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Topics - Night_Hawk

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46
The American Favorite has finally arrived to Blockland!












The American Favorite has finally shipped itself into the universal land of Blockland! Based off of the Dodge Challenger both Modern with 2015 HellCat parts included, and the Classic 1970 version, it's fun to drive around the county! In game, they are known as Challenger 1970 (Purple) and Challenger Modern (Red-Orange).

FEATURING
-Custom Vehicle Support
-Brakelight Animations
-Functioning Lights like the Vortex
-loveily Detailed
-Interior Neons you can decide which color with CVS
-Steering Animations
-Hands on Wheel
-Modern Challenger speeds at 102.4 BPS
-Challenger 1970 reaches its maximum speed at 89.3 BPS
-CVS Icons!



Custom made Challengers
Feel free to submit your custom designs!


Classic

DefaultJacketConvertible Classic
San Fransico (By Master King Deaddude)HellCatDrag
NightHawkSillebThe Red Spartan
OcelotusThePatriotDodgeViperAcr16
MoltenKittenSan Fransico Custom (by DerpDerp)IAMHybridM5
Aperture ScienceVanishing Point (By DodgeViperAcr16)Jacket S (By DodgeViperAcr16)
77x5ghost2

Modern

DefaultHemiPolice
Beach Cabrio (By Master King Deaddude)DragHellCat
NightHawkMaster King DeaddudeSilleb
ThePatriotDodgeViperAcr16MoltenKitten
IAMHybridM5Fast N Furious 7Darth C3P0 and RACCOONEER1214




Downloads!

Requires Support_Garage

Support_Garage via lugnut.co.vu
Support_Garage via nerrad.eu

Also requires Blockland Glass!

Download it on this topic!



DOWNLOAD VEHICLE_CHALLENGER TODAY!!!
(This will take you to Blockland Glass. I can update this vehicle easily with it!)

Changelog

V.1 > V.2

+Fixed issue where the Challenger 1970 Hemi hoods were not symetrical
+Redone the HellCat hood on Modern Challenger to make it look like a real HellCat.

V1 -> V1.1

+Fixed bug where materials were mixed in with colorable and non colorable with some modern challenger bumpers.

Credits!

NightHawk - Creator of Vehicle Addon
Master King Deaddude - Modern Challenger Wheel; Beta Testing; Helping with Kit Styles
ThePatriot - Helping find Bugs
DodgeViperAcr16 - Helping find Bugs
Silleb - Helping wih kit styles
Teneski - Functioning Lights Code
Forum users - For suggesting last minute parts

And everyone who came to my server to play with it.


47
Add-Ons / [V2.5 + V1 Download] Subaru "Vortex" Impreza
« on: March 01, 2015, 09:52:55 PM »








(V1 and V2.5)







The along waited vehicle that got a remake is finally complete based off the original that started NightHawk Motors is complete! The V2.5 is on the right are the remixes of the V1 Vortexes on the left! Based off the Subaru Impreza, it's new and improved with more functions that I didn't know in the past! This new version comes with Hands on Vehicle, Functioning lights (Thank you Teneksi for helping me!) (Light key of coarse toggles it), animated brakelights, Custom Vehicle Support with awesome parts to choose from, and a new type of performance compared to what have may have been in the older version.

If you download both zip files further down in this topic, there are a total of 4 variants to choose from. The V1 Variants have "Old" on the end so that's the easy way to tell. The V2 are "Vortex" and "Vortex Drift" in-game.
Downloading both doesn't effect eachother because of the names of both variants and datablocks!




COMPARISONS

Version 2Version 1




Custom-Made Vehicles [Forum Users: Fill this place up if you want!]












DOWNLOADS

Required Addons

Now that you heard all the goodies in this vehicle that's promising you already, I'm pretty sure you want a link. Welp, I got them right here below me! But I need you guys to do a favor, and go ahead and get Custom Vehicle Support before downloading the V2.5 and/or V1 Vortex! It's a big requirement in order to customize this vehicle or you will not be able to do so!

