Poll

Is this a good idea?

Yes
3 (42.9%)
It's okay
4 (57.1%)
No
0 (0%)

Total Members Voted: 7

Author Topic: Events for hookshot  (Read 741 times)

First of all, the hookshot I am talking about is Weapon_Loz_Hookshot. I would like events for it, such as output events setHookshotEnabled, and setHookshotDisabled, which would allow you to choose if hookshot can work on the brick or not. Also, I would like the input event onHookshotHit, which would work when a hookshot hit the brick, and target events (Owner)Player and (Owner)Client, which would do an output event on the player. I would really appeciate it if someone would make these for me, or if events like these already exist then give me the link.

what would you use this for exactly? i dont remember anything in LOZ that activates only when a hookshot hits it...(that is anything that does not move after the hookshot hits it) or do you want it to make non hookable bricks?

what would you use this for exactly? i dont remember anything in LOZ that activates only when a hookshot hits it...(that is anything that does not move after the hookshot hits it) or do you want it to make non hookable bricks?
Well, I am working on a Legend of Zelda:  Ocarina of Time game and I want the hookshot to work on certain bricks, and also I might want special effects to happen when you use the hookshot on something.