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Topics - gr8dayseth

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46
Off Topic / Yo I'm almost an Eagle Scout
« on: June 11, 2015, 01:11:24 PM »
Yeah I'm a boy scout btw, I only mentioned it once bout a year ago about going to summer camp.

Currently a Life Scout, just got my Eagle Project (almost), for it I (with the help of a couple of others) put up a flag pole in our church parking lot. It currently needs to sit for a few days before we can put a flag on it, and shortly after I do we'll put a plaque in front of it in honor of veterans.

This Eagle Project was the last thing I needed to get to eagle, aside from the paperwork for it and the board of review.

I have pics I'll show later.

47
Off Topic / Gr8dayseth tries out 6 flavors of pop from Pops
« on: June 09, 2015, 02:21:50 PM »
Just went to Arcadia OK to go to a cool place named Pops, they have a ton of different flavors of pop, at least 700 they say.

On the way back to my grandparents' house and I'll try em and give you guys the results one at a time for your entertainment with pictures and text.

It's an hour or so drive though so see you all til then.

48
Music / Education Connection!
« on: June 08, 2015, 03:35:58 AM »
That one commercial that was strangely catchy, now in blockland at last

preview and stuff

I even included the part that gets quieter at the end, but amplified it so it's the same level as the rest of it, it loops well because of that
enjoy adding this to your collection of (un)ironically enjoyed music to use in speedkart or something
Warning: Comes with advertisement for Education Connection. Run for the hills!

49
topic too old
This has been suggested many many times, some have made it but didn't release it. God's sake someone please.

Make it work with slayer (preferably not as a gamemode but as something in advanced options or something so we can use it with other modes). now that I look at this, just gun game and team gun game would be fine
Make it customizable in-game.
Make it so the slayer bots do it too.

That is all.
greek actually said he already fixed them and is saving it for the next update
It's probably best that this would be made after the slayer update, especially since I want bot support if possible
but I'll keep this alive so I don't forgot and so the idea doesn't die, because me and some others have wanted this fixed since forever
lol, I started but Slayer currently can't have datablock lists in player options, so I gave up. Greek2Me said he's fixing that in the next version, so once that's done I'll actually finish it.
WELL GUESS WHAT FOOLS
http://forum.blockland.us/index.php?topic=279293.0
it's in alpha but still

50
After encountering many errors and frustrations into making a new working T+T weapon skin, this one I can't figure out how to fix.
It works perfectly fine except when it reloads it doesn't take any ammo out of the pile you have, but it does put ammo in the weapon right.

I basically just took a weapon skin that was already in the pack and changed the names and a few other things. I changed maxammo from 7 to 2, but that was the only thing I changed variable-wise besides the color. I just can't find where it would take ammo out of the pile.
Code: [Select]
AddDamageType("HunterShotgun",   '<bitmap:add-ons/Weapon_Skins_Shotgun/CI_HunterShotgun> %1',    '%2 <bitmap:add-ons/Weapon_Skins_Shotgun/CI_HunterShotgun> %1',0.75,1);
datablock ProjectileData(HunterShotgunProjectile : PumpShotgunProjectile)
{
   projectileShapeName = "add-ons/Weapon_Gun/bullet.dts";
   directDamage        = 9-2; //14;
   directDamageType    = $DamageType::HunterShotgun;
};

//////////
// item //
//////////
datablock ItemData(HunterShotgunItem : PumpShotgunItem)
{
category = "Weapon";  // Mission editor category
className = "Weapon"; // For inventory system
// Basic Item Properties
shapeFile = "./HunterShotgun.dts";
rotate = false;
mass = 1;
density = 0.2;
elasticity = 0.2;
friction = 0.6;
emap = true;
//gui stuff
uiName = "Hunter Shotgun";
iconName = "./icon_HunterShotgun";
doColorShift = true;
colorShiftColor = "0.51 0.43 0.36 1";
// Dynamic properties defined by the scripts
image = HunterShotgunImage;
canDrop = true;
maxAmmo = 2;
canReload = 1;
};