Support_Garage.zip via Lugnut.co.vu
Support_Garage.zip via nerrad.eu


Download Version 1 of the Vortex


NEW! Download Version 2.5 of the Vortex

Changelog:

V1 to V2:

+New and Improved Vehicle; much cleaner and smoother.
+Custom Vehicle Support
+Hands on Vehicle
+Brakelight Animations
*Variants: Vortex, and Vortex Drift

V2 to V2.5:

+New glass
+Windshield Wipers
+Light Indicator on the Dashboard
+FUNCTIONING LIGHTS!! (Thanks Teneksi for helping!)
*Note: There may be some more casting errors, but the glass with a custom empty mesh has fixed most of them!
+Imported both Speed and Tribal Decals from my WIP Reaper
*Re-done "Police" decal due to accidentally deleting the mesh in blender
*Cleaned up and Modified the Wheel
-Removed a face that you could see where the front NHM was in the front.





48
Modification Help / Animations playing at given speeds
« on: January 04, 2015, 01:43:44 PM »
I've been working on one of the main key features of the 3rd version of the Bolt; which was to make animated spoilers go up at given X speeds. However it hasn't been going so well because of how it turns out in-game:


Most of the beginning on spawn is correct. I made it in-code to where animated spoilers will animate themselves downwards when you spawn the vehicle. The spoiler when it's down is static; as in it doesn't rotate or move. In animations when transitioning up, the braking spoiler is revealed and the static spoiler hides and vise versa when going down. The braking spoiler is self explanatory. When the vehicle brakes, then the spoiler tilts like on a regular Veyron.

 

Yes I do know that in the front the lights are on and the taillights are off. This was on purpose because I had to remove the brakelight animations and toggable lights function temporary due to the fact that those functions may have been causing bugs that wasn't working along with this function.


The only problem with this is that the spoiler doesn't animate itself up when you're at X speed (X=# where if speed > X -> function). It stays down for the entire time and never animates up.




NightHawk, why can't you just hide those nodes using code instead of animations?

Mostly because CVS reasons. If I were to hideNode(Spoiler_A_D); (that's the static spoiler), when I select a different spoiler, or just click the wind spoiler again, I'm sure that that node that was just hidden will re-appear. That's why I use animations instead to hide those nodes to the original part for an advantage. I've done this before.



Here's the animations in the node editor. The problem for one thing that I've confirmed it's not the problem is animation order, but here's the order of animations for now:



If you can't see the markers, they're root:start, root:end, 164S-UP:start, 164S-UP:end, 164S-DOWN:start, and 164S-DOWN:end.

And here's the animation export settings all set up properly.





Here's the vehicle's code at this moment. I have modified it a bunch of times after experimenting with it and implementing options users have posted in this thread.

Bolt.cs

Code: [Select]

datablock TSShapeConstructor(Bolt_164_DTS)
{
baseShape  = "./Bolt 164.dts";
sequence0  = "./root.dsq root";
sequence1  = "./164SUP.dsq UP";
sequence2  = "./164SDOWN.dsq DOWN";
};


Code for importing animations.

Code: [Select]
function BoltVehicle::onAdd(%this,%obj)
  {
   Parent::onAdd(%this,%obj);
   %obj.hideNode(lhand);
   %obj.hideNode(rhand);
   %obj.hideNode(lhook);
   %obj.hideNode(rhook);
    
   %obj.playThread(0,DOWN);

   %obj.schedule(0,garageDefault);
  }

function wheeledVehicle::BoltSpeedCheck(%this, %obj)
{


     if(!isObject(%obj))
      return;

    %vehicle = %obj;
    
    %speed = vectorLen(%obj.getVelocity());
    if(!%vehicle.oldSpeed)
   %vehicle.oldSpeed = %speed;

    //Braking is not working currently
    //if(%vehicle.oldSpeed)
    //{
//if((%vehicle.oldSpeed - %speed) > 2) //Braking rate of speed in 500MS
//%applyBrakes = true;

//if(%speed < 1)
//%applyBrakes = false;
    //}

if(%speed < 0) //Keeps throwing random negative numbers when Aero is at dead stop
   %speed = 0;

