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Messages - Night_Hawk

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2101
Modification Help / Re: Japanese-ish sports car thingy
« on: January 23, 2014, 08:13:29 PM »
Good god this is fantastic.

2102
Nice. I saw the In-game pictures and noticed-the wheels might be too tall... It's not one of those gangster sedans is it? *joke* But yeah-It looks kind of tall...
That's a mixture of the wheel AND the height it's at (Springs).

2103
GUYS! THE VORTEX HAS MADE IT SUCCESSFULLY INTO BLOCKLAND WITH NO CRASHES! There are several known bugs/issues right now, but I will fix many of those issues asap!



EDIT
Pretty Pictures

This is one of the final updates for the Vortex. For known facts: It goes 99 mph from this speedometer, it has suspension similar to the NewJeep, and it steers not that badly (It's like a mixture of the new steering system and those other cars).

2104
Blank.png - Main colour for your vehicle
Black25.png - Makes the main colour slightly darker - I normally use it for the interior
Black50.png - Makes the main colour dark - I normally use it for the seats fabric
Black75.png - Makes the main colour really dark - Normally I use it for the underside of the car

These materials are recolourable. They should be kept separate from non-recolourable materials, otherwise things will get messy for users who are playing without shaders.

Black.png - Black material
Gray25 - Darkest grey - Good for plastics, rubber and whatnot
Gray50 - A slightly lighter shade of grey
Gray75 - Lightest grey - Good for chrome bits

white, red, orange, etc should be self-explanatory.

Wheels, wreckage models don't require collision meshes.


Explosion model is the regular model turned black by the game, so you don't have to set that up. The final explosion model is the wreckage model. It is a separate model which you can alter to your heart's liking.
Thank you so much! You may have also just solved an old problem of mine when I tried making vehicles before I actually came on the forums and what-not.

2105
Here's something I want to ask actually. I know everying about making vehicles EXCEPT for these questions:



1) What are the materials for vehicles?
I ask this because I've been looking and studying all of the materials in vehicle.zip folders, and from what it looks like: Blank is the color of the vehicle, and black 25 50 and 75 make darker versions of the color of the whole car. The other materials I don't understand
Here's some of the questions, and what I think what material means what here.

And this is an example on what the Vortex could look like in-game ATM.

2. Do wheels and the exploding deaht of a car need wheel collision boxes?
Pretty self explanatory. I know the car itself needs to be a convex box mesh, but I'm not sure on these ones

3. Is the explosion and final explosion the same model, and this model completely black.

That's all for now, and if these questions get answered, then progress on getting the final step will be made. I'm re-doing the whole interior at the moment as we speak.

EDIT: 50th post!!!

2106
Add-Ons / Re: 2011 Islo (By Pi and Filipe1020)
« on: January 20, 2014, 11:15:27 PM »
Interesting...

2107
Please do!!! :D Well, if you do. Could you make sure it has a Normal Drifting variant *Looks like the model it is now, not a random rally version* Then it could be Initial D like'...  :P
on the drifting variant, can you put Team Emperor stickers on the windows and stuff? it would be really cool
-snip
-snip
some kind of stickers like that would be nice.
needs a bump i guess
Maybe not... Some modelers go dark at somespots... Like Filipe, he gets quite sometimes and doesn't reply or post pics...

Btw. Maybe a Logo on the Tail-side of the vehicle, or on the end of the side-windows...
Now everyone calm down. Give me a chance to work on this.

2108
Gallery / Re: Blockland Screenshot Contest
« on: January 17, 2014, 05:39:03 PM »



This was while I had the day cycle on, and was working on a city of mine.

2109
Oh there it is! Enjoy. Examine it if you please, information is at the very top but by the time you read this, This note is no use. forget.

You have to be skilled with BL drifting physics to get the hang of this vehicle and not RAGE. >_<
Oh no need to rage atm. I've just tested the car, and this has inspired me to make a drifting variant of the Vortex when the time comes!

2110
Well, I have a Custom scripted BlockoCar, it Drifts WAY more intense than all combined... I can send a link if you want to observe the Intense drifting it will cause. (Warning:  64x plates recommended to drift on; It is really wild.)
Sounds like a deal for now. PM at me bro!

2111
Not sure if possible, isn't that some derpy datablock thing going on with the drifting cars?
Well probably what I can do is look at the scripts of the drifting truismo, jeep, and venom, and see what i can copy and paste if possible.

2112
just asking, but, is it possible to make a rally verison of it?
-snip-
That could be possible, but I'll find a way later on

If your good enough on scripting, make a keybind to press to drift.
I'm not that good of a scripter to do that bub. Sorry.

2113
Ok guys I've re-faced and deleted many vertices on blender 2.49. I am here to present to you one of the final updates for the vortex exterior. It's not I'm not going to give a crap on what you guys advise me to do for the future, but haven't you have heard of having faith in me for once? I'm wanting to see how this turns out in blockland, and THEN go back and tweaking it if needed.



You may notice instantly that there's a big butt-load of changes. I've mainly [100%] focused on the front and side, and a little bit on the back. The front once again mostly because it's round as heck up there, and I've finally fixed it with the perfect solution!

Once again, this is one of the final updates for the Vortex. Your advice was helpful, pleasing, and thankful, but it's time to get to the ku-de-grah of the car getting in this car in the universe of Blockland. I'll tweak the model if necesary, but I'm now focused on getting into blockland.

2114
He is making it blocko now.

Too many vertices on some faces. I hope we can see some picture of the car soon.
You will my friends :)

2115
This car is 10/10.

But similar to what Filipe was saying. Try to decide where you wanna go with the side if you wanted to make them rounder or flatter, is up to you honestly, but try and focus on the interior before touching up the exterior.
Well I have to re-face the whole car in blender 2.49 (where the dts exporter is), bc the faces that have more than 4 vertices implement triangles making the car look crappy. Thus bloko improvements are being commenced!

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