////////////////
//weapon image//
////////////////
datablock ShapeBaseImageData(HunterShotgunImage : PumpShotgunImage)
{
   // Basic Item properties
shapeFile = "./HunterShotgun.dts";
   emap = true;
   mountPoint = 0;
   offset = "0 0 0";
   eyeOffset = 0; //"0.7 1.2 -0.5";
   rotation = eulerToMatrix( "0 0 0" );
   correctMuzzleVector = true;
   className = "WeaponImage";
   item = HunterShotgunItem;
   ammo = " ";
   projectile = HunterShotgunProjectile;
   projectileType = Projectile;
   casing = PumpShotgunShellDebris;
   shellExitDir        = "1.0 0.1 1.0";
   shellExitOffset     = "0 0 0";
   shellExitVariance   = 10.0;
   shellVelocity       = 5.0;
   doColorShift = true;
   colorShiftColor = HunterShotgunItem.colorShiftColor;
};

function HunterShotgunImage::onFire(%this,%obj,%slot)
{
if(%obj.toolAmmo[%obj.currTool] > 0)
{

  %fvec = %obj.getForwardVector();
  %fX = getWord(%fvec,0);
  %fY = getWord(%fvec,1);
  
  %evec = %obj.getEyeVector();
  %eX = getWord(%evec,0);
  %eY = getWord(%evec,1);
  %eZ = getWord(%evec,2);
  
  %eXY = mSqrt(%eX*%eX+%eY*%eY);
  
  %aimVec = %fX*%eXY SPC %fY*%eXY SPC %eZ;
            serverPlay3D(PumpShotgunfireSound,%obj.getPosition());
%obj.playThread(2, activate);
%obj.toolAmmo[%obj.currTool]--;

%obj.spawnExplosion(TTBigRecoilProjectile,"1 1 1");
             commandToClient(%obj.client,'bottomPrint',"<just:right><font:impact:24><color:fff000>12-gauge shotgun <font:impact:34>\c6" @ %obj.toolAmmo[%obj.currTool] @ " / " @ %obj.client.quantity["shotgunrounds"] @ "", 4, 2, 3, 4);

%projectile = %this.projectile;
%spread = 0.0032;
%shellcount = 9;

for(%shell=0; %shell<%shellcount; %shell++)
{
%vector = %obj.getMuzzleVector(%slot);
%objectVelocity = %obj.getVelocity();
%vector1 = VectorScale(%vector, %projectile.muzzleVelocity);
%vector2 = VectorScale(%objectVelocity, %projectile.velInheritFactor);
%velocity = VectorAdd(%vector1,%vector2);
%x = (getRandom() - 0.5) * 10 * 3.1415926 * %spread;
%y = (getRandom() - 0.5) * 10 * 3.1415926 * %spread;
%z = (getRandom() - 0.5) * 10 * 3.1415926 * %spread;
%mat = MatrixCreateFromEuler(%x @ " " @ %y @ " " @ %z);
%velocity = MatrixMulVector(%mat, %velocity);

%p = new (%this.projectileType)()
{
dataBlock = %projectile;
initialVelocity = %velocity;
initialPosition = %obj.getMuzzlePoint(%slot);
sourceObject = %obj;
sourceSlot = %slot;
client = %obj.client;
};
MissionCleanup.add(%p);
}

//shotgun blast projectile: only effective at point blank, sends targets flying off into the distance
//
//more or less represents the concussion blast. i can only assume such a thing exists because
// i've never stood infront of a loving shotgun before
///////////////////////////////////////////////////////////

%projectile = "shotgunBlastProjectile";

%vector = %obj.getMuzzleVector(%slot);
%objectVelocity = %obj.getVelocity();
%vector1 = VectorScale(%vector, %projectile.muzzleVelocity);
%vector2 = VectorScale(%objectVelocity, %projectile.velInheritFactor);
%velocity = VectorAdd(%vector1,%vector2);


%p = new (%this.projectileType)()
{
dataBlock = %projectile;
initialVelocity = %velocity;
initialPosition = %obj.getMuzzlePoint(%slot);
sourceObject = %obj;
sourceSlot = %slot;
client = %obj.client;
};
MissionCleanup.add(%p);
return %p;

//just the muzzleflash
//
//nothing really special about this
///////////////////////////////////////////////////////////

%projectile = "shotgunFlashProjectile";

%vector = %obj.getMuzzleVector(%slot);
%objectVelocity = %obj.getVelocity();
%vector1 = VectorScale(%vector, %projectile.muzzleVelocity);
%vector2 = VectorScale(%objectVelocity, %projectile.velInheritFactor);
%velocity = VectorAdd(%vector1,%vector2);