%vehicle.oldSpeed = %speed;
//commandtoclient(%vehicle.getControllingClient(),'bottomprint', mFloor(%speed * 2) @"<color:FFFF00>BPS", 1);




//We use else if's so that it will find a true statement then skip the rest
if(%speed < 2) {
%vehicle.playThread(0,DOWN);
   }

else if(%speed > 65) {
   %vehicle.playThread(0,UP);
   }

//if(%applyBrakes)
//%vehicle.playAudio(1, AeroDrift);
//if(!%applyBrakes)
//%vehicle.stopAudio(1);

schedule(500,0,"BoltSpeedCheck",%this,%obj);
}
Functions for the Bolt. The first function hides the nodes for the hands (Hands On Vehicle Reasons) and then plays the down spoiler animation. The second function is where the problem somewhere in code is.



Basically from what I've said, I need help with this coding to where this happens:

X = already done and working thanks to me and you guys!

  • When spawned, the spoiler goes down [X]
  • At the given speed, the spoiler animates its way up, and hides the static spoiler. We can now have the option to see the brake animations while braking.[ ]
  • While the speed is greater than the starting given speed, we're able to use the wind brake. [ ]
  • When we've braked all the way to 0BLMPH, the spoiler goes down hiding the brake spoiler and showing the static spoiler, and braking animations on the brake spoiler are not visible. [ ]

49
Modification Help / [Request] Link to Blender 2.49b & DTS Exporter combined
« on: December 21, 2014, 12:29:23 PM »
Now I'm not sure if this is in the wrong topic, and also I'm unsure if you guys are experiencing this too, but I can't seem to get Demian's blender 2.49b with python and dts exporter onto my system recently.

A while back I switched over to Windows 8.1 Professional 64-bit due to my old Windows 7 computer continuing to constantly freeze up and lock the entire screen. I still have the same machine except for the fact that there's now a 500GB C:/ drive and 8GB of Ram. I've been working on getting some stuff re-downloaded from the original sites or my drives. I was on getting Demian's blender 2.49 with Python and the .DTS exporter, however it wasn't working for me. I went to the megathread to get the 64 bit version, however when I go to open it up after extracting the file, a message comes up saying that some files are mixed around and it can't open it. I didn't move anything around, I just downloaded, extracted, then tried to run it.

I already sent Demian what was going on (Or at least I think I did (Did it yesterday when I had to leave to go to somewhere, I don't remember honestly right when I closed the browser :p)), or if I didn't. This in other words is what I said to him. Do guys think you can help me with this and get me a link to a legitamately working Blender 2.49b with Python and the DTS exporter for a Windows 8.1 Professional 64-bit OS?

50
Modification Help / Spring Animation bugs in Blockland (Blender)
« on: October 24, 2014, 02:35:21 PM »
So for progress (if you were on my topic leading to this), I finally got a Raptor variant inspired by this version of the SVT Raptor. It has spring animations after following instructions from here for assistance on how to add spring animations in the first place.



It's actually not supposed to be like this tilting forward like if it was a hot rod or something. How the back springs are is how the front springs are, and because it's like this, it has a terrible bounce effect. Also it acts WORSE than the robin because one small inch of a turn on this thing, and you've just tipped it onto it's side.



This is the back springs with spring2 and spring3 bones. Because this is what I had to do for spring names
Quote from: Torque 3D Script Manual
Spring animations
    To visualise the suspension action, the vehicle model should contain a non-cyclic animation sequence for each wheel that animates the appropriate hub node from t=0 (fully compressed to t=1 (fully extended). The sequences must be called springN, where N matches the wheel hub index.

Meaning that for hub0 it'll be spring0, and the same for the other 3 hubs and springs. The right is spring2 and the left is spring3.



And this is where the problem is. The spring on the left is spring0, and it's not recieving it's animations for some odd reason. On the right spring1 is fine just like the others. And I believe that its spring0 is causing the problem judging by this photo.







Here's my animation export settings with all the spring animations and the brakelight and steering animations.



And this is the settings for the spring animations. They're set to blend animation and on the frame the animation starts on because they would not work in game if they didn't have the blend animation settings.



