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I want to get started on add-ons... (particularly weapons or vehicles)
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Topic: I want to get started on add-ons... (particularly weapons or vehicles) (Read 888 times)
pwnmonster
March 01, 2010, 07:03:28 PM
I'm pretty confused here, I don't know what scripting language you have to use, or anything. Please help out!
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Butler
March 01, 2010, 07:11:17 PM
Go learn C++, then learn Torquescript.
Go get a 3D modeling software program and learn how to use it.
pwnmonster
March 01, 2010, 08:03:15 PM
Well butler... Thanks? >.>
Well, E-cookiez anyway.
Butler
March 01, 2010, 08:21:23 PM
I wasn't trying to be mean I.. just.. It's a start.
pwnmonster
March 03, 2010, 04:00:48 PM
Okay, well I've found a great, free learn C++ site and I got started. Well, thanks butler! :D
KoopaScooper
March 03, 2010, 05:54:20 PM
For modeling, if you're looking for an easy, free modeling program, I suggest Wings3D. It doesn't have a DTS Exporter, but you can export to OBJ which can be imported by pretty much everything else that has a DTS Exporter.
ArmyUnit
March 04, 2010, 12:10:42 AM
Blender
pwnmonster
March 04, 2010, 04:41:15 PM
I'm using milkshape, is that a good one to start out with? I want one that is great for beginners. I don't care about intermediate stuff...
:3
MtnDew
March 04, 2010, 11:45:22 PM
Quote from: Butler on March 01, 2010, 07:11:17 PM
Go learn C++, then learn Torquescript.
Go get a 3D modeling software program and learn how to use it.
Lul.
You don't need to know a ounce of C++ to script for torque.
I barely know how to script, but even I know this.
I suggest you read and study other scripts.
Barakuda
March 06, 2010, 01:38:30 PM
For beginning, I suggest you take the addon Weapon_gun and replace the model and rename the script.
Then, you add custom projectile, CI, explosion emitter, a diffrent script and stuff like that.
pwnmonster
March 07, 2010, 08:23:40 PM
I'll start with the above.
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I want to get started on add-ons... (particularly weapons or vehicles)