%p = new (%this.projectileType)()
{
dataBlock = %projectile;
initialVelocity = %velocity;
initialPosition = %obj.getMuzzlePoint(%slot);
sourceObject = %obj;
sourceSlot = %slot;
client = %obj.client;
};
MissionCleanup.add(%p);
return %p;
}
else
{
            serverPlay3D(PumpShotgunJamSound,%obj.getPosition());
commandToClient(%obj.client,'bottomPrint',"<just:right><font:impact:24><color:fff000>12-gauge shotgun <font:impact:34>\c6" @ %obj.toolAmmo[%obj.currTool] @ " / " @ %obj.client.quantity["shotgunrounds"] @ "", 4, 2, 3, 4);
}
}

function HunterShotgunImage::onEject(%this,%obj,%slot)
{
%this.onLoadCheck(%obj,%slot);
%obj.playThread(2, plant);
             commandToClient(%obj.client,'bottomPrint',"<just:right><font:impact:24><color:fff000>12-gauge shotgun <font:impact:34>\c6" @ %obj.toolAmmo[%obj.currTool] @ " / " @ %obj.client.quantity["shotgunrounds"] @ "", 4, 2, 3, 4);
}

function HunterShotgunImage::onReloadStart(%this,%obj,%slot)
{
    if(%obj.client.quantity["shotgunrounds"] >= 1)
{
%obj.playThread(2, shiftto);
            serverPlay3D(block_MoveBrick_Sound,%obj.getPosition());
}
             commandToClient(%obj.client,'bottomPrint',"<just:right><font:impact:24><color:fff000>12-gauge shotgun <font:impact:34>\c6" @ %obj.toolAmmo[%obj.currTool] @ " / " @ %obj.client.quantity["shotgunrounds"] @ "", 4, 2, 3, 4);
}

function squaredshotgunImage::onReloaded(%this,%obj,%slot)
{
%this.onLoadCheck(%obj,%slot);
    if(%obj.client.quantity["shotgunrounds"] >= 1)
{
%obj.client.quantity["shotgunrounds"]--;
%obj.toolAmmo[%obj.currTool]++;
             commandToClient(%obj.client,'bottomPrint',"<just:right><font:impact:24><color:fff000>12-gauge shotgun <font:impact:34>\c6" @ %obj.toolAmmo[%obj.currTool] @ " / " @ %obj.client.quantity["shotgunrounds"] @ "", 4, 2, 3, 4);
}
}

51
Help / T+T Machine Pistol Model
« on: April 13, 2015, 11:50:10 PM »

Is the most recent model supposed to look like this? Last I used it it had this model

I used an addon that "overwrites" T+T so I deleted that and redownloaded it and it changed to the first one, from rtb archives and the official topic

imo the second model looks better so if someone still happens to have that that'd be swell

52
Off Topic / Quick Steam question about collections
« on: March 31, 2015, 02:34:14 PM »
If you subscribe to a collection in workshop, and say the collection is "wip", will the new entries to it be automatically subscribed to as well?
I tried google but couldn't find anything.

53
as for me, usually only when I'm being serious do I capitalize and punctuate, otherwise why should I

go

54
Off Topic / 5000th post woo + 100 pms wow delicious
« on: February 26, 2015, 03:38:38 PM »


55
Gallery / Bot Raceway (Save included)
« on: February 22, 2015, 11:40:01 AM »

And so it was done.

Soo a long time ago in a galaxy far far away I made a simple ovel-shaped track, added a few more routes (that aren't really good shortcuts) and decided to make bots race on them, and it turns out they work well with it. (When they don't bump into each other, otherwise they may go to the stratosphere.)
They only go on the main ovel route though, I haven't really bothered to do the others yet.
I actually did release the save quite a bit ago, I replaced the addon links because some are dead.
https://www.dropbox.com/sh/5f54excalrjrzx5/AABmHxFtHNlTXFi8xJX6NHiEa?dl=0

Just FYI the "SuperBotSpeedway" is wip, so the bots only take the ovel path. Also it requires some addons that I mentioned in the save file.