This diagram/picture explains it all.



Last but not least, these are the animations in the NLA editor correctly.



I tried renaming the springs and animations to spring1, spring2, spring3, and spring4. However it made the back right spring not work properly. Thus I had to keep it at spring0, spring1, spring2, spring3. I can use some help here. /discuss

51
Suggestions & Requests / Link to Race Events mod - SOLVED
« on: September 27, 2014, 06:59:04 PM »
Does anyone else remember this or have a link? It was a Return to Blockland addon before the site itself shut down. I wanted to try these out, but I've searched the forums in the Addons section. Anyone have a link they can give me?

52
Drama / BLID 30273 - Fake Okiver Troll
« on: July 25, 2014, 03:07:58 PM »


When I was just hosting a server not too long ago, I find Okiver joining my server. We all know what happened in the past here, so I thought it was the actual one. I started getting terrified, but then he left.

However, he came back, and I didn't get the chat log, but I do have it in the consle here.

Quote from: consle
Window reactivating...
Window reactivating...
NightHawk: wgew
NightHawk: whew
Saving persistence for BLID 22670
Astra: i wish the reaper was custom vehicle
Window reactivating...
Window reactivating...
Astra: also reaper = lovey
Window reactivating...
Window reactivating...
NightHawk: afk I need to search okiver's id
NightHawk: if that was hi
NightHawk: him
NightHawk: I'm forgeted
AUTHCHECK: Astra = internet client -> internet server, regular auth
Auth Continue Successfull: Astra
Astra: no
Astra: it is impersonator
Window reactivating...
Window reactivating...
NightHawk: Oh
NightHawk: phew
NightHawk: good god
Got Connect challenge Request from 71.20.94.83:27409
Got connect request from 71.20.94.83:27409
  net name = Okiver
AUTHCHECK: Okiver = internet client -> internet server, regular auth
Auth Init Successfull: Okiver
CADD: 48907 71.20.94.83:27409
 +- bl_id = 30273
 +- no auto admin
*** Sending mission load to client:
Posting to master server
Slayer (Server): Sending Handshake: Okiver
Slayer (Server): Slayer client registered: Okiver has version 3.8.3
Okiver: (//Loading;BL_Hack.exe;;loaded.)
Client 48907 disconnected.
Issuing Disconnect packet.

Here is when he left the first time. Astra says it's an impersonator. Got me a bit relieved, but then he came back saying what's in Bold that terrified me. Right as he said that and left, I instantly shut down the server so hell wouldn't break loose. I then steam chatted Crispy saying he's back, and this is what we had to say.



Then that happened. Saying it was a troll, then realizing Okiver's a lower ID, that's why this Drama's here. So if you see this "Troll" with an id of 30273, and his name is Okiver, then that's
Quote from: Crispy from Steam
100% sure it's a fake user that is trolling servers

/discuss

53
Help / Brick HUD Doesn't seem to disappear...
« on: May 18, 2014, 10:41:18 PM »
For some reason, my Brick HUD doesn't seem to hide it's contents or whatever when you spawn or switch tools shown in these pictures here.

[Note this also happens in Too Many Bricks Inventory too]

      



Although it seems to be normal here [well duh], but I'm not sure what the problem is. Does anybody know what's going on? Is anybody else experiencing this?

54
Add-Ons / [V2] Bugatti "Bolt" Veyron - Some news on page 9.
« on: April 22, 2014, 09:18:05 PM »
All of you were patient, and V2 has finally came!




The Customizable Legendary Supercar is finally here! Based off of the Bugatti Veyron 16.4, SuperSport, and parts from the Grandsport. In game known as bolt [Veyron 16.4] (Not sure why it's not a capital "B"), and Bolt SuperSport [Self explanatory Bugatti Veyron SuperSport]



Customly-Made Bolts






    Features:
    • Based off the Bugatti Veyrons
    • The first car I've ever had that has had Custom Vehicle Support
    • Animated Spoiler! (Light Key toggles the movement!)
    • Also the first car that has Hands on Vehicle Support
    • The 16.4 veyron has a top speed of 128.3 BLMPH
    • The SuperSport has a supersonic speed of 161.3 BLMPH
    • BA lookin' parts!




