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Messages - -Jetz-

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106
Drama / Re: Blockchip is OUT OF CONTROL in The Harvest thread
« on: February 08, 2016, 03:10:20 PM »
"digging"
The following is every single post that Blockchip has made in relation to Tony that I can find. I'm not putting them in order, highlighting, or replying to any of these posts. I feel the sheer number should speak for itself.
The sheer number of posts alone actually doesn't say much. Maybe he's a bit too overt about not liking Lord Tony but that's all I'm getting here. If they were all obviously low quality or completely incoherent, maybe the quantity would be more meaningful. As it stands, I don't see any pressing need for the mountain of wild hostility cataloged in the OP of this thread.

I mean look at this post on its own:
Quote
What does that have to do with the post you quoted?
Also, it really seems like you're the ones "trying to shame" them.
The QI clan's thread had no mention of the harvest until they came along and started attacking QI to no end, mostly over having moltenkitten as a member.
QI isn't doing that back.
There's nothing that screams "high quality" about it, it could have been structured better and all, but it at least attempts to counter an argument with a number of relevant claims.

The responses:
JESUS CHRIST BLOCKCHIP STOP POSTING
JESUS CHRIST BLOCKCHIP STOP POSTING
please
don't you have better things to do then argue with someone who's double your age online
STOP loving POSTING

If the issue is that he's flooding a thread with supposedly useless posts, then he's clearly not the worst offender.

107
So I was wrong at first. Turns out that packaging the onCollision function makes torque hiccup and ignore the impulse on the projectile. I fixed the code again, and now it really does work.... without having to apply velocity to the target.

http://justfilehosting.space/download.php?f=spbjt&name=2016-02-07_22-19-30.mp4

This is the correct way to do it regardless. Impulse is handled automatically by the engine and therefore will network and predict more properly than arbitrary velocity. I updated the link in my post up higher. I blame all our roadblocks along the way to the fact that this weapon was really badly made to begin with.
Ahh, I see. That's a useful thing to know! I guess the only real benefit over the projectile collision method is that you could make the push-back distance a changeable in-game pref.
lol. It could have been better. Thanks for your time and sorting this out.

So I only looked at it briefly but I'm gonna wager that the heart of this mystery is that everyone was either leaving the last argument off the onCollision definition, or left it off when calling the parent, like here

function Proto17Projectile::onCollision(%this,%obj,%col,%fade,%pos,%normal,%velocity) <--
{
   serverPlay3D(Proto17BounceSound,%pos);

       if(%col.getClassName() $= "Player" || %col.getClassName() $= "AIPlayer")
               %col.setVelocity(VectorAdd(%col.getVelocity(),VectorScale(%velocity,"4")));

   return Parent::onCollision(%this,%obj,%col,%fade,%pos,%normal); <--
}

Incidentally, the projectile has to be within its arming delay to bounce without exploding.


ALMOST exactly what I wanted, but I still wanted it to bounce since that's how I came up with my idea in the first place of a bouncing pushing laser

Bump up the arming delay in the projectile to match the lifetime. Looks like the bounce elasticity and friction are set right. Need to flag "explodeOnPlayerImpact" for it to hit players properly. You'll also probably want to set "bounceExplosion" to the one that's currently playing the bounce sound for that to work properly.

108
Drama / Re: Blockchip is OUT OF CONTROL in The Harvest thread
« on: February 08, 2016, 11:54:34 AM »
I'm having trouble understanding the crime here. From what I gather he got into an internet fight with Lord Tony and it's been going on a while? Is he making some point that's fundamentally flawed? I see people saying he's stuffposting but none of the quotes I've seen show an obvious lack of effort. In fact, side by side, the compilation of people saying "shut up shut up shut up!" looks like the weaker of the two.

Maybe there's a case to be made against him, but everyone I've seen so far has been doing a terrible job of it.

109
Games / Re: Undertale - The RPG where you don't have to hurt anyone
« on: February 07, 2016, 01:04:37 AM »
Probably a horrible time to put in a joke image but...

https://www.youtube.com/watch?v=VjB1HEYo7g0

(Not sure if already posted; can't for the life of me remember where I saw it.)

