Script_BrickifyTerrainTerrain doesn't really have to go away in v21! You can make brick facsimiles of your favorite maps, and keep them for later. Now stop crying and download it already!
Features- Custom position placement!
- Custom boundaries!
- Custom color!
- Etc!
Instructions 1) Load up your favorite map
2) Type in "/BrickifyTerrain (Bound) (Color)"
3) Wait a little bit, it may lag
4) Save those bricks!
About the ArgumentsBound is basically half of the side of the square you will create.
Color specifies what color all of the bricks will be.
For example, if I were to type in "/BrickifyTerrain 100 15", the script would create a square of 100 by 100 cubes, where they all are bold white. To get the number of a paint color, you simply count the colors from top to bottom, left to right. Watch out though, the first color (usually red) is 0.
Cautionary Advice- This mod creates a whole stuffload of bricks. If your computer cant handle a stuffload of bricks, don't try to make a stuffload of bricks. My suggestion is to start out with small radii at first, if you don't know what your computer can handle.
- This mod creates more bricks than you may intend. In addition to the square you specify, the script automatically fills in the holes that would normally exist. So, if you type in /BrickifyTerrain 100, the brickcount will come out to something like 12000 bricks instead of 10000 bricks. A bound of 400 is probably toeing the line, a bound of 500 will almost certainly go over the brickcount limit.
- You can only save what you see. If you make a big area of cubes, you have to fly around them once before saving. Otherwise, you will only load some of the bricks.
- Map positioning is weird. I suggest placing a spawn somewhere before saving, so you can find your terrain easily when you load it on a slate map. Also, some maps exist in part under zero elevation. You can create and save bricks under zero elevation, but you cannot load them on slate.
|Known Bugs- Nothing to stop users from going over the bricklimit
- Tries to create all the bricks at once
- Typing decimals into the arguments is probably a bad idea
- Bricks can be planted inside of other bricks if you remove some of the safety checks from the script. Don't do this please.
Notes- Yes I know it's annoying to have to ghost all the bricks then save all the bricks then load the bricks again, will work on fix for later
- When the bricks are created on top of the terrain, it might look a bit wonky. Don't worry, all of the bricks have been created, you just can't see them because they're under the map
DownloadI gave up on RTB submission, it's taking too long
Planned Features- Add ability to automatically add water where it is on the map
- Scheduling, so all of the bricks are not created at once
- A prompt that calculates the number of bricks that will be created, and asks if you'd like to continue or not
- Direct filewriting
- "Limit" generation
Below are some pictures of "The Slopes" in 4x cubes
If you have any suggestions or comments, post here or pm me. Also, someone can make me a logo if they'd like.