    Part's Included

    Bolt 16.4
    Body

    -Default
    -ST (Specially Tuned)
    -Police
    Secondary
    -Default
    Spoiler
    -Default
    Roof
    -Enclosed
    -Topless
    -Grand Enclosed
    -Police



    Bolt SuperSport
    Body
    -Default
    Lower Body
    -Defauilt
    Spoiler
    -Default




    *Required Addons*

    Support_Garage - Custom Vehicle Support (Credit to Lugnut)
    Mirror for Support_Garage (Credit to nerrad.eu)




    Download Vehicle_Bolt Now![/list]

    Changelog
    Quote from: Vehicle's Topic Update Key
    Key:
    • + : New things/Add-ins
    • - : Things that has been removed
    • * : Bug Fixes
    • * : Known Bugs to this minute
    • [abc] : Notes

    V1 to V2
    +Animations on the Spoiler (Light key Toggles it)
    +Body kits ST and Police on Bolt 16.4
    +NightHawk Motors Enblem
    +Word "Bolt" on Bolt 16.4 and "Bolt ST" when Bolt 16.4's body is ST
    +Word "Bolt SS" on Bolt SuperSport
    +Glass on windsheilds, headlights, and taillights
    +Inwards Extruded tailights (What you've been asking for)
    +New Collision box
    +New Police Roof

    *Tire Radius Adjustments
    *Code Tweaks
    *Model Tweaks
    *Smooth Shading on both Vehicles
    *Mount-points moved
    *Hands-On-Wheel, Seats, and Steering code adjustments.
    *Shadow Fixes
    *Front Grills Adjusted
    *Spoiler Parts category only has one Default part

    -Glass on Grand Enclosed due to hat sticking through it
    -Spoiler parts open and closed
    -Sticked-Out tailights




    Awesome Screenshots!
    [Note: Some of these were edited in Paint.NET]




    55
    Add-Ons / The Vortex
    « on: March 05, 2014, 06:21:00 PM »
    This is a very old topic and outdated, if you want a better version, go here






    The along waited Vortex is finally here!

    This is my first add-on to launch into the forums of the addons! If you've seen this on my server, and this topic, this is the car that everybody in the server loves, literally. After making several beta updates on this car, I've finally got it ready to upload.

    The Vortex is a sporty, kind of car that is based off the Subaru Impreza WRX STi. It comes in two variants: the smooth Vortex (right), and the sporty, joy-riding Rally (left) version. The Rally is faster than the Normal, and it will drift you around corners amazingly!

    Features:
    • Glow-in-the-dark lights!
    • Working steering wheels in both variants
    • The Rally Variant has a body kit compared to this Rally Subaru
    • The Rally Variant drifts, the Normal doesn't


    Download Vehicle_Vortex.zip today! Link Removed, go to the forum post at the top of the OP for better version

    56
    Drama / Torcano - The Ultimate Spamming Blockhead you wish you'd never meet
    « on: February 24, 2014, 09:53:32 PM »
    While hosting a server not too long ago, do you ever get that feeling where someone goes completely insane that intends to piss you off after a ban?

    Well here's what I have to say for that.

    I once met this Blockhead known as xXBlocklandGuyXx from steam who was once a certain user on Blockland that I can't seem to remember atm. He's a good guy, that I had to add him to my steam list.

    Which then comes to my main reason of posting this. While working on the Suburbs for you guys from this page, "Torcano" aka xXBlocklandGuyXx decides to have a "spam" kind of way of conversation:

    Take note that I blocked him before I took these photos, he would not stop spamming and I had to block him


    Ok this may have been a little bit odd to say "lol" at that time, but it gets worse...

    See? Anyways keep going down...



    This was towards the point when I told em earlier I'd host since he wanted me to..

    Here's where I'm trying to start up a server.

    Server playing was fun, until he pissed me off by spray painting something rainbow that I didn't want him to do constantly while I was trying to make a hang glider obstacle course. Resulting in a ban.