110
Games / Re: Undertale - The RPG where you don't have to hurt anyone
« on: February 04, 2016, 04:10:33 PM »
You have two choices.

Put the game down like a weenie and live with the shame of missing out on a whole bunch of content.

or

Return again and go forth on a genocide crusade, and probably become really strong in the process.
I dunno, seems like a pretty obvious choice to me.

111
General Discussion / Re: Boss Battles - Strangely addictive
« on: January 30, 2016, 02:45:47 PM »
so no seymour butt class?
:(
I am willing to implement the Hyena Gun if someone will design it.

112
Games / Re: Undertale - The RPG where you don't have to hurt anyone
« on: January 30, 2016, 10:17:02 AM »
When is it stated that Mettaton wants to be female?

113
Never Gonna Give You Up. Not because I think that joke is inherently funny, but so the survivors have PTSD flashbacks whenever they get rickrolled. Could also choose some other popular classic songs just to ruin them forever to a few people. Beatles songs would be good candidates. Major movie themes could also work the same way, like the Star Wars opening theme.

114
Games / Re: Undertale - The RPG where you don't have to hurt anyone
« on: January 29, 2016, 12:13:52 PM »
[img]http://i.imgur.com/CvR6yMZ.gif[/img]

Something stupid I made
Oh god how long has it been since I first saw that? 10 years? 15?

115
Games / Re: Undertale - The RPG where you don't have to hurt anyone
« on: January 28, 2016, 11:55:02 PM »
yeah but the significant plot point is what I'm talking about
Hmm. Perhaps it's a bit easier to accept the idea in the way it's conveyed to the player for the first time, when the game suddenly becomes really unsettling in the true lab, after spending so much time getting used to the idea of it being a joke. Guess you'll never know for sure!

116
Games / Re: Undertale - The RPG where you don't have to hurt anyone
« on: January 28, 2016, 09:09:25 PM »
because idk what's a frickin spoiler. the whole [saving is actually going back in time or whatever and junk] seems like it's supposed to be a surprise or something so
Yeah, but the concept of Determination exists throughout the game. It starts off as a running gag every time you get to a checkpoint. "The sight of the ruins/playing in the leaves/knowing the mouse might one day leave its hole and get the cheese, it fills you with determination." It's only later that it turns that joke into a significant plot point.

[img]http://i.imgur.com/P2jY1pA.png[/img]
h-hey chara
That is one snappy outfit. The royal attire goes well with the hair and evil eyes.

117
Games / Re: Undertale - The RPG where you don't have to hurt anyone
« on: January 27, 2016, 06:16:48 PM »
DSP started playing again today and finished run 1. loving killed literally everyone. Said it was a "tradition RPG run".

He's doing pacifist now. Oh boy...
Oddly enough his is one of the better LPs I've seen. Blind, not taking input from idiot commenters, and despite killing everyone, he's still treating the game with a degree of respect. He's taking the time to read all the flavor text, seems to appreciate the humor, and is doing a second playthrough. I've heard he's a notorious starfish but I'm enjoying watching him.

118
Games / Re: Undertale - The RPG where you don't have to hurt anyone
« on: January 27, 2016, 12:43:51 PM »
Has he actually said anything negative about the game? Clearly the characters do nothing for him emotionally, but usually when that happens, people just get bored early on and quit playing. Not sure what to make of him.

119
Games / Re: Undertale - The RPG where you don't have to hurt anyone
« on: January 25, 2016, 08:41:21 AM »
storyshift au is best au
PLEASE check it out when you can
It doesn't have the charm or humor that the original does. Feels like a ton of missed potential.

120
Games / Re: Undertale - The RPG where you don't have to hurt anyone
« on: January 22, 2016, 01:25:28 PM »
ps you need to go to mercy -> flee when your soul is red again in case you didnt know
Lol, look at the guy taking the easy method in the easy route!

I forgot to get defense items.
I am so stupid.
Not that items do too much against her. She hits like a runaway freight train. Most healing items don't do anything until you're good enough at dodging that you won't lose it right after gaining it. I hear Sea Tea can be useful in the red segments, though. I think that's the one that boosts speed.

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