Item properties
   shapeFile = "./Plethbow.dts";
   emap = true;

   // Specify mount point & offset for 3rd person, and eye offset
   // for first person rendering.
   mountPoint = 0;
   offset = "0 0 0";
   eyeOffset = 0; //"0.7 1.2 -0.5";
   rotation = eulerToMatrix( "0 0 10" );

   // When firing from a point offset from the eye, muzzle correction
   // will adjust the muzzle vector to point to the eye LOS point.
   // Since this weapon doesn't actually fire from the muzzle point,
   // we need to turn this off. 
   correctMuzzleVector = true;

   // Add the WeaponImage namespace as a parent, WeaponImage namespace
   // provides some hooks into the inventory system.
   className = "WeaponImage";

   // Projectile && Ammo.
   item = PlethBowItem;
   ammo = " ";
   projectile = arrowProjectile;
   projectileType = Projectile;

   //melee particles shoot from eye node for consistancy
   melee = false;
   //raise your arm up or not
   armReady = true;

   doColorShift = true;
   colorShiftColor = PlethBowItem.colorShiftColor;//"0.400 0.196 0 1.000";

   //casing = " ";

   // Images have a state system which controls how the animations
   // are run, which sounds are played, script callbacks, etc. This
   // state system is downloaded to the client so that clients can
   // predict state changes and animate accordingly.  The following
   // system supports basic ready->fire->reload transitions as
   // well as a no-ammo->dryfire idle state.

   // Initial start up state
stateName[0]                     = "Activate";
stateTimeoutValue[0]             = 0.5;
stateTransitionOnTimeout[0]       = "Ready";
stateSound[0] = weaponSwitchSound;

stateName[1]                     = "Ready";
stateTransitionOnTriggerDown[1]  = "Fire";
stateAllowImageChange[1]         = true;

stateName[2]                    = "Fire";
stateTransitionOnTimeout[2]     = "Reload";
stateTimeoutValue[2]            = 0.05;
stateFire[2]                    = true;
stateAllowImageChange[2]        = false;
stateSequence[2]                = "Fire";
stateScript[2]                  = "onFire";
stateWaitForTimeout[2] = true;
stateSound[2] = PlethbowFireSound;

stateName[3] = "Reload";
stateSequence[3]                = "Reload";
stateAllowImageChange[3]        = false;
stateTimeoutValue[3]            = 0.5;
stateWaitForTimeout[3] = true;
stateTransitionOnTimeout[3]     = "Check";

stateName[4] = "Check";
stateTransitionOnTriggerUp[4] = "StopFire";
stateTransitionOnTriggerDown[4] = "Fire";

stateName[5]                    = "StopFire";
stateTransitionOnTimeout[5]     = "Ready";
stateTimeoutValue[5]            = 0.2;
stateAllowImageChange[5]        = false;
stateWaitForTimeout[5] = true;
//stateSequence[5]                = "Reload";
stateScript[5]                  = "onStopFire";


};

14
Off Topic / Any idea what song this is?
« on: March 05, 2013, 04:41:49 PM »
My bro, Morningstar, was browsing and found the video this post contains a link to. I like the song, but have no idea who made it or what it is or any of that. Please inform me of these details if you know them. If not, why bother posting?

http://www.youtube.com/watch?v=ssZBYpwMp0I

Thanks & whatnot.

15
Off Topic / Weekly Controversial Topic - You decide each week
« on: February 11, 2013, 03:28:17 PM »
Weekly Controversial Topic

I've done some thinking, and decided to turn you all against one another. What better way?

How this works is that you vote for a topic to present your opinion on and attempt to persuade neutrals and those of the opposite opinion. For the next week, people present their viewpoints on the matter and vote on next week's topic via the poll. Vote, argue, repeat.

Rules:
  • People who swear, cuss, or use profanities are morons.
  • People who troll are morons.
  • A topic only lasts for one week. You can vote the topic back if you like, but once the week's ended, move on.

What we've done so far:

How this should look:
Blockhead 1: I think it's ridiculous that anyone needs assault rifles. They have no practical use outside of killing people.
Blockhead 2: I see your point, but if proper precautions are taken, they can be utilized in sport without any great risk.

What should be avoided:
Blockhead X: Mother F***er! I need big bang gun to shoot up mah skool! Bang Bang!
Blockhead Y: N***er! If people like you get F***in guns they'll be taken away from everyone.
Blockhead Z: Both youse richardheads.

Since there's been no poll, I'll decide what goes first. Death sentence, should it be legal? For certain crimes? Not at all? How should it be done?

Discuss.

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