Just two simple events that would make activating and deactivating events in a brick easier, so instead of disabling all the events on a brick this way:
OnActivate -> Named Brick [button] -> setEventEnabled -> [0 1 2 3 4 5 6 7 8 9 10] []
You could disable them like this:
OnActivate -> Named Brick [button] -> DisableEvents
And the events could be enabled again in the same manner.