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« on: January 08, 2010, 10:07:21 PM »
Simply put, some Craftsmen members have decided if we're going to make Deathmatches why do it out of bricks? Why not interiors and terrain? And why Blockland? And so now we've decided we're going to make a new game out of Vanilla Blockland that's just a generic fighting game. Craftsmen will still be an entity in Blockland, we are by no means leaving, but this project will create a great deal of work for our modellers/scripters as previously they often had very little or nothing at all to do. The idea in WAR (we will likely change the name to something a bit more original later, feel free to post suggestions) is the theme comes from the map, not the game itself, so it's like a hundred games in one and all that good stuff. Work has not yet started as we are still in the planning stages of this project. In order to make the game enjoyable for a wide audience, we are asking users of the forum for their input, so post away with ideas and feedback.
Here's a rundown of what we've got planned out so far. Feel free to suggest ideas or to criticize ideas listed here.
- The player model will be a basic human, and low-poly. We're going for fun, not super-realistic. We still need the model, though.
- The building system will be completely scrapped.
- The inventory system will be remade, as will most of the game's GUIs. At the moment I don't think we will need to change any of the skins on the GUIs.
- The add-ons system will likely be similar to Blockland's but use folders instead of .ZIP files as Vanilla's engine does not support .ZIP files as far as I know.
- We would like to use a ban system that doesn't rely on IP addresses as those can be changed at will, but we have no ideas so far.
- Users will have an option to let the map choose the add-ons which will be sorted by time period and whether the weapon is "realistic" or not - I.E. magic and swords would both be in the "Medieval" time period but swords would be in the "realistic" category whereas magic would not.