Edit: Ya know what, I'll try to list them here. Hang on.
Furling's Speedkart Spawns
Basic Extra Lights
VRTraining Modterrain print (no idea where I got this one, I tried so hard to find it. So I just put in on dropbox.)
Set Random Speedkart event on here

That should be it.

Oh, and zonebricks and zonebrick events. That's not too hard to find if you don't have it already though.
But that one had 20 vehicles and bots, and that kinda sorta makes the server lag while they're racing. Plus if you try to have them race a car with the support_garage addon they just wouldn't work right. So I made another that's the same but with 8, and slightly changed the car's colors a bit.
Save is at the end of this post, I included an "ovel only" version to make the "bots only go this way" seem a bit more reasonable.

And now some pretty pictures
Note: The cars won't look like how they are here because support_garage blah blah blah











INSTRUCTIONS FOR DOING THINGS ON THIS:
The red brick near the spawn resets the bots and the vehicles. You can change the events to change what car spawns. If you wanna be involved in the destruction derby of mayhem, delete a bot spawn and go in the vehicle yourself. On all saves execpt for the 8C one, it'll probably have a "random speedkart on spawn" thing that you would have to disable manually on the spawns. Without the addon it'll probably turn the spawn red or something, idk. Fixed.

Have fun I guess anyway.

gebenuwll made a thing too:
here are my botkart thinegs ignore the last massage
https://drive.google.com/file/d/0B_nLCG1GT2Ixbm5pbktBU29sdVU/view?usp=sharing
i also made this one:
https://drive.google.com/file/d/0B_nLCG1GT2IxMU1rNS15YkdZdlU/view?usp=sharing
put in the op if you want idk??

56
Thing is sometimes I just find like everything wrong with a(usually shooting type) server and explain it. I want to help the server but most of the time people just ignore me or shoot down my ideas bc I suggest way too much or something. I do apologize and say ik it's your server and stuff but I do have more experience (if I do) and I'm just trying to help and (sometimes) someone keeps being an ass to me in some way when I ever talk about anything after then.

I don't do it all the time but it's been happening recently-ish. I'm a critic with other things sometime too, idk if I've just started to become more annoyed with things that have potential or something but it's starting to become a bit of a burden. For example a racing game I have had a mod or something but it got rid of the laps, and in my head I kept going "augh if this had laps this would be perfect" forever. (I forgot what game it was, it was quite a while ago)

It's kinda difficult to stop since I'm that kinda guy who wants to help people, and gets mad if someone replies back to me negatively and saying "jesus sorry I'm just trying to help".


Buuuut I'll try and stop, I understand why it annoys them if I do this and I'll try to quit doing this.

Just needed to say something, it's been bothering me for forever. Ignore this if you wanna.

tl;dr: I'm a critic by mistake but I'll try to stop

57
So we're doing this again because I have another brilliant idea.

I would do a battlefield-like fps game with a leveling up system, but instead of it happening slowly overtime, everyone starts at like 0 every match and works their way up a bit faster, like every 2 kills would get you up a level and it slowly gets a bit more difficult for the latter levels. And of course you can change your loadout and stuff in-game. There would be 4 ways to win, capture all control points for a certain amount of time, drain the enemy's tickets, when the time limit reaches 0, and having someone get up to level 99 and killing the enemy commander with a gold knife or whatever, but they can't use any other weapon, to get to level 100 and winning the game.
And it would have ai.
Somehow.

So tell us your brilliant dream game you would make.

58
Suggestions & Requests / Bedroom Daycycle?
« on: January 21, 2015, 07:45:39 PM »
Basically it's a normal daycycle but the lighting at some point is exactly like the old bedroom's lighting. Both the day and night versions, and if you wanted to, both the morning and evening add-on versions as well.
And don't have the shadows be ridiculously dark, have it like the ambient lighting on the old bedroom.

59
This has been suggested many many times, some have made it but didn't release it. God's sake someone please.

Make it work with slayer (preferably not as a gamemode but as something in advanced options or something so we can use it with other modes).
Make it customizable in-game.
Make it so the slayer bots do it too.

That is all.

60
Help / Crash after pasting something after update
« on: January 14, 2015, 03:23:35 AM »
So now when I do ctrl+v to paste something while typing, it just crashes the game. I don't even see what I pasted. I tried with different urls to see if that would work but nope.
I didn't download any client add-ons recently, it just now started happening after the update.
But I think I was the only one.
Not happening here.

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