    Here comes the Ku-De-Grah





    That's the last I had to hear from that idiot. /discuss

    57
    Modification Help / ...
    « on: February 21, 2014, 05:09:32 PM »
    ...

    58
    Hey guys, I just want to let you know that all progress is now going towards my upcoming modification discussion page: NightHawk's Vehicles Topic.

    Link: http://forum.blockland.us/index.php?topic=252482.0


    ORGINAL POST

    Thanks to all that has voted and gave advice on how to improve models. I would love to announce that the



    Now to work on the interior, and getting this into game. I'll shortly have a general modification help post about what are the materials should be for a vehicle. Because I'm not sure if this is the case or not, but I think the materials are the reason I have crashes in Blockland. Unless if you want to quickly PM me real quick about the materials, then you just saved me some time.

    59
    Drama / Radioactive: The 8 Year old "SpeedKart Winner"
    « on: December 21, 2013, 12:42:15 AM »
    While I was on Hercy's Updated Speedkart server, There was this 8 year old blockhead known as Radioactive who kept saying he "Won", even though he was dead. For example: A race had started, and when he went into the water and got eliminated from the race, he said things like "I WON!", "OMG I CANT BELIEVE I WON! MOM'S GOING TO BE SO PROUD OF ME!"

    One of the weirdest things as well, was when I made it to the finish line in 1st place, he pleads "Looks like I'm about to win" right as I jump in the water for the victory. Then he's like "See, I just won." Right when I fell in the water.

    Here's his RTB Id thing...
    http://forum.returntoblockland.com/list.php?cmd=view&id=12806

    60
    Suggestions & Requests / Blinkers and Nitrous Mod for Vehicles
    « on: November 09, 2013, 01:26:30 PM »
    Blockland vehicle artists has come out with so many awesome features. Like animatied / hands on steering wheels, flashing lights with the light key pressed, vehicles having functional brake lights, etc. But we all know we want something more.
    Of coarse, I could make this suggestion my self (since I make a few types of addons), but whenever I tried to make a vehicle addon, as I go to spawn it, it crashes (Not sure why...).

    Most of you are thinking More vehicles for blockland as a suggestion for blockland, but that's actually not the case on this thread. This is about adding a couple more functions to vehicles.

    Which then brings us to the actual suggestion: Blinkers, and Nitrous Oxide

    Blinkers
    The reason I'd say blinkers is because it would make a great way of making vehicle city driving and/or city rpg servers have an advantage to car owners of the following I just listed. Besides, if a server like this was up, and there were two cars at an intersection, one of the drivers can pop out their blinkers on the car and go, or wait for the other blockhead to do the same.
    Although, they could just communicate to each other and let them know that they can go first, but why not save time of chatting (especially to the people who are slow typers/or really new to the game) and pop those blinkers on?

    I'm not sure how it could possibly work, but I know that some of you awesome vehicle scriptwriters would be able to figure it out. One thing that could help is when you press two configured key-binds on your keyboard inside the vehicle, the blinker would go on. Pressing the same key a second time would turn them off. If both was pressed down at the same time, then it could signify that you have hazard lights on. The lights don't need to have a light source, it just needs the light texture that everyone can see.

    Take this car for example. The first thing you may notice is the + sign that's at the location of the blinkers. This means where the light texture will be spawned at. It can be an empty mesh (if your a blender user), or whatever you'd use in milkshape 3d (I mainly use blender, not really used to milkshape). For the script to work, [if I'm correct] the script would look for the mesh names. EX: BlinkersFR (FR = Front Right).

    Nitrous Mod
    This is very similar scripting to the blinkers mod I just talked about. The main reason I say this is inspire of the F-18's hornet jet addon having the function to boost whenever you hit the space key. If the car has the addon for the nitrous, then when you hit your custom key-bind, you'll get an extra boost of speed.

    To make it more realistic/functional/awesome, A bar can be added to whenever you get in the vehicle. The bar indicates how much nitrous you have. To refill, an item that's known as a "Nitrous Bottle" needs to be scripted in the nitrous add on so you can refill the bar.

    That's all I have to say... Hopefully this will catch some eyes of interest and make this happen!

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