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Topics - Megaguy2

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16
Click here to open the thread for the gamemode!
I'm hosting it now for a little while. Come join and have fun!

17
Game Modes / CTF_Battlegrounds (Medieval Class Based Action!)
« on: July 31, 2013, 05:39:25 PM »
OVERVIEW, FOR READING!!

CTF_battlegrounds is a game mode that is running on a slayer game mode system. In order to claim the ultimate victory over your enemy who has waged a war of infinite for the great empire of you, you have to be to capture three enemy flags, it is 3 for each player the simple with the life of one, it is a battle, a long 5 minutes! Losing is insulting your family very much! Still win! For the glory of the Kingdom!

CLASSES!! UNIQUE AND INTERESTING WEAPONS FOR 4 PLAYER CHARACTERS!!
Each class, I have a choice and change weaponset of the item. They also upsides skills are different as can be canceled by a particular class are directly as well. (Called a hard counter)
All classes, or is fixed to the wall, click on the sign posted on the floor for both teams, there is a meaningful description in accessible spawnroom. You find what you are suitable for murder murder MURDER If you use the class! You can select a class that your team does not have, in order to confuse and baffle your opponents, please try initating our rush stratergy of class!

List of classes:
Berzerker. If you dodge your attacks, high jump in run mode! The trust the head and power, your garden crazy ... but you have an ax only!

Knight. If you divert the fire in the combo of sword and powerful shield, to go with a heavy attack with an ax large! Your bow will provide a great backup. Your health is the best!

Marksman. Full charge is given a radius damage, bow recurve is a rate of three-step! You also, I'm armed with a short sword and crossbow. Close, and do not be afraid to get personal! Disturb the personal space of a few, but ... it would be most embarrassing please be careful not to hurt myself radius.

Rider. I ride a horse on the wall! As long as you are, it does not seem still missing, you will be able to respawn and despawn your horse in a jet. The despawn if your horse, you will be able to respawn it at any time! Lance your are ideal for attacking the player with the other riders off horses or on your noble. Please note any damage radius of that spear of you, it is not there! In addition, I have a crossbow as shooter.

(Although the on purpose engrish is hillarious, this description isn't very understandable for a core game mechanic. The rider can respawn and despawn his horse at any time with jet as long as the horse is not dead.)

LET'S GET TO THE DOWNLOADING!!

Download all addons required!

Download the gamemode!

I hope you have as good of a time playing this on your servers as I did. Post feedback and ideas.

Build credits: Jirue
Creating the Berzerker: Theportalmaster

18
Classic goldeneye 64 deathsounds. You know, the ones the soldiers make that are hillarious? Yeah those ones.

These sounds have been pitched up in audacity (not sped up) and work on the same script as the other randomized deathsounds mod. They use the latest version which stops the default deathsound from playing over it.

There are 29 sounds in total.

/!\All script credits go to Arekan and Ipquarx./!\

neat preview recorded by Masterlegodude uploaded by me that has a few of the deathsounds

awesome preview recorded by me that has every single deathsound in the entire pack one after another

DOWNLOAD: right here baby!

Original thread for the randomized deathsounds

19
Gallery / INF_VRTRAINING: A Virtual Reality themed stealth map
« on: June 23, 2013, 02:45:13 PM »
Made for TUUSM! Please check this out!

This is a virtual reality map themed after the ones from metal gear solid 1/2. This approach gives several advantages: A decent look, non confusing map design, Clear distinctions between objectives and important objects, easily editable geometry and layers upon layers of complexity which result in a smooth gameplay style.

Based around stealth, this map has many alternate routes and centeral chokepoints as well as 2 "big" open areas allowing for packed gunfights and dogpiles upon pesky infiltrators.

Unique mechanics include use of ramps for speedboosts, jumppads and water as stealth elements.

For more information about how this map would play; please check out the thread for The Undercover UnderCardboard Sneaking Mission to view weaponsets and base game mechanics.

Without further ado, (I can tell you're bored of listening to me)
Here's some pictures.











Quick credits:
Megaguy for being loving lovey and the coolest and baddest motherforgeter around.
Masterlegodude for the two custom modter prints used
Snick0rz for assist building and doing the majority of the design
ThePortalMaster for gameplay design and shortcut help/additions as well as jumppad design
Badger for gameplay testing at early phases

YOU MAY NOT RATE BECAUSE I'D PREFER RATINGS TO BE BASED AROUND THE GAMEPLAY AND IN ORDER TO GET A FEEL FOR THAT YOU HAVE TO PLAY ON THE MAP IN TUUSM WHICH I GUESS YOU CAN'T DO RIGHT NOW

20
I need this for TUUSM. The most recent update seems to have broken team shuffling and i want to get my server hosted. Anyone have this?

21
I know we have Sethealth but that doesn't exceed the ammount of health the bot has in script, it just lets you lower it. Is there any way to do this?

Also, does anyone have a version of the military jeep that doesn't forget stuff up or a similar vehicle with a turret on the back?

22
Suggestions & Requests / Public build zones
« on: May 16, 2013, 01:51:34 PM »
has anyone made some kinda public build "zonebrick" where you can build whatever inside that zone without having trust?

23
Modification Help / Need some bot vehicle related code
« on: May 11, 2013, 01:36:39 PM »
I'm making a bot hole AI vehicle and I need code to stop other bot hole bots from jumping out of the vehicle. And it needs to be specific to this vehicle. Can someone code this for me?

24
I'm looking for one.

25
Suggestions & Requests / Bot follow output event
« on: April 20, 2013, 07:33:48 PM »
Can someone make a event so you can tell bots to follow you? I can't believe this isn't default.

26



    Click here for a handy steamgroup! Wanna know exactly when the server's gonna be up? Join!


    THIS SERVER NEEDS YOU!
    As a tester, you'll be alerted when a server goes up, and because I'm not a jerk, you can invite your friends! Testers are in DIRE NEED!! if you're interested, post in this thread that you are or PM me. No applications, no bullstuff.

    TESTING for this server doesn't mean a lot.
    What it does mean: if you're a persistant joiner and not a wanker, you will probably get administration privileges. It also means that I do expect a lot from anyone who joins. Testers are not only in dire need, they are the current serverbase. (except for when the server is open)

    CURRENT TESTERS
    • MEGAGUY
    • SNICKORZ
    • MASTERLEGODUDE
    • Ticonderoga
    • Kqgqn
    • Perlin noise
    • Aphtonites
    • Quote Story
    • THEPORTALMASTER
    • Khain
    • Blooker
    • Captn
    • DrenDran
    • Quadilious
    • legodude77
    • Gear
    • Sylvanor
    • Silreath
    • RaR
    • Swat 3
    • Paintsforum
    • Mute
    • Electrk
    • Tber123
    • Flamecannon
    • Citrousct
    • Machawty
    • BlockoBlocko
    • Hellhound
    • The Brighter Dark
    • Mauritsio
    • DEVICEHASBEENMODIFIED
    • Badger
    • Doughboy
    • Resonkinetic
    • Blockman1
    • Mrloganator111
    • AdinX
    • Citrousct
    • Muslim
    • Brixmon
    • chaos 2
    • Dasord123
    • Killer2003
    • Mlockha
    • Deve111²
    • Box
    • Ragequit
    • Favela
    WANNA BE ON THAT COOL ASS LIST? POST IN THE THREAD THAT YOU'RE INTERESTED

    CAPS LOCK MEANS THAT THEY'RE AN ADMIN!! THIS MEANS THEY CAN HOST THE SERVER AT ANY TIME THEY WANT (soon)

    map-makin-tools

    CREDITS
    Alphadin for coding
    Masterlegodude for modelling and logo design
    Snickorz for building and testing
    Crustacean for early testing
    Deadfall07 for early testing
    Theportalmaster for early testing
    Dudes who made snowcliff territory, and conan for donating it.
    The group of people who made Metro, and quadilious for it's donation.
    Flamecannon for cool art.
    [/list]

    27
    I have a model ready and I have code ready to be modified but all I need to know is how do I get the model to

    • Render in thirdpersonp
    • Turn invisible along with the player
    As well as that, how do I modify the invisibility watches actual variables?

    28
    Suggestions & Requests / [Request] Baked shadows for deathmatches
    « on: March 24, 2013, 12:57:20 PM »
    Shadows are versatile enough to become a gameplay mechanic. give us the ability to bake the current shadows from the envrionment settings menu for use in deathmatch servers or gamemodes. This will reduce lag and should be very easy for most computers to run. (Our current shadows are ALL dynamic, causing you to rerender scenes a certain ammount of times)
    Baked shadows should also have shadow blurring.
    Also allow for certain bricks to be able to be still dynamic, so that bricks like doors moving would still cause shadows to move.

    29
    Suggestions & Requests / More zoomed out topdown player
    « on: March 16, 2013, 06:49:08 PM »
    Is it possible to change the camera of the topdown player so it's a little more zoomed out?

    30
    Suggestions & Requests / Motorbike with a sidecar
    « on: March 16, 2013, 06:19:35 PM »
    I'm gonna assume everyone knows what i'm talking about but sidecars are pretty cool and we don't have a bike